The sheer number of options is the best thing about Pathfinder. It's also the worst.
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I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what youβve chosen so far, without taking the option of house ruling away from you.
*if you have donated/bought the premium version
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I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what youβve chosen so far, without taking the option of house ruling away from you.
Can you link the app? I cannot find it.
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How easy it is for someone not knowing the game to build or even play a character? Itβs great to have thousands of option, except when you join a game, donβt know yet all the option available and find up latter that your build doesnβt work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?
you do not have to worry about anything other than what youβd like to play. you could do everything randomly and youβd still make a pretty good character
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Call me when they have prestige classes
what are prestige classes? (i only play pf2e)
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whatβs paladium? (i only play pf2e)
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Can you link the app? I cannot find it.
Itβs not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps donβt sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.
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what are prestige classes? (i only play pf2e)
Sounds like theyβre actually similar to archetypes and Iβm just dumb, tbh, but basically in 3.0+ D&D there were classes you could multiple class into without multiple penalty if your character met specific qualifications (different for each prestige class, usually ability score minimum and knowledge of a feat, spell, or spell level, but sometimes specific race or language or whatever). These classes were usually much more specialized and specific than the general core classes, but also gave your character great powers and flair in that specific niche. Or at least thatβs the idea when they were well-implemented, which was not always the case, and prestige bloat is often cited as one of the worst parts of 3.0+ as nearly every single sourcebook would include at least a couple new ones (but I never saw this a problem, personally).
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Iβm not either, I just donβt think prestige classes were the failure. Yes, later prestige were one way power creep and bloat happened, but they arenβt inherent to the state.
That being said, I must admit Iβve only dabbled in PF1 very briefly, so I guess I need to ask for clarity - are archetypes different than subclasses? It was my understand (again, from very far outside) that that was just what PF2 was calling subclasses, and if so, thatβs a very different thing than a prestige class in my mind. A part of the appeal of prestige classes to me is worldbuilding groups built of a prestige classes made up of many different classes; I love that Arcane Trickster might have wizard levels, or sorcerer levels, or bard levels, etcβ¦ So maybe Iβm just out of the loop here - are archetypes class specific or they actually the PF2 class-agnostic viable replacement for prestige and I really should give PF2 a look?
PF1e archetypes are similar to subclasses - many functionally are - but are more about using one class as a base and replacing the parts you donβt want with parts of other classes you do want. Each archetype is linked to a specific class (which contributed to PF1eβs bloat), but you can stack any that donβt affect the same class features, and most classes have equivalent archetypes - for example, nearly all the non-companion classes have an archetype to replace something with an animal companion, most of the casters have a martial archetype and the martials a caster archetype etc. You can still multiclass on top and add archetypes to the new class(es), but theyβre not quite class agnostic so I guess I can see why you wouldnβt like them.
PF2es archetypes/dedication feats are fully class agnostic replacements for PF1e archetypes/3.x prestige classes/multiclassing in general - you take them in place of class feats, and have to take a certain number from the same archetype before you can choose a new one. Medic is very popular because feats like battle medicine and ward medic lets any character replace a dedicated healer. Because of PF2es feat-centric design your initial choice of class gives you quite a loose framework of abilities to choose from, which you can then expand with dedications in more agnostic directions, like healing, duel wielding, archaeology, or becoming a lich.
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Sounds like theyβre actually similar to archetypes and Iβm just dumb, tbh, but basically in 3.0+ D&D there were classes you could multiple class into without multiple penalty if your character met specific qualifications (different for each prestige class, usually ability score minimum and knowledge of a feat, spell, or spell level, but sometimes specific race or language or whatever). These classes were usually much more specialized and specific than the general core classes, but also gave your character great powers and flair in that specific niche. Or at least thatβs the idea when they were well-implemented, which was not always the case, and prestige bloat is often cited as one of the worst parts of 3.0+ as nearly every single sourcebook would include at least a couple new ones (but I never saw this a problem, personally).
yeah sounds a lot like pf2e archetypes.
you take a feat that gives you stuff related to other classes (multiclass archetypes) or just more specialized stuff.
some of them require certain things, like the wrestler dedication feat requires you to be at least trained in athletics, or like the new necrologist, that requires you to be a spellcaster that can cast summon undeadand then there are class archetypes (not to be confused with multiclass archetypes), which are subclasses you take at level 1 and at 2nd level you have to take the archetypeβs feat
and like prestige classes, they seem to add a bunch of archetypes every new book they release, which is not at all an issue because that means MORE OPTIONS! and i love that
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*if you have donated/bought the premium version
Okay, cloud saving, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. Iβd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesnβt have a functionality like that unfortunately.
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Just play a fighter/rogue. Best way to learn pathfinder 2
I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But itβs her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.
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Okay, cloud saving, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. Iβd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesnβt have a functionality like that unfortunately.
only 4.5 EURβ¦ itβs 20.99 BRL
i hate money
(or maybe i just hate inflation)
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I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But itβs her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.
Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when theyβre on the ground (prone), when they canβt see where theyβre being attacked from (hidden), or when you fake them out (feint).
Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
I wouldnβt know
I make all my choices based on sheer Rule of Cool-ness β I start with a vibe and build for that.
BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session theyβd get wiped.
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what spells are those
so today I realized this meme is about 2e which so far hasnβt fallen into the same pattern of content bloat (give it time, we live in a society). so my point is moot, even if I wasnβt exaggerating two complaints simultaneously .
but in 1e after years and years of releasing content to keep the business alive, Paizo ended up with spells like False Age, Wizened Appearence, Youthful Appearence, False Face, Transplant Visage, Disguise Self and probably some others that all did the same thing with slight changes. Thereβs a similar abundance of spells to just help your character not read books like Skim, Memorize Page, Perusal, Commune With Texts, and Explode Head (the most redundant spell of all)
Then thereβs ones with mild bonuses to hyper-specific use cases. Polypurpose Panacea has 5 different effects that are all +1 to sleeping or digestion. Cultural Adaptation is similar but for every check that isnβt speaking another language. I canβt remember the name of it but thereβs one that just gives you +1 to checks made to be a Sailorman. Most of these are superseded by other spells that will just give bonuses to entire groups of skills like Crafterβs Fortune but still have specific use cases
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Itβs not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps donβt sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.
oh, itβs just pathfinder 2? darn. Would love to switch off of PCGen, but there isnβt much for just character sheets for pathfinder 1e from what Iβve found.
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oh, itβs just pathfinder 2? darn. Would love to switch off of PCGen, but there isnβt much for just character sheets for pathfinder 1e from what Iβve found.
Thereβs a Pathbuilder 1e, but I think it might only be for Android. I havenβt seen a web-based version.
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whatβs paladium? (i only play pf2e)
OG publisher of notoriously crunchtastic system Rifts
FWIW, G.U.R.P.S., by Steve Jackson, is a very close tie, if not more so. (I misremembered them both being Paladium publications when posting above, honestly.)
If you donβt see the Matrix as endless spreadsheets, these are not the systems youβre looking for.
p.s. Sorry for the link to that other place, but itβs hard to find non-paid/ad RPG posts from the 90s without it.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
Eh, thereβs at least 1 exception: toxicologist alchemist. Especially if youβre about to play Abomination vaults
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I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what youβve chosen so far, without taking the option of house ruling away from you.
Just keep in mind that cross-referencing options with Archives of Nethys is also super important. Iβve had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didnβt read anything before making a selection