Of course since it's me, I'd probably use pathfinder 1e or microlite20 for this, but you could probably do the same thing in 5E.
wydamn@dice.camp
Posts
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Just thinking about 1990's "The Nutcracker Prince" lately, and realising I could make a fey themed Christmas one shot themed after that, with double the map grid size or just going gridless. -
Just thinking about 1990's "The Nutcracker Prince" lately, and realising I could make a fey themed Christmas one shot themed after that, with double the map grid size or just going gridless.Basically, the movie revolves around a young girl who recieved a toy nutcracker, who is in fact a prince who has been transformed by the evil mouse queen. https://www.imdb.com/title/tt0100281/
The oneshot would probably focus less on the girl's perspective, and have all the players play as different toys, maybe fairies, and maybe also anthropomorphic mice. The enemies would be the evil mice. All player characters and most enemies would be of size tiny or diminutive.
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Just thinking about 1990's "The Nutcracker Prince" lately, and realising I could make a fey themed Christmas one shot themed after that, with double the map grid size or just going gridless.Just thinking about 1990's "The Nutcracker Prince" lately, and realising I could make a fey themed Christmas one shot themed after that, with double the map grid size or just going gridless.
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What's your #DND or #TTRPG opinion that gets you like this?'nHere's mine: "featless" or "perkless" systems that are also class-based are a lie. -
Downloading the archive of Dragon Magazine just so i have a place to get pictures from that I'm sure aren't using AI.'nhttps://archive.org/details/DragonMagazine260_201801Downloading the archive of Dragon Magazine just so i have a place to get pictures from that I'm sure aren't using AI.
Dragon Magazine : Free Download, Borrow, and Streaming : Internet Archive
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon is the other.TSR,...
Internet Archive (archive.org)
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GM Tip: 60-feet in Darkvision (or Lowlight-vision that doubles the radius of a 30-ft torch) may seem like a lot, until you realize your player characters exist in 3D space.GM Tip: 60-feet in Darkvision (or Lowlight-vision that doubles the radius of a 30-ft torch) may seem like a lot, until you realize your player characters exist in 3D space. A hall or cave with a 60-foot ceiling means the PCs can only see the ceiling directly above them.
And that's without cover, the possibility of hidden monsters increase dramatically with line-of-sight blockers such as statues, stalactites, chandeliers, mist/fog, magic curtains of darkness, etc;