'Maybe I've directed my last game,' Dead Space creator Glen Schofield says after being unable to secure funding for his new project: 'With the industry on pause, AAA feels like it's a long ways away'
-
Control and Alan Wake 2 also, Remedy flying the AAA banner while holding their artistic head high still.
I haven’t played them but I from what I hear the Batman Arkham games and Insomniac Spider-Man games also count as worthwhile and well-made AAA games.
Just from PC-perspective:
Just too bad AW2 is locked in Epic Store, but that’s not related to the quality of the game.
Arkham Knight had quite a disasterous launch with the performance issues tho, but can’t recall any gameplay bugs - even though I do have my gripes with that game. The performance issues are (now) fairly non-issue as gpu/cpu/storage performance has risen noticeably since launch.
Arkham Origins I couldn’t even play 15 minutes without it crashing, no idea what’s happening there.
-
At Launch the game was heroically broken on ps4, literally unplayable.
PS5 was buggy but doable.
PC was hit and miss, i had a reasonable time with it though.
Agree about the turnaround, like a faster no mans sky, which i would hope with the difference in budget.
Not understanding how it doesn’t qualify under my original statement.
I wasn’t addressing your original post, but i can give my opinion i suppose.
Your original criteria of “AAA done right” were:
“solid ending, no monetization beyond a full expansion for less than retail, and good story”.
So the comment:
Releasing a broken beta version for full retail price is not “AAA done right”
Doesn’t so much point out how cyberpunk doesn’t fit your proposed criteria, but rather that “baseline release quality” should also be in the list.
Which i agree with, I’d go as far as to say “should be a playable, functional game at launch” is a baseline requirement for any type of studios that wishes to be considered “Doing things right”.
I realize now you are not the person who originally commented on my top level comment, so my reference to my original point was moot. Have a great day!
-
This post did not contain any content.
Fuck AAA.
-
I disagree. When AAA is approached with a solid ending, no monetization beyond a full expansion for less than retail, and good story, I can enjoy them just fine.
See: God of War, Death Stranding, Horizon (not the racing), the Jedi: Survivor series, Persona, Dead Space, Cyberpunk, etc.
AAA can be done right.
For the sake of discussion, why (from the player’s perspective, or heck, from the developer’s perspective) do those games need to be or benefit from being produced by a AAA publisher?
-
This post did not contain any content.
I think he has an impressive resume but The Callisto Protocol was a big flop. Right now industry investment is contracting and competition is fierce. People are mostly playing older and established games, and cheaper indies are capturing more attention than ever. He seems to have a passion for horror and it has never been a better time than right now to jump into a new indie horror title. Yes there is competition, but there is also a large audience and a willingness to try new and interesting games outside of large studios and franchises.