@Taskerland @Printdevil I'm often quite happy to go without a map as the way a building is arranged is often not relevant. However I find players tend to prefer them, and if I'm doing a map at all I find it easier to make it map-like. Not sure quite how that psychology works…
shimminbeg@masto.ai
Posts
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@Taskerland Looking at that unsolved mystery with an RPG GM eye it is interesting how the value of the props varies with the previous one I posted about. -
Good morning folks@Taskerland @DarkestKale I only see them in businesses, for orders and stocktaking. My parents have one they take to visit Gran and show her new family photos. Can't think of any others.
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I always feel like I'm going to black out from boredom when rules-discussions get into stuff like 'I've got a dagger... that's faster than a longsword'.'nHowever, according to Vampire: Revised, you need a Humanity of 8 in order to have sex.@Taskerland Aside from anything else, this suggests they have a very limited conception of "sex".
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Just had a look at the financials of Stygian Fox.@RogerBW @Printdevil @Taskerland I am endlessly grateful they didn't get follow up on the offer to publish Perishing and I ended up doing it myself.
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I hate the work of Robert MacFarlane.'nI have tried multiple books and not got on with any of them.@Printdevil @Taskerland New character quirk just dropped @RogerBW
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Everyone knows that there are innumerable Medieval #fantasy RPGs.@Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist a lot of heroic figures sacrifice their social position or comfort or chance at a normal life for the sake of the greater good, but it rarely feels like D&D characters are doing any of those things. They tend to *want* to fight monsters and explore dungeons rather than having normal lives, and are perfectly happy to live in tents eating dried jerky so they can save all their money for fancier swords.
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Everyone knows that there are innumerable Medieval #fantasy RPGs.@Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist one aspect is that it rarely feels like D&D-style characters are risking or sacrificing much. Sure, fighting monsters is technically dangerous, but mechanically (and for the sake of the campaign) there's very little chance of permanent death or any long-term consequences that aren't outright beneficial (loot and XP).