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Wandering Adventure Party

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  3. The sheer number of options is the best thing about Pathfinder. It's also the worst.

The sheer number of options is the best thing about Pathfinder. It's also the worst.

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  • BalerionB This user is from outside of this forum
    BalerionB This user is from outside of this forum
    Balerion
    wrote last edited by
    #1
    This post did not contain any content.
    orenj@lemmy.sdf.orgO V ๐”„ ๐”ฐ๐”ข๐”ซ๐”ฑ๐”ฆ๐”ข๐”ซ๐”ฑ ๐”ญ๐”ฆ๐”ข๐” ๐”ข ๐”ฌ๐”ฃ ๐” ๐”ฅ๐”ข๐”ข๐”ฐ๐”ขZ sad_detective_man@leminal.spaceS ร˜ฯ€3ล•O 8 Replies Last reply
    274
    • BalerionB Balerion
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      orenj@lemmy.sdf.orgO This user is from outside of this forum
      orenj@lemmy.sdf.orgO This user is from outside of this forum
      orenj@lemmy.sdf.org
      wrote last edited by orenj@lemmy.sdf.org
      #2

      And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 ๐Ÿ™‚

      edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the โ€œboring normalโ€ class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. Iโ€™ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if youโ€™re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.

      Normal attacks fucking rule.

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      • BalerionB Balerion
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        vespair@lemmy.zip
        wrote last edited by
        #3

        Call me when they have prestige classes

        orenj@lemmy.sdf.orgO ProfessorOwl_PhD [any]P festnt@sh.itjust.worksF 3 Replies Last reply
        3
        • V vespair@lemmy.zip

          Call me when they have prestige classes

          orenj@lemmy.sdf.orgO This user is from outside of this forum
          orenj@lemmy.sdf.orgO This user is from outside of this forum
          orenj@lemmy.sdf.org
          wrote last edited by orenj@lemmy.sdf.org
          #4

          I miss prestige classes. Actually no I donโ€™t theyโ€™re implemented in the form of archetypes (Dragon Discipleโ€™s actually kinda handy for some builds unlike in 1e), I just miss the idea of prestige classes.

          1 Reply Last reply
          6
          • BalerionB Balerion
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            ๐”„ ๐”ฐ๐”ข๐”ซ๐”ฑ๐”ฆ๐”ข๐”ซ๐”ฑ ๐”ญ๐”ฆ๐”ข๐” ๐”ข ๐”ฌ๐”ฃ ๐” ๐”ฅ๐”ข๐”ข๐”ฐ๐”ขZ This user is from outside of this forum
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            ๐”„ ๐”ฐ๐”ข๐”ซ๐”ฑ๐”ฆ๐”ข๐”ซ๐”ฑ ๐”ญ๐”ฆ๐”ข๐” ๐”ข ๐”ฌ๐”ฃ ๐” ๐”ฅ๐”ข๐”ข๐”ฐ๐”ข
            wrote last edited by
            #5

            I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what youโ€™ve chosen so far, without taking the option of house ruling away from you.

            festnt@sh.itjust.worksF T M 3 Replies Last reply
            17
            • BalerionB Balerion
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              sad_detective_man@leminal.spaceS This user is from outside of this forum
              sad_detective_man@leminal.spaceS This user is from outside of this forum
              sad_detective_man@leminal.space
              wrote last edited by
              #6

              Pathfinder is for my soul. I live off that crunchy shit.

              however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

              festnt@sh.itjust.worksF S 2 Replies Last reply
              35
              • BalerionB Balerion
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                ร˜ฯ€3ล•O This user is from outside of this forum
                ร˜ฯ€3ล•
                wrote last edited by
                #7

                Paladium has entered the chat

                festnt@sh.itjust.worksF 1 Reply Last reply
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                • BalerionB Balerion
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                  ziggurat@jlai.lu
                  wrote last edited by
                  #8

                  How easy it is for someone not knowing the game to build or even play a character? Itโ€™s great to have thousands of option, except when you join a game, donโ€™t know yet all the option available and find up latter that your build doesnโ€™t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                  O BalerionB K S festnt@sh.itjust.worksF 6 Replies Last reply
                  5
                  • Z ziggurat@jlai.lu

                    How easy it is for someone not knowing the game to build or even play a character? Itโ€™s great to have thousands of option, except when you join a game, donโ€™t know yet all the option available and find up latter that your build doesnโ€™t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                    O This user is from outside of this forum
                    O This user is from outside of this forum
                    optissima@lemmy.ml
                    wrote last edited by
                    #9

                    Much better than 1st edition, less feat trees (more pools or tracks) and those that are there have less dead ends. I feel like there are less feat traps than 5e proportionally but I am still learning the system myself.

                    1 Reply Last reply
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                    • Z ziggurat@jlai.lu

                      How easy it is for someone not knowing the game to build or even play a character? Itโ€™s great to have thousands of option, except when you join a game, donโ€™t know yet all the option available and find up latter that your build doesnโ€™t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                      BalerionB This user is from outside of this forum
                      BalerionB This user is from outside of this forum
                      Balerion
                      wrote last edited by
                      #10

                      Iโ€™d say itโ€™s not terrible if you have some experience with TTRPGs and use Pathbuilder (a free character-building site/app). That said, I obsessively research and follow guides while making my characters, so I might not be the best source on vibes-based character creation.

                      1 Reply Last reply
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                      • V vespair@lemmy.zip

                        Call me when they have prestige classes

                        ProfessorOwl_PhD [any]P This user is from outside of this forum
                        ProfessorOwl_PhD [any]P This user is from outside of this forum
                        ProfessorOwl_PhD [any]
                        wrote last edited by
                        #11

                        PF1 was already designed to deal with mistakes like prestige classes, and theyโ€™re especially not going to regress back to 3.x design now theyโ€™re on a second edition that even further solves the mistakes of WotC.

                        V 1 Reply Last reply
                        3
                        • BalerionB Balerion
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                          Count Regal InkwellV This user is from outside of this forum
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                          Count Regal Inkwell
                          wrote last edited by
                          #12

                          I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

                          festnt@sh.itjust.worksF 1 Reply Last reply
                          13
                          • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                            PF1 was already designed to deal with mistakes like prestige classes, and theyโ€™re especially not going to regress back to 3.x design now theyโ€™re on a second edition that even further solves the mistakes of WotC.

                            V This user is from outside of this forum
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                            vespair@lemmy.zip
                            wrote last edited by
                            #13

                            Imo bloat and power creep were the problem, not prestige classes. I still love prestige classes and 3/3.5 overall.

                            ProfessorOwl_PhD [any]P 1 Reply Last reply
                            1
                            • Z ziggurat@jlai.lu

                              How easy it is for someone not knowing the game to build or even play a character? Itโ€™s great to have thousands of option, except when you join a game, donโ€™t know yet all the option available and find up latter that your build doesnโ€™t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                              K This user is from outside of this forum
                              K This user is from outside of this forum
                              kichae@lemmy.ca
                              wrote last edited by
                              #14

                              Itโ€™s really easy so long as you a) start at level 1 or 2 and avoid building out too far ahead, b) build to a character concept rather than try to optimize mechanically, c) avoid options released in adventures. Oh, and d), understand that retraining is actually baked into the rules.

                              Adventure character content is less rigorously tested, and mostly amounts to professional homebrew. Itโ€™s often super focused on the scenarios presented in the adventute and significantly less applicable in general.

                              Focusing on mechanical optimjzation rather than character concept often leads to madness, since feats are generally well placed within the same power bands (there are few stand out or trap options). For a crunvhy game, itโ€™s often best played descriptively.

                              Characters become mechanically more complex every level or two, so starting at higher levels can be very overwhelming for new players. Building out a higher level character means choosing a lot of feats, and often the utility of those feats is only really understood through play.

                              1 Reply Last reply
                              8
                              • V vespair@lemmy.zip

                                Imo bloat and power creep were the problem, not prestige classes. I still love prestige classes and 3/3.5 overall.

                                ProfessorOwl_PhD [any]P This user is from outside of this forum
                                ProfessorOwl_PhD [any]P This user is from outside of this forum
                                ProfessorOwl_PhD [any]
                                wrote last edited by
                                #15

                                Yes, prestige classes were one of the things contributing to bloat and power creep, especially as they werenโ€™t even a particularly elegant solution to the problem they were solving - archetypes actually let you do mixed or more specific character ideas in the way prestige classes were meant to, and dedications open that customisation even further. As much as I love 3.x Iโ€™m not blind to its many failings.

                                V 1 Reply Last reply
                                0
                                • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                                  Yes, prestige classes were one of the things contributing to bloat and power creep, especially as they werenโ€™t even a particularly elegant solution to the problem they were solving - archetypes actually let you do mixed or more specific character ideas in the way prestige classes were meant to, and dedications open that customisation even further. As much as I love 3.x Iโ€™m not blind to its many failings.

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                                  vespair@lemmy.zip
                                  wrote last edited by vespair@lemmy.zip
                                  #16

                                  Iโ€™m not either, I just donโ€™t think prestige classes were the failure. Yes, later prestige were one way power creep and bloat happened, but they arenโ€™t inherent to the state.

                                  That being said, I must admit Iโ€™ve only dabbled in PF1 very briefly, so I guess I need to ask for clarity - are archetypes different than subclasses? It was my understand (again, from very far outside) that that was just what PF2 was calling subclasses, and if so, thatโ€™s a very different thing than a prestige class in my mind. A part of the appeal of prestige classes to me is worldbuilding groups built of a prestige classes made up of many different classes; I love that Arcane Trickster might have wizard levels, or sorcerer levels, or bard levels, etcโ€ฆ So maybe Iโ€™m just out of the loop here - are archetypes class specific or they actually the PF2 class-agnostic viable replacement for prestige and I really should give PF2 a look?

                                  KichaeK ProfessorOwl_PhD [any]P 2 Replies Last reply
                                  0
                                  • V vespair@lemmy.zip

                                    Iโ€™m not either, I just donโ€™t think prestige classes were the failure. Yes, later prestige were one way power creep and bloat happened, but they arenโ€™t inherent to the state.

                                    That being said, I must admit Iโ€™ve only dabbled in PF1 very briefly, so I guess I need to ask for clarity - are archetypes different than subclasses? It was my understand (again, from very far outside) that that was just what PF2 was calling subclasses, and if so, thatโ€™s a very different thing than a prestige class in my mind. A part of the appeal of prestige classes to me is worldbuilding groups built of a prestige classes made up of many different classes; I love that Arcane Trickster might have wizard levels, or sorcerer levels, or bard levels, etcโ€ฆ So maybe Iโ€™m just out of the loop here - are archetypes class specific or they actually the PF2 class-agnostic viable replacement for prestige and I really should give PF2 a look?

                                    KichaeK Offline
                                    KichaeK Offline
                                    Kichae
                                    Forum Master
                                    wrote last edited by
                                    #17

                                    No, archetypes are not subclasses. Theyโ€™re a whole system of character modifications, most of which can be taken by any character as long as they meet the prerequisites. They usually modify some base element of your class (eg the Flexible Spellcaster archetype changes how casters select their spells, use their spell slots, and how many spells they get). There are a subset of archetypes (Class Archetypes) which are locked to specific classes, and which more deeply alter the classโ€™s base abilities. The changes can be quite significant. This is where the presteige classes are rearing their heads.

                                    1 Reply Last reply
                                    1
                                    • Z ziggurat@jlai.lu

                                      How easy it is for someone not knowing the game to build or even play a character? Itโ€™s great to have thousands of option, except when you join a game, donโ€™t know yet all the option available and find up latter that your build doesnโ€™t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      supernovastar@lemmy.blahaj.zone
                                      wrote last edited by
                                      #18

                                      Just play a fighter/rogue. Best way to learn pathfinder 2

                                      ๐”„ ๐”ฐ๐”ข๐”ซ๐”ฑ๐”ฆ๐”ข๐”ซ๐”ฑ ๐”ญ๐”ฆ๐”ข๐” ๐”ข ๐”ฌ๐”ฃ ๐” ๐”ฅ๐”ข๐”ข๐”ฐ๐”ขZ 1 Reply Last reply
                                      3
                                      • Count Regal InkwellV Count Regal Inkwell

                                        I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.works
                                        wrote last edited by
                                        #19

                                        the fun thing is, you could literally just do everything completely randomly and your build will still be good

                                        Count Regal InkwellV M 2 Replies Last reply
                                        6
                                        • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                                          Pathfinder is for my soul. I live off that crunchy shit.

                                          however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

                                          festnt@sh.itjust.worksF This user is from outside of this forum
                                          festnt@sh.itjust.worksF This user is from outside of this forum
                                          festnt@sh.itjust.works
                                          wrote last edited by
                                          #20

                                          what spells are those

                                          sad_detective_man@leminal.spaceS 1 Reply Last reply
                                          2

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