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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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  • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

    You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.

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    Hugucinogens
    wrote on last edited by
    #44

    When you need to stop your players from trying to fight the Gods.

    MoahM 1 Reply Last reply
    6
    • T thegreatdarkness@ttrpg.network

      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

      I This user is from outside of this forum
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      invertedspear@lemmy.zip
      wrote on last edited by
      #45

      Also WoD:

      Player: I’m a mage I’m literally changing reality, I will cure that vampire.

      System: vampirism is a curse from God, do you really think you can roll more successes than God?

      J 1 Reply Last reply
      12
      • I invertedspear@lemmy.zip

        Also WoD:

        Player: I’m a mage I’m literally changing reality, I will cure that vampire.

        System: vampirism is a curse from God, do you really think you can roll more successes than God?

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        jjjalljs@ttrpg.network
        wrote on last edited by
        #46

        We used to talk about how to cure Vampires in Mage (awakening, 2e).

        The easiest is probably time magic. With Time4, rules as written you can rewrite their history so they never became a vampire. It persists until the spell elapses, but you could make that last a year without too much trouble (assuming time4, gnosis3, a rote skill of 4).

        With Time5, the “fuck you” level of Mage, you can use the Unmaking practice and prevent them from being embraced, though that’s big hubris and risks butterfly effects at the GM’s discretion.

        Other approaches I’m less sure about. You could probably do something with Life5 (make a new body), 5 or so points of Death or Spirit to get a new soul (fun fact: in awakening, souls are fungible), and Mind5 to put their mind in the new body. Kind of a ship of Theseus situation.

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        • D dragontypewyvern@midwest.social

          It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

          5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

          The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

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          jjjalljs@ttrpg.network
          wrote on last edited by
          #47

          D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

          That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.

          1 Reply Last reply
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          • J jjjalljs@ttrpg.network

            We used to talk about how to cure Vampires in Mage (awakening, 2e).

            The easiest is probably time magic. With Time4, rules as written you can rewrite their history so they never became a vampire. It persists until the spell elapses, but you could make that last a year without too much trouble (assuming time4, gnosis3, a rote skill of 4).

            With Time5, the “fuck you” level of Mage, you can use the Unmaking practice and prevent them from being embraced, though that’s big hubris and risks butterfly effects at the GM’s discretion.

            Other approaches I’m less sure about. You could probably do something with Life5 (make a new body), 5 or so points of Death or Spirit to get a new soul (fun fact: in awakening, souls are fungible), and Mind5 to put their mind in the new body. Kind of a ship of Theseus situation.

            T This user is from outside of this forum
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            thegreatdarkness@ttrpg.network
            wrote on last edited by
            #48

            In oWoD meanwhile there is an entire book with ideas how Mages could fix a vampire and what would be the consequences.

            1 Reply Last reply
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            • H honytawk@lemmy.zip

              Heroic fantasy vs dark gritty fantasy.

              Give me heroic fantasy every time.

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              thegreatdarkness@ttrpg.network
              wrote on last edited by
              #49

              Even in Heroic Fantasy the enemies should be challenging, while in D&D (not even 5e, 3.5 had this issue too), it’s basically inevitable that high enough PCs will rollstomp everything, laughing all the way.

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              • D Hugucinogens

                When you need to stop your players from trying to fight the Gods.

                MoahM This user is from outside of this forum
                MoahM This user is from outside of this forum
                Moah
                wrote on last edited by
                #50

                There’s an old Dragon email about a guy needing TSR to print a new “deities and demigods” because his players had already beaten all those from the original.

                1 Reply Last reply
                1
                • T thegreatdarkness@ttrpg.network

                  Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                  MoahM This user is from outside of this forum
                  MoahM This user is from outside of this forum
                  Moah
                  wrote on last edited by
                  #51

                  WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

                  T 1 Reply Last reply
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                  • MoahM Moah

                    WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

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                    thegreatdarkness@ttrpg.network
                    wrote on last edited by
                    #52

                    And then he either got murdered by PCs or Metuzalah or exploded from Paradox, before turnign into ashtray.

                    1 Reply Last reply
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                    • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

                      To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with “normal” enemies anymore.

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                      thegreatdarkness@ttrpg.network
                      wrote on last edited by
                      #53

                      Before my group got bored with D&D and we decided to give it a break and switch to Mage, it got to a level I was prepping to have the this level 13 party fight Vecna and Zariel at once, just to make it at least a little hard.

                      1 Reply Last reply
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                      • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                        This is Pathfinder, kiddo, we don’t play around with silly D&D handwaves: Which wizard, and why?

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                        sirblastalot@ttrpg.network
                        wrote on last edited by
                        #54

                        Your character doesn’t know that information.

                        T 1 Reply Last reply
                        0
                        • D dragontypewyvern@midwest.social

                          It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                          5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                          The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          fieldsofgold@ttrpg.network
                          wrote on last edited by
                          #55

                          Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can’t move? I’ve never been clear on this and I’m more willing to look like a twerp about it on here than with a DM in person

                          1 Reply Last reply
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                          • S sirblastalot@ttrpg.network

                            Your character doesn’t know that information.

                            T This user is from outside of this forum
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                            thegreatdarkness@ttrpg.network
                            wrote on last edited by
                            #56

                            “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

                            S 1 Reply Last reply
                            0
                            • T thegreatdarkness@ttrpg.network

                              “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              sirblastalot@ttrpg.network
                              wrote on last edited by
                              #57

                              Can’t recall things you never knew.

                              T 1 Reply Last reply
                              0
                              • S sirblastalot@ttrpg.network

                                Can’t recall things you never knew.

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                                thegreatdarkness@ttrpg.network
                                wrote last edited by
                                #58

                                Succesful Recal Knowledge chack basically amounts to “yes I do know it”.

                                1 Reply Last reply
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