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  3. 'Maybe I've directed my last game,' Dead Space creator Glen Schofield says after being unable to secure funding for his new project: 'With the industry on pause, AAA feels like it's a long ways away'

'Maybe I've directed my last game,' Dead Space creator Glen Schofield says after being unable to secure funding for his new project: 'With the industry on pause, AAA feels like it's a long ways away'

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  • S senal@programming.dev

    Luckily “garbage at launch” isn’t a phrase used to indicate something is bad “right now” so no steam need be held.

    T This user is from outside of this forum
    T This user is from outside of this forum
    thassodar@sh.itjust.works
    wrote last edited by
    #16

    The game played like a beta on underpowered consoles, but the PS5 versions were complete and were able to be finished with no DLC needed. They did the work, turned it around, and the game runs and plays fantastic now 5 years after launch. On top of that they did it in less than 3 years.

    Not understanding how it doesn’t qualify under my original statement.

    S 1 Reply Last reply
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    • woelkchen@lemmy.worldW woelkchen@lemmy.world

      Cyberpunk

      Releasing a broken beta version for full retail price is not “AAA done right”.

      C This user is from outside of this forum
      C This user is from outside of this forum
      canconda@lemmy.ca
      wrote last edited by canconda@lemmy.ca
      #17

      That’s my biggest gripe. Games being released in an unfinished state. I’d rather them be honest, call it an early release and charge accordingly.

      My second biggest gripe rides off the back of the first… how the people who make and play games are exploited.

      • Devs getting worked to death and thrown under the bus for executive decisions.

      • Gamers’ loyalty being taken advantage of including the declining value of Pre-orders.

      1 Reply Last reply
      3
      • T thassodar@sh.itjust.works

        The game played like a beta on underpowered consoles, but the PS5 versions were complete and were able to be finished with no DLC needed. They did the work, turned it around, and the game runs and plays fantastic now 5 years after launch. On top of that they did it in less than 3 years.

        Not understanding how it doesn’t qualify under my original statement.

        S This user is from outside of this forum
        S This user is from outside of this forum
        senal@programming.dev
        wrote last edited by
        #18

        At Launch the game was heroically broken on ps4, literally unplayable.

        PS5 was buggy but doable.

        PC was hit and miss, i had a reasonable time with it though.

        Agree about the turnaround, like a faster no mans sky, which i would hope with the difference in budget.

        Not understanding how it doesn’t qualify under my original statement.

        I wasn’t addressing your original post, but i can give my opinion i suppose.

        Your original criteria of “AAA done right” were:

        “solid ending, no monetization beyond a full expansion for less than retail, and good story”.

        So the comment:

        Releasing a broken beta version for full retail price is not “AAA done right”

        Doesn’t so much point out how cyberpunk doesn’t fit your proposed criteria, but rather that “baseline release quality” should also be in the list.

        Which i agree with, I’d go as far as to say “should be a playable, functional game at launch” is a baseline requirement for any type of studios that wishes to be considered “Doing things right”.

        T 1 Reply Last reply
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        • T thassodar@sh.itjust.works

          I disagree. When AAA is approached with a solid ending, no monetization beyond a full expansion for less than retail, and good story, I can enjoy them just fine.

          See: God of War, Death Stranding, Horizon (not the racing), the Jedi: Survivor series, Persona, Dead Space, Cyberpunk, etc.

          AAA can be done right.

          Z This user is from outside of this forum
          Z This user is from outside of this forum
          zipzoopaboop@lemmynsfw.com
          wrote last edited by
          #19

          I’m not sure persona actually fits as AAA, it’s more like AA.

          Jedi was alright, others on that list, meh…

          1 Reply Last reply
          0
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
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            duchess@feddit.org
            wrote last edited by
            #20

            2 to 5 Mio budget sounds alright for a small project for him and his daughter to get the creative juices flowing.

            1 Reply Last reply
            0
            • CoelacanthC Coelacanth

              Control and Alan Wake 2 also, Remedy flying the AAA banner while holding their artistic head high still.

              I haven’t played them but I from what I hear the Batman Arkham games and Insomniac Spider-Man games also count as worthwhile and well-made AAA games.

              malix@sopuli.xyzM This user is from outside of this forum
              malix@sopuli.xyzM This user is from outside of this forum
              malix@sopuli.xyz
              wrote last edited by
              #21

              Just from PC-perspective:

              Just too bad AW2 is locked in Epic Store, but that’s not related to the quality of the game.

              Arkham Knight had quite a disasterous launch with the performance issues tho, but can’t recall any gameplay bugs - even though I do have my gripes with that game. The performance issues are (now) fairly non-issue as gpu/cpu/storage performance has risen noticeably since launch.

              Arkham Origins I couldn’t even play 15 minutes without it crashing, no idea what’s happening there.

              1 Reply Last reply
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              • S senal@programming.dev

                At Launch the game was heroically broken on ps4, literally unplayable.

                PS5 was buggy but doable.

                PC was hit and miss, i had a reasonable time with it though.

                Agree about the turnaround, like a faster no mans sky, which i would hope with the difference in budget.

                Not understanding how it doesn’t qualify under my original statement.

                I wasn’t addressing your original post, but i can give my opinion i suppose.

                Your original criteria of “AAA done right” were:

                “solid ending, no monetization beyond a full expansion for less than retail, and good story”.

                So the comment:

                Releasing a broken beta version for full retail price is not “AAA done right”

                Doesn’t so much point out how cyberpunk doesn’t fit your proposed criteria, but rather that “baseline release quality” should also be in the list.

                Which i agree with, I’d go as far as to say “should be a playable, functional game at launch” is a baseline requirement for any type of studios that wishes to be considered “Doing things right”.

                T This user is from outside of this forum
                T This user is from outside of this forum
                thassodar@sh.itjust.works
                wrote last edited by
                #22

                I realize now you are not the person who originally commented on my top level comment, so my reference to my original point was moot. Have a great day!

                1 Reply Last reply
                1
                • alessandro@lemmy.caA alessandro@lemmy.ca
                  This post did not contain any content.
                  Jerkface (any/all)J This user is from outside of this forum
                  Jerkface (any/all)J This user is from outside of this forum
                  Jerkface (any/all)
                  wrote last edited by
                  #23

                  Fuck AAA.

                  1 Reply Last reply
                  1
                  • T thassodar@sh.itjust.works

                    I disagree. When AAA is approached with a solid ending, no monetization beyond a full expansion for less than retail, and good story, I can enjoy them just fine.

                    See: God of War, Death Stranding, Horizon (not the racing), the Jedi: Survivor series, Persona, Dead Space, Cyberpunk, etc.

                    AAA can be done right.

                    Jerkface (any/all)J This user is from outside of this forum
                    Jerkface (any/all)J This user is from outside of this forum
                    Jerkface (any/all)
                    wrote last edited by jerkface@lemmy.ca
                    #24

                    For the sake of discussion, why (from the player’s perspective, or heck, from the developer’s perspective) do those games need to be or benefit from being produced by a AAA publisher?

                    1 Reply Last reply
                    0
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
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                      jassmith@sh.itjust.works
                      wrote last edited by
                      #25

                      I think he has an impressive resume but The Callisto Protocol was a big flop. Right now industry investment is contracting and competition is fierce. People are mostly playing older and established games, and cheaper indies are capturing more attention than ever. He seems to have a passion for horror and it has never been a better time than right now to jump into a new indie horror title. Yes there is competition, but there is also a large audience and a willingness to try new and interesting games outside of large studios and franchises.

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