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Wandering Adventure Party

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  3. The sheer number of options is the best thing about Pathfinder. It's also the worst.

The sheer number of options is the best thing about Pathfinder. It's also the worst.

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  • BalerionB Balerion
    This post did not contain any content.
    sad_detective_man@leminal.spaceS This user is from outside of this forum
    sad_detective_man@leminal.spaceS This user is from outside of this forum
    sad_detective_man@leminal.space
    wrote last edited by
    #6

    Pathfinder is for my soul. I live off that crunchy shit.

    however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

    festnt@sh.itjust.worksF S 2 Replies Last reply
    35
    • BalerionB Balerion
      This post did not contain any content.
      Øπ3ŕO This user is from outside of this forum
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      Øπ3ŕ
      wrote last edited by
      #7

      Paladium has entered the chat

      festnt@sh.itjust.worksF 1 Reply Last reply
      0
      • BalerionB Balerion
        This post did not contain any content.
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        ziggurat@jlai.lu
        wrote last edited by
        #8

        How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

        O BalerionB K S festnt@sh.itjust.worksF 6 Replies Last reply
        5
        • Z ziggurat@jlai.lu

          How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

          O This user is from outside of this forum
          O This user is from outside of this forum
          optissima@lemmy.ml
          wrote last edited by
          #9

          Much better than 1st edition, less feat trees (more pools or tracks) and those that are there have less dead ends. I feel like there are less feat traps than 5e proportionally but I am still learning the system myself.

          1 Reply Last reply
          6
          • Z ziggurat@jlai.lu

            How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

            BalerionB This user is from outside of this forum
            BalerionB This user is from outside of this forum
            Balerion
            wrote last edited by
            #10

            I’d say it’s not terrible if you have some experience with TTRPGs and use Pathbuilder (a free character-building site/app). That said, I obsessively research and follow guides while making my characters, so I might not be the best source on vibes-based character creation.

            1 Reply Last reply
            4
            • V vespair@lemmy.zip

              Call me when they have prestige classes

              ProfessorOwl_PhD [any]P This user is from outside of this forum
              ProfessorOwl_PhD [any]P This user is from outside of this forum
              ProfessorOwl_PhD [any]
              wrote last edited by
              #11

              PF1 was already designed to deal with mistakes like prestige classes, and they’re especially not going to regress back to 3.x design now they’re on a second edition that even further solves the mistakes of WotC.

              V 1 Reply Last reply
              3
              • BalerionB Balerion
                This post did not contain any content.
                Count Regal InkwellV This user is from outside of this forum
                Count Regal InkwellV This user is from outside of this forum
                Count Regal Inkwell
                wrote last edited by
                #12

                I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

                festnt@sh.itjust.worksF 1 Reply Last reply
                13
                • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                  PF1 was already designed to deal with mistakes like prestige classes, and they’re especially not going to regress back to 3.x design now they’re on a second edition that even further solves the mistakes of WotC.

                  V This user is from outside of this forum
                  V This user is from outside of this forum
                  vespair@lemmy.zip
                  wrote last edited by
                  #13

                  Imo bloat and power creep were the problem, not prestige classes. I still love prestige classes and 3/3.5 overall.

                  ProfessorOwl_PhD [any]P 1 Reply Last reply
                  1
                  • Z ziggurat@jlai.lu

                    How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                    K This user is from outside of this forum
                    K This user is from outside of this forum
                    kichae@lemmy.ca
                    wrote last edited by
                    #14

                    It’s really easy so long as you a) start at level 1 or 2 and avoid building out too far ahead, b) build to a character concept rather than try to optimize mechanically, c) avoid options released in adventures. Oh, and d), understand that retraining is actually baked into the rules.

                    Adventure character content is less rigorously tested, and mostly amounts to professional homebrew. It’s often super focused on the scenarios presented in the adventute and significantly less applicable in general.

                    Focusing on mechanical optimjzation rather than character concept often leads to madness, since feats are generally well placed within the same power bands (there are few stand out or trap options). For a crunvhy game, it’s often best played descriptively.

                    Characters become mechanically more complex every level or two, so starting at higher levels can be very overwhelming for new players. Building out a higher level character means choosing a lot of feats, and often the utility of those feats is only really understood through play.

                    1 Reply Last reply
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                    • V vespair@lemmy.zip

                      Imo bloat and power creep were the problem, not prestige classes. I still love prestige classes and 3/3.5 overall.

                      ProfessorOwl_PhD [any]P This user is from outside of this forum
                      ProfessorOwl_PhD [any]P This user is from outside of this forum
                      ProfessorOwl_PhD [any]
                      wrote last edited by
                      #15

                      Yes, prestige classes were one of the things contributing to bloat and power creep, especially as they weren’t even a particularly elegant solution to the problem they were solving - archetypes actually let you do mixed or more specific character ideas in the way prestige classes were meant to, and dedications open that customisation even further. As much as I love 3.x I’m not blind to its many failings.

                      V 1 Reply Last reply
                      0
                      • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                        Yes, prestige classes were one of the things contributing to bloat and power creep, especially as they weren’t even a particularly elegant solution to the problem they were solving - archetypes actually let you do mixed or more specific character ideas in the way prestige classes were meant to, and dedications open that customisation even further. As much as I love 3.x I’m not blind to its many failings.

                        V This user is from outside of this forum
                        V This user is from outside of this forum
                        vespair@lemmy.zip
                        wrote last edited by vespair@lemmy.zip
                        #16

                        I’m not either, I just don’t think prestige classes were the failure. Yes, later prestige were one way power creep and bloat happened, but they aren’t inherent to the state.

                        That being said, I must admit I’ve only dabbled in PF1 very briefly, so I guess I need to ask for clarity - are archetypes different than subclasses? It was my understand (again, from very far outside) that that was just what PF2 was calling subclasses, and if so, that’s a very different thing than a prestige class in my mind. A part of the appeal of prestige classes to me is worldbuilding groups built of a prestige classes made up of many different classes; I love that Arcane Trickster might have wizard levels, or sorcerer levels, or bard levels, etc… So maybe I’m just out of the loop here - are archetypes class specific or they actually the PF2 class-agnostic viable replacement for prestige and I really should give PF2 a look?

                        KichaeK ProfessorOwl_PhD [any]P 2 Replies Last reply
                        0
                        • V vespair@lemmy.zip

                          I’m not either, I just don’t think prestige classes were the failure. Yes, later prestige were one way power creep and bloat happened, but they aren’t inherent to the state.

                          That being said, I must admit I’ve only dabbled in PF1 very briefly, so I guess I need to ask for clarity - are archetypes different than subclasses? It was my understand (again, from very far outside) that that was just what PF2 was calling subclasses, and if so, that’s a very different thing than a prestige class in my mind. A part of the appeal of prestige classes to me is worldbuilding groups built of a prestige classes made up of many different classes; I love that Arcane Trickster might have wizard levels, or sorcerer levels, or bard levels, etc… So maybe I’m just out of the loop here - are archetypes class specific or they actually the PF2 class-agnostic viable replacement for prestige and I really should give PF2 a look?

                          KichaeK Online
                          KichaeK Online
                          Kichae
                          Forum Master
                          wrote last edited by
                          #17

                          No, archetypes are not subclasses. They’re a whole system of character modifications, most of which can be taken by any character as long as they meet the prerequisites. They usually modify some base element of your class (eg the Flexible Spellcaster archetype changes how casters select their spells, use their spell slots, and how many spells they get). There are a subset of archetypes (Class Archetypes) which are locked to specific classes, and which more deeply alter the class’s base abilities. The changes can be quite significant. This is where the presteige classes are rearing their heads.

                          1 Reply Last reply
                          1
                          • Z ziggurat@jlai.lu

                            How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            supernovastar@lemmy.blahaj.zone
                            wrote last edited by
                            #18

                            Just play a fighter/rogue. Best way to learn pathfinder 2

                            𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 1 Reply Last reply
                            3
                            • Count Regal InkwellV Count Regal Inkwell

                              I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.works
                              wrote last edited by
                              #19

                              the fun thing is, you could literally just do everything completely randomly and your build will still be good

                              Count Regal InkwellV M 2 Replies Last reply
                              6
                              • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                                Pathfinder is for my soul. I live off that crunchy shit.

                                however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.works
                                wrote last edited by
                                #20

                                what spells are those

                                sad_detective_man@leminal.spaceS 1 Reply Last reply
                                2
                                • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

                                  I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you’ve chosen so far, without taking the option of house ruling away from you.

                                  festnt@sh.itjust.worksF This user is from outside of this forum
                                  festnt@sh.itjust.worksF This user is from outside of this forum
                                  festnt@sh.itjust.works
                                  wrote last edited by
                                  #21

                                  *if you have donated/bought the premium version

                                  𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 1 Reply Last reply
                                  1
                                  • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

                                    I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you’ve chosen so far, without taking the option of house ruling away from you.

                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    tyler@programming.dev
                                    wrote last edited by
                                    #22

                                    Can you link the app? I cannot find it.

                                    KichaeK 1 Reply Last reply
                                    1
                                    • Z ziggurat@jlai.lu

                                      How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

                                      festnt@sh.itjust.worksF This user is from outside of this forum
                                      festnt@sh.itjust.worksF This user is from outside of this forum
                                      festnt@sh.itjust.works
                                      wrote last edited by
                                      #23

                                      you do not have to worry about anything other than what you’d like to play. you could do everything randomly and you’d still make a pretty good character

                                      1 Reply Last reply
                                      5
                                      • V vespair@lemmy.zip

                                        Call me when they have prestige classes

                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.works
                                        wrote last edited by
                                        #24

                                        what are prestige classes? (i only play pf2e)

                                        V 1 Reply Last reply
                                        0
                                        • Øπ3ŕO Øπ3ŕ

                                          Paladium has entered the chat

                                          festnt@sh.itjust.worksF This user is from outside of this forum
                                          festnt@sh.itjust.worksF This user is from outside of this forum
                                          festnt@sh.itjust.works
                                          wrote last edited by
                                          #25

                                          what’s paladium? (i only play pf2e)

                                          Øπ3ŕO 1 Reply Last reply
                                          0

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