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Wandering Adventure Party

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  • What kind of characters do you tend to play? Which have been your favorites? How similar are most of your characters to you?
    KichaeK Kichae

    I usually play ranged martials. In 5e, is was basically exclusively rangers, and in AD&D2 it was a ranged fighter. I’ve always kind of played fairly timidly, trying to stay back, kite enemies, and avoid actually taking hits.

    I’ve only gotten to play PF2 as a GM. My table only has 2 players, so I have a GMPC tagging along with the party. I wanted someone explicitly defensive in nature, so I originally spec’d them as a Champion. It wasn’t the best fit for who the character was supposed to be – they weren’t devote, and they weren’t in any way magical – but I made it work. When the Guardian playtest launched, I respeced him immediately.

    Guardian has been a real breath of fresh air for me. Since the GMPC is there to be a meat shield, and because I’m not especially attached to him, using the Guardian as a mobile interceptor has been a lot of fun, even as I do everything to make sure he exists solely to shine the other players. Also, GMing has really helped me deal with my hesitation to get into the fray – the NPC monsters exist to be killed, and I’m happy to put them in positions to be killed.

    If I ever get to a PF2 table where I’m just a player, I’m absolutely rolling another Guardian. Especially with the buffs that came with it’s official release. A utility defender is scratching an itch I didn’t know I had.

    pathfinder dnd pathfinder pf2e ttrpgs

  • The sheer number of options is the best thing about Pathfinder. It's also the worst.
    KichaeK Kichae

    There’s a Pathbuilder 1e, but I think it might only be for Android. I haven’t seen a web-based version.

    RPGMemes

  • The sheer number of options is the best thing about Pathfinder. It's also the worst.
    KichaeK Kichae

    Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they’re on the ground (prone), when they can’t see where they’re being attacked from (hidden), or when you fake them out (feint).

    Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.

    RPGMemes

  • The sheer number of options is the best thing about Pathfinder. It's also the worst.
    KichaeK Kichae

    It’s not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps don’t sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.

    RPGMemes

  • I'm not actually sure?
    KichaeK Kichae

    Which version of Pathfinder? 1e and 2e are pretty different. In 2e, Fireball is on the Arcane and Primal spell lists, so it’s accessible to Elemental, Fey, Genie, Imperial, Nymph, and various Draconic sorcerers (Adamantine, Fortune, Horned, and Mirage). See the sorcerer bloodlines here.

    I can’t speak to 1e.

    pathfinder

  • The sheer number of options is the best thing about Pathfinder. It's also the worst.
    KichaeK Kichae

    No, archetypes are not subclasses. They’re a whole system of character modifications, most of which can be taken by any character as long as they meet the prerequisites. They usually modify some base element of your class (eg the Flexible Spellcaster archetype changes how casters select their spells, use their spell slots, and how many spells they get). There are a subset of archetypes (Class Archetypes) which are locked to specific classes, and which more deeply alter the class’s base abilities. The changes can be quite significant. This is where the presteige classes are rearing their heads.

    RPGMemes

  • I basically had to unfollow everyone on the latter platform
    KichaeK Kichae

    No one complains more about a product than long-time fans of the product. They’re the ones who have had the time to feel betrayed by something, be it minor design choices, or things the owners have done, and who also feel a deep sense of ownership over the product.

    Haters are just fans that feel alienated somehow, and can’t move past it.

    RPGMemes rpgmemes

  • The Cosmere RPG handles classes very differently from Pathfinder or DnD
    KichaeK Kichae

    Why are you coming across as “trying to be right on the Internet” rather than “engaging with what was said”?

    rpg rpg

  • 13 skeletons
    KichaeK Kichae

    The baker’s dozen is 13, because one of them is sacrificial.

    RPGMemes rpgmemes

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