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Wandering Adventure Party

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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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  • Z ziggurat@jlai.lu

    I am not that much a D&D player, but doesn’t it a huge power scale meaning that in the lower levels, it’s fairly easy to design a you fucking loose encounter. And isn’t there The Tarasque who is basically a you fucking loose statblock

    I am all for a choose your fight approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an ordinary fight (just make sure it’s not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards.

    Finally, one of the best rpg out there is 10 candles where you know from scratch that everyone will die

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    Angry_Autist (he/him)
    wrote on last edited by
    #40

    Things I have learned in 4 decades of DMing:

    1. There is no encounter that cannot be cheesed by creative players

    2. Same creative players will also party wipe by doing stupid things like trying to run on lava

    It’s basically impossible to accurately scale encounters beyond astrology and good wishes. I’ve seen a party of 6th levels get wiped by seven starving goblins in a tower.

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    • T thegreatdarkness@ttrpg.network

      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

      phase@lemmy.8th.worldP This user is from outside of this forum
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      phase@lemmy.8th.world
      wrote on last edited by
      #41

      Old. Funny but repeated too often. I don’t like DnD but even if they once gave stats to Cthulhu, I wouldn’t name a game to be better. Why one? On which criteria?

      Also: I like World of Darkness. I have Vampire, Werewolf, Mage, Changelin, and many add ons. But let’s be honest (and troll a bit): Vampire the Masquerade is just a simulation of puberty. The system, when it was released, was awesome but it is way to crunchy for today’s standards.

      If one should bash DnD, then do it with style with modern games: Blades in the Dark, Fate, Dungeon World, Ironsworn,… whatever from this century.

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      • P psud@aussie.zone

        D&D 3.5 characters can scale pretty high

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        dragontypewyvern@midwest.social
        wrote on last edited by
        #42

        Not on a Superman or Wonder Woman level but I think you could make a strong argument that Wish fixes (or breaks) everything by itself.

        P 1 Reply Last reply
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        • D dragontypewyvern@midwest.social

          Not on a Superman or Wonder Woman level but I think you could make a strong argument that Wish fixes (or breaks) everything by itself.

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          psud@aussie.zone
          wrote on last edited by
          #43

          My character that got most close to broken was a Master Of Many Forms druid, though I was playing with a group with two well skilled min-maxers who were ridiculous from the outset at level 3

          Wish can’t make you great, it can’t do much more than the equivalent of about half a level, you need a broken character design from the start

          Of course there’s also support for epic level progression taking you beyond level 20. A druid at level 20 could face an army and win

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          • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

            You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.

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            Hugucinogens
            wrote on last edited by
            #44

            When you need to stop your players from trying to fight the Gods.

            MoahM 1 Reply Last reply
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            • T thegreatdarkness@ttrpg.network

              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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              invertedspear@lemmy.zip
              wrote on last edited by
              #45

              Also WoD:

              Player: I’m a mage I’m literally changing reality, I will cure that vampire.

              System: vampirism is a curse from God, do you really think you can roll more successes than God?

              J 1 Reply Last reply
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              • I invertedspear@lemmy.zip

                Also WoD:

                Player: I’m a mage I’m literally changing reality, I will cure that vampire.

                System: vampirism is a curse from God, do you really think you can roll more successes than God?

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                jjjalljs@ttrpg.network
                wrote on last edited by
                #46

                We used to talk about how to cure Vampires in Mage (awakening, 2e).

                The easiest is probably time magic. With Time4, rules as written you can rewrite their history so they never became a vampire. It persists until the spell elapses, but you could make that last a year without too much trouble (assuming time4, gnosis3, a rote skill of 4).

                With Time5, the “fuck you” level of Mage, you can use the Unmaking practice and prevent them from being embraced, though that’s big hubris and risks butterfly effects at the GM’s discretion.

                Other approaches I’m less sure about. You could probably do something with Life5 (make a new body), 5 or so points of Death or Spirit to get a new soul (fun fact: in awakening, souls are fungible), and Mind5 to put their mind in the new body. Kind of a ship of Theseus situation.

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                • D dragontypewyvern@midwest.social

                  It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                  5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                  The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

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                  jjjalljs@ttrpg.network
                  wrote on last edited by
                  #47

                  D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

                  That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.

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                  • J jjjalljs@ttrpg.network

                    We used to talk about how to cure Vampires in Mage (awakening, 2e).

                    The easiest is probably time magic. With Time4, rules as written you can rewrite their history so they never became a vampire. It persists until the spell elapses, but you could make that last a year without too much trouble (assuming time4, gnosis3, a rote skill of 4).

                    With Time5, the “fuck you” level of Mage, you can use the Unmaking practice and prevent them from being embraced, though that’s big hubris and risks butterfly effects at the GM’s discretion.

                    Other approaches I’m less sure about. You could probably do something with Life5 (make a new body), 5 or so points of Death or Spirit to get a new soul (fun fact: in awakening, souls are fungible), and Mind5 to put their mind in the new body. Kind of a ship of Theseus situation.

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                    thegreatdarkness@ttrpg.network
                    wrote on last edited by
                    #48

                    In oWoD meanwhile there is an entire book with ideas how Mages could fix a vampire and what would be the consequences.

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                    • H honytawk@lemmy.zip

                      Heroic fantasy vs dark gritty fantasy.

                      Give me heroic fantasy every time.

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                      thegreatdarkness@ttrpg.network
                      wrote on last edited by
                      #49

                      Even in Heroic Fantasy the enemies should be challenging, while in D&D (not even 5e, 3.5 had this issue too), it’s basically inevitable that high enough PCs will rollstomp everything, laughing all the way.

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                      • D Hugucinogens

                        When you need to stop your players from trying to fight the Gods.

                        MoahM This user is from outside of this forum
                        MoahM This user is from outside of this forum
                        Moah
                        wrote on last edited by
                        #50

                        There’s an old Dragon email about a guy needing TSR to print a new “deities and demigods” because his players had already beaten all those from the original.

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                        • T thegreatdarkness@ttrpg.network

                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                          MoahM This user is from outside of this forum
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                          Moah
                          wrote on last edited by
                          #51

                          WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

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                          • MoahM Moah

                            WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

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                            thegreatdarkness@ttrpg.network
                            wrote on last edited by
                            #52

                            And then he either got murdered by PCs or Metuzalah or exploded from Paradox, before turnign into ashtray.

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                            • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

                              To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with “normal” enemies anymore.

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                              thegreatdarkness@ttrpg.network
                              wrote on last edited by
                              #53

                              Before my group got bored with D&D and we decided to give it a break and switch to Mage, it got to a level I was prepping to have the this level 13 party fight Vecna and Zariel at once, just to make it at least a little hard.

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                              • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

                                This is Pathfinder, kiddo, we don’t play around with silly D&D handwaves: Which wizard, and why?

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                                sirblastalot@ttrpg.network
                                wrote on last edited by
                                #54

                                Your character doesn’t know that information.

                                T 1 Reply Last reply
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                                • D dragontypewyvern@midwest.social

                                  It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                                  5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                                  The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

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                                  fieldsofgold@ttrpg.network
                                  wrote on last edited by
                                  #55

                                  Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can’t move? I’ve never been clear on this and I’m more willing to look like a twerp about it on here than with a DM in person

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                                  • S sirblastalot@ttrpg.network

                                    Your character doesn’t know that information.

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                                    thegreatdarkness@ttrpg.network
                                    wrote on last edited by
                                    #56

                                    “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

                                    S 1 Reply Last reply
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                                    • T thegreatdarkness@ttrpg.network

                                      “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

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                                      sirblastalot@ttrpg.network
                                      wrote on last edited by
                                      #57

                                      Can’t recall things you never knew.

                                      T 1 Reply Last reply
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                                      • S sirblastalot@ttrpg.network

                                        Can’t recall things you never knew.

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                                        thegreatdarkness@ttrpg.network
                                        wrote last edited by
                                        #58

                                        Succesful Recal Knowledge chack basically amounts to “yes I do know it”.

                                        1 Reply Last reply
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