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  • The Wandering Adventure Party blog.

    Most who wander are lost.

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    KichaeK
    Over on Reddit, user u/eCyanic asked a question that generated all of the usual noise: If a Small enemy is grappling you and you use Oni Form, does grabbed end now that you’re Large, and outside of grapple size range? As is r/Pathfinder2e’s wont, this simple question was flooded with responses from people racing to be the first, fourth, or fifteenth person to proudly announce that they knew the rules! “No!,” they said in a wave, overwhelming any interesting discussion, “The Grabbed condition doesn’t say anything about size differences!” While strictly correct by the letter of the RAW, this unyielding collective reflex completely misses the point, and is emblematic of a broader issue in the online PF2e community: a dogmatic dedication to rules regurgitation as a form of gatekeeping, at the expense of fictional context, narrative sense, or even a basic curiosity about why the rules are as they are. It’s Lawful Neutral Paladins all the way down. The community has a Judge Dredd problem: No judgement, just enforcement without understanding. Game Engine vs. Story Engine Let’s acknowledge that, yes, purely Rules-As-Written, there is no rule stating a creature loses the Grabbed condition simply because it grows larger. Under a strict board-game interpretation, the enlarged creature merely gains a better modifier to the Escape action on its turn, improving its odds of getting away, should they attempt to do so. If you treat Pathfinder 2e purely as a tactical engine – as Fantasy XCOM – that procedure works. “Grapple” and “Grabbed” exist purely as functions and statuses. If you use the system as a story engine, however, where rules mediate actions to determine outcomes that make sense in the fiction of the world, that interpretation becomes completely untenable. By definition, a grapple is a hand-to-hand struggle for physical superiority. If a creature becomes so massive and powerful that it can simply ignore your hold, the contest is already over. You haven’t grappled them; at best, you have voluntarily anchored yourself to a moving giant. User u/i_tyrant highlighted this design blind spot in the original thread: It will never stop being weird to me that both 5e and PF2e went this route of “invalid targets due to size”, instead of just changing how it works. All it would’ve taken is one extra sentence; “if the target is more than one size larger, they do not have the grappled (or whatever) status, instead when they move you move with them.” Boom, done, now grappling even has a use vs really big enemies, you can climb dragons in flight n shit with it, very thematic for the genre and you don’t have to deal with these questions at all. What Does a “Grapple” Actually Represent? Something else that caught my eye in the comments of the Reddit post: The seeming total lack of understanding of what the Grapple action and Grabbed condition actually mean, in universe. For all of the flexing that goes on in the subreddit, these demonstrations of system expertise often seem to ignore any text that doesn’t tell you how many points you gain or lose on a roll. The consensus seems to treat a Grapple as something akin to a bear hug, or a collar-and-elbow tie-up, but the actual game text is highly suggestive of it being so much less than that: Grapple [one-action] [Attack] Source Player Core pg. 235 Skill Athletics (Untrained) Requirements You have at least one free hand and your target is no more than one size larger than you. Notice the details: It requires only one free hand. It can be attempted while Untrained in Athletics. You’re not bear-hugging anyone with one hand, and you’re not doing tie-ups or martial arts holds without training. In-universe, a basic Grapple, at best, is little more than gripping someone’s wrist or forearm, or at worst snatching their belt, or grabbing a fistful of their cloak. This is why the Grabbed condition still allows the target to Strike, Trip, Shove, or even Cast a Spell – it simply means they can’t move away freely without breaking that single-handed grip. A firmer hold is represented by the Restrained condition. If a player is going to insist they are putting an enemy in a full bear hug, that choice carries fiction-first consequences: I’m not going to let them use weapons to Strike if they don’t make sense (no, you can’t attack with your Longsword, unless you’re just weakly beating the target on the back with your hilt), and they’ve sacrificed the use of their hands for other actions – bear hugs are commitments! And if the player is trying to do things like strike at the target’s back, that also means they’ve loosened their grip, and the Escape DC is going down – possibly way down! Using the Whole Toolbox Pathfinder 2e provides all the tools necessary to run a game that is both mechanically sound and internally consistent with its physical world. The mechanics are meant to support a fictional reality, not override it! The Rules-as-Written provide a baseline, but applying them blindly without considering narrative leads to absurdity. And absurdity is a choice.
  • Welcome to the party! Introduce yourself to the community and familiarize yourself with the house rules.

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    KichaeK
    0. Rules As Intended These rules exist to maintain the forum as a friendly, fun, and inclusive space. The intent and spirit of these rules are far, far more important than the letter. Engage in good faith; don’t be rules lawyers. 1. Be Civil Treat other adventurers with a basic level of respect. Do not pick on, insult, harass, grief, dox, or threaten other community members, or users of other websites using this forum (via the World page). We’re all just folk here. None of us are on our best behaviour all of the time, nor should we expect anyone to be. But if we all work to avoid toxicity, and to counter it when we find it coming from others, we can create a healthy space for us all. 2. No Bigotry Yes, this is covered under Rule 1, but let’s double down on this. Discriminatory or inflammatory comments related to peoples age, sex/gender, race/ethnicity, nationality, religion, sexuality, disabilities, or other identifying properties will not be tolerated. 3. No Explicitly Adult Content Try to keep thins PG-13. The hobby is enjoyed by adventurers of all ages, and we want to create an environment that is as welcoming as possible to everybody. The forum is accessible via other websites. If you want to engage in discussions that are not appropriate for minors while also engaging respectfully with other members of the party, please consider engaging remotely, via federated websites running services like Mastodon, Misskey, Lemmy, Friendica, or Hubzilla. 4. No Illegal Content or Activity Posting content that violates copyrights, or breaks the criminal codes of the United States or Canada, or which could be considered criminal solicitation endangers the community and is expressly forbidden. The forum is accessible from other websites that may be hosted in more liberal jurisdictions than WAP is, if you want to have such discussions. 5. No Spam or Excessive Self-Promotion Have you produced some kind of creative work, or offer some kind of service, that is relevant to community members? Then we’re interested in hearing about it! But please show some restraint when sharing. Make sure you’re posting in the appropriate forum, and don’t be overzealous with your posting frequency. 6. Follow Good Netiquette The basic rules of behaviour on the Internet have been handed down from medium to medium, forum to forum, user to user for actual, literal generations now. Adventurers are expected to have a basic understanding of The Deep Magic and adhere to proper netiquette and forum hygiene.
  • Roleplay

    A space to engage with other Adventurers in character.

  • A cozy timber-frame tavern bathed in warm lantern light, perfect for noble-hearted adventurers plotting their next heroic venture. The inn claims to be named after a mythical bird of good omen, though no goose has ever been seen on the premises. The house specialty is a dark, heavy stew served from a bubbling iron kettle—the meat is tender, the gravy is thick, and the staff will politely change the subject if you ask what kind of animal was used.

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  • A dimly lit labyrinth of damp side-alleys, cloaked alcoves, and unmonitored lower-deck stalls where outlaws, smugglers, and chaotic wanderers gather to trade off-the-record favors. An imposing, iron-studded door marks the main entrance, flanked by two towering cutthroats who guarantee “absolute discretion and security.” In truth, the door frame isn’t attached to any walls, the bouncers are paid in stale hardtack, and the local guards don’t raid the market simply because they haven’t figured out which alley it’s in this week.

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  • Out of Character

    A space to engage with other Adventurers in character.

  • Unroll the maps, clear the tavern table, and weigh your options before setting off. The OOC space for discussing world lore, recruiting fellow wanderers, and coordinating where your party is headed next—long before the swords are drawn.

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  • RPGs

  • Other Systems and General TTRPG Discussion

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  • A forum where Adventurers can discuss learning, running, and playing Pathfinder (and Starfinder) Second Edition.

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  • A space for discussing all editions of Dungeons & Dragons with your fellow Adventurers.

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  • Other Topics

  • A space for discussion general interests and other topics with your Adventurer comrades.

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  • The Great Beyond

    Categories from other forums. Keep in mind that these forums may have different rules and moderation policies from WAP.

ATTENTION TRAVELLERS!

Read the Rules before embarking. The road is long, danger is ever-present, and Puddlesworth is always watching.

Violators may find their weapons transmuted into into lukewarm porridge. Keep your posture respectful, your posts civil, and for your own safety: do not stare directly at his beak!

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