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  3. @Taskerland Looking at that unsolved mystery with an RPG GM eye it is interesting how the value of the props varies with the previous one I posted about.

@Taskerland Looking at that unsolved mystery with an RPG GM eye it is interesting how the value of the props varies with the previous one I posted about.

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  • CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #1

    @Taskerland Looking at that unsolved mystery with an RPG GM eye it is interesting how the value of the props varies with the previous one I posted about. There is a lot of fluff - pictures of characters, witness statements. Things that would take a lot of time for a GM or add little to the game. Busy work. Very authentic, very well produced, but at best set dressing - compared to that flyer of a protest in the other game which was packed with information to get going on, and was a single page

    Moreau VazhT 1 Reply Last reply
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    • CharnockP Charnock

      @Taskerland Looking at that unsolved mystery with an RPG GM eye it is interesting how the value of the props varies with the previous one I posted about. There is a lot of fluff - pictures of characters, witness statements. Things that would take a lot of time for a GM or add little to the game. Busy work. Very authentic, very well produced, but at best set dressing - compared to that flyer of a protest in the other game which was packed with information to get going on, and was a single page

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #2

      @Printdevil I found that a lot if what I produced was set-dressing. Images of places, documents that were carefully written but which contained maybe only a couple of lines of useful stuff surrounded by flavour

      CharnockP 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil I found that a lot if what I produced was set-dressing. Images of places, documents that were carefully written but which contained maybe only a couple of lines of useful stuff surrounded by flavour

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #3

        @Taskerland see that is the knack, trying to spend texture time wisely. Or you can suddenly realise you are writing short stories with great production values

        Moreau VazhT CharnockP 2 Replies Last reply
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        • CharnockP Charnock

          @Taskerland see that is the knack, trying to spend texture time wisely. Or you can suddenly realise you are writing short stories with great production values

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote last edited by
          #4

          @Printdevil As someone who has never written a short story, I am late realising this.

          CharnockP 1 Reply Last reply
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          • Moreau VazhT Moreau Vazh

            @Printdevil As someone who has never written a short story, I am late realising this.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #5

            @Taskerland They're like longer stories, but shorter, and you can't use hyphens.

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            • CharnockP Charnock

              @Taskerland see that is the knack, trying to spend texture time wisely. Or you can suddenly realise you are writing short stories with great production values

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #6

              @Taskerland It really is easy to go down a rabbit hole with documents to create character motivation for NPCs. That's good for the gm, but it can be very dense for the players, who probably have no idea why the document exists for the dead priest stuffed into Fiat Panda.

              I'm not entirely convinced about character art/photos either. They are nice, but constraining, and most people can imagine Derek Nimmo anyway. Buildings in abstract, artistic moors are all good though. Hard descriptive sells

              Moreau VazhT 1 Reply Last reply
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              • CharnockP Charnock

                @Taskerland It really is easy to go down a rabbit hole with documents to create character motivation for NPCs. That's good for the gm, but it can be very dense for the players, who probably have no idea why the document exists for the dead priest stuffed into Fiat Panda.

                I'm not entirely convinced about character art/photos either. They are nice, but constraining, and most people can imagine Derek Nimmo anyway. Buildings in abstract, artistic moors are all good though. Hard descriptive sells

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #7

                @Printdevil I'm writing my thing as an exercise in intentionality... I'm trying to put down on the page how I run things, what I care about, and the type of stuff that I like to run. Unfortunately, this departs from what most people seem to like.

                For example, I like maps as objects but when it comes to interiors, I am happy with a flow-chart pointing out which rooms connect to which rooms. If a player wrestles a bug-bear in the public toilets then you can just draw a map of a toilet.

                Shimmin Beg (he/him)S 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  @Printdevil I'm writing my thing as an exercise in intentionality... I'm trying to put down on the page how I run things, what I care about, and the type of stuff that I like to run. Unfortunately, this departs from what most people seem to like.

                  For example, I like maps as objects but when it comes to interiors, I am happy with a flow-chart pointing out which rooms connect to which rooms. If a player wrestles a bug-bear in the public toilets then you can just draw a map of a toilet.

                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)
                  wrote last edited by
                  #8

                  @Taskerland @Printdevil I'm often quite happy to go without a map as the way a building is arranged is often not relevant. However I find players tend to prefer them, and if I'm doing a map at all I find it easier to make it map-like. Not sure quite how that psychology works…

                  Moreau VazhT 1 Reply Last reply
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                  • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                    @Taskerland @Printdevil I'm often quite happy to go without a map as the way a building is arranged is often not relevant. However I find players tend to prefer them, and if I'm doing a map at all I find it easier to make it map-like. Not sure quite how that psychology works…

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote last edited by
                    #9

                    @shimminbeg I need a sense of internal geography but for combat stuff I am generally happy with theatre of the mind even if it doesn't make complete sense.

                    If everyone is supposedly hiding behind the same potted plant and nobody complains then I'm not going to say anything.

                    If I do resort to those types of maps, I'll just draw one in the moment and make rulings about 'I dive round the corner' or anything that detailed.

                    @Printdevil

                    CharnockP 1 Reply Last reply
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                    • Moreau VazhT Moreau Vazh

                      @shimminbeg I need a sense of internal geography but for combat stuff I am generally happy with theatre of the mind even if it doesn't make complete sense.

                      If everyone is supposedly hiding behind the same potted plant and nobody complains then I'm not going to say anything.

                      If I do resort to those types of maps, I'll just draw one in the moment and make rulings about 'I dive round the corner' or anything that detailed.

                      @Printdevil

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #10

                      I quite like "everyone is behind the same potted plant" stuff

                      I think a willing suspension of disbelief is healthy

                      @Taskerland @shimminbeg

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