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Wandering Adventure Party

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  3. The sheer number of options is the best thing about Pathfinder. It's also the worst.

The sheer number of options is the best thing about Pathfinder. It's also the worst.

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  • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

    Okay, cloud saving, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. I’d love to gift the app to people in my group, who are struggling a bit more financially, but Google doesn’t have a functionality like that unfortunately.

    festnt@sh.itjust.worksF This user is from outside of this forum
    festnt@sh.itjust.worksF This user is from outside of this forum
    festnt@sh.itjust.works
    wrote last edited by
    #32

    only 4.5 EUR… it’s 20.99 BRL

    i hate money 😄 (or maybe i just hate inflation)

    1 Reply Last reply
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    • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

      I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it’s her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.

      KichaeK Offline
      KichaeK Offline
      Kichae
      Forum Master
      wrote last edited by Kichae
      #33

      Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they’re on the ground (prone), when they can’t see where they’re being attacked from (hidden), or when you fake them out (feint).

      Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.

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      • festnt@sh.itjust.worksF festnt@sh.itjust.works

        the fun thing is, you could literally just do everything completely randomly and your build will still be good

        Count Regal InkwellV This user is from outside of this forum
        Count Regal InkwellV This user is from outside of this forum
        Count Regal Inkwell
        wrote last edited by
        #34

        I wouldn’t know

        I make all my choices based on sheer Rule of Cool-ness – I start with a vibe and build for that.

        BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they’d get wiped.

        festnt@sh.itjust.worksF 1 Reply Last reply
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        • festnt@sh.itjust.worksF festnt@sh.itjust.works

          what spells are those

          sad_detective_man@leminal.spaceS This user is from outside of this forum
          sad_detective_man@leminal.spaceS This user is from outside of this forum
          sad_detective_man@leminal.space
          wrote last edited by
          #35

          so today I realized this meme is about 2e which so far hasn’t fallen into the same pattern of content bloat (give it time, we live in a society). so my point is moot, even if I wasn’t exaggerating two complaints simultaneously .

          but in 1e after years and years of releasing content to keep the business alive, Paizo ended up with spells like False Age, Wizened Appearence, Youthful Appearence, False Face, Transplant Visage, Disguise Self and probably some others that all did the same thing with slight changes. There’s a similar abundance of spells to just help your character not read books like Skim, Memorize Page, Perusal, Commune With Texts, and Explode Head (the most redundant spell of all)

          Then there’s ones with mild bonuses to hyper-specific use cases. Polypurpose Panacea has 5 different effects that are all +1 to sleeping or digestion. Cultural Adaptation is similar but for every check that isn’t speaking another language. I can’t remember the name of it but there’s one that just gives you +1 to checks made to be a Sailorman. Most of these are superseded by other spells that will just give bonuses to entire groups of skills like Crafter’s Fortune but still have specific use cases

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          • KichaeK Kichae

            It’s not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps don’t sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.

            T This user is from outside of this forum
            T This user is from outside of this forum
            tyler@programming.dev
            wrote last edited by
            #36

            oh, it’s just pathfinder 2? darn. Would love to switch off of PCGen, but there isn’t much for just character sheets for pathfinder 1e from what I’ve found.

            KichaeK 1 Reply Last reply
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            • T tyler@programming.dev

              oh, it’s just pathfinder 2? darn. Would love to switch off of PCGen, but there isn’t much for just character sheets for pathfinder 1e from what I’ve found.

              KichaeK Offline
              KichaeK Offline
              Kichae
              Forum Master
              wrote last edited by
              #37

              There’s a Pathbuilder 1e, but I think it might only be for Android. I haven’t seen a web-based version.

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              • festnt@sh.itjust.worksF festnt@sh.itjust.works

                what’s paladium? (i only play pf2e)

                Øπ3ŕO This user is from outside of this forum
                Øπ3ŕO This user is from outside of this forum
                Øπ3ŕ
                wrote last edited by otter@lemmy.dbzer0.com
                #38

                OG publisher of notoriously crunchtastic system Rifts

                FWIW, G.U.R.P.S., by Steve Jackson, is a very close tie, if not more so. (I misremembered them both being Paladium publications when posting above, honestly.)

                If you don’t see the Matrix as endless spreadsheets, these are not the systems you’re looking for.

                p.s. Sorry for the link to that other place, but it’s hard to find non-paid/ad RPG posts from the 90s without it. 🙇🏽‍♂️

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                • festnt@sh.itjust.worksF festnt@sh.itjust.works

                  the fun thing is, you could literally just do everything completely randomly and your build will still be good

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  mnemonicmonkeys@sh.itjust.works
                  wrote last edited by
                  #39

                  Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults

                  festnt@sh.itjust.worksF orenj@lemmy.sdf.orgO 2 Replies Last reply
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                  • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

                    I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you’ve chosen so far, without taking the option of house ruling away from you.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    mnemonicmonkeys@sh.itjust.works
                    wrote last edited by
                    #40

                    Just keep in mind that cross-referencing options with Archives of Nethys is also super important. I’ve had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didn’t read anything before making a selection

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                    • Z ziggurat@jlai.lu

                      How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

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                      mnemonicmonkeys@sh.itjust.works
                      wrote last edited by
                      #41

                      While there are some dead-end builds, they’re pretty rare. As in, avoid the toxicologist subclass for alchemist and you’re largely fine.

                      There are some classes I wouldn’t recommend for new players due to complexity, like the alchemist and the psychic, but that’s only because they’re complicated.

                      Another thing to keep in mind is that martial and caster classes are actually balanced against each other now, and melee characters are going to do more damage than ranged characters due to them being on the front lines and taking more risks. This isn’t critical for effective gameplay, I’m just trying to let you know what to expect.

                      While you go about making a character in Pathbuilder, I recommend also looking up the same options in Archives of Nethys, which is the semi-official source of game rules. It will have everything available on there except for adventure paths and lore books, with the full text of every option and rule. There’s chapters available on there on how to play the game and I recommend reading it.

                      Another reason to use Archives of Nethys is because it gives more context on options. You could build a character that is a rare ancestry like a Conrasu or Goloma, but without a picture and full description you’re not going to know what your character actually is.

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                      • Count Regal InkwellV Count Regal Inkwell

                        I wouldn’t know

                        I make all my choices based on sheer Rule of Cool-ness – I start with a vibe and build for that.

                        BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they’d get wiped.

                        festnt@sh.itjust.worksF This user is from outside of this forum
                        festnt@sh.itjust.worksF This user is from outside of this forum
                        festnt@sh.itjust.works
                        wrote last edited by
                        #42

                        honestly choosing the coolest thing every time is probably the best way to build a character

                        maybe, but for tryhard games you’d make a tryhard character anyway

                        Count Regal InkwellV 1 Reply Last reply
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                        • M mnemonicmonkeys@sh.itjust.works

                          Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults

                          festnt@sh.itjust.worksF This user is from outside of this forum
                          festnt@sh.itjust.worksF This user is from outside of this forum
                          festnt@sh.itjust.works
                          wrote last edited by
                          #43

                          hmm why is that?

                          M 1 Reply Last reply
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                          • festnt@sh.itjust.worksF festnt@sh.itjust.works

                            honestly choosing the coolest thing every time is probably the best way to build a character

                            maybe, but for tryhard games you’d make a tryhard character anyway

                            Count Regal InkwellV This user is from outside of this forum
                            Count Regal InkwellV This user is from outside of this forum
                            Count Regal Inkwell
                            wrote last edited by
                            #44

                            maybe, but for tryhard games you’d make a tryhard character anyway

                            That’s the thing though

                            I have no idea how.

                            Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

                            festnt@sh.itjust.worksF 1 Reply Last reply
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                            • Count Regal InkwellV Count Regal Inkwell

                              maybe, but for tryhard games you’d make a tryhard character anyway

                              That’s the thing though

                              I have no idea how.

                              Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

                              festnt@sh.itjust.worksF This user is from outside of this forum
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                              festnt@sh.itjust.works
                              wrote last edited by
                              #45

                              oh well you’d just have to play a bunch of characters and see what is strongest

                              or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i’d recommend for that are swingripper and mathfinder)

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                              • BalerionB Balerion
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                                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                agamemnonymous@sh.itjust.works
                                wrote last edited by
                                #46

                                Laughs in GURPS

                                T 1 Reply Last reply
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                                • agamemnonymous@sh.itjust.worksA agamemnonymous@sh.itjust.works

                                  Laughs in GURPS

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                                  toothpaste_ostrich@feddit.nl
                                  wrote last edited by
                                  #47

                                  Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

                                  agamemnonymous@sh.itjust.worksA Q 2 Replies Last reply
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                                  • T toothpaste_ostrich@feddit.nl

                                    Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

                                    agamemnonymous@sh.itjust.worksA This user is from outside of this forum
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                                    agamemnonymous@sh.itjust.works
                                    wrote last edited by
                                    #48

                                    You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.

                                    1 Reply Last reply
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                                    • M mnemonicmonkeys@sh.itjust.works

                                      Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults

                                      orenj@lemmy.sdf.orgO This user is from outside of this forum
                                      orenj@lemmy.sdf.orgO This user is from outside of this forum
                                      orenj@lemmy.sdf.org
                                      wrote last edited by
                                      #49

                                      Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc

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                                      • festnt@sh.itjust.worksF festnt@sh.itjust.works

                                        hmm why is that?

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                                        mnemonicmonkeys@sh.itjust.works
                                        wrote last edited by
                                        #50

                                        Lots of creature types are immune to poison, such as undead and automatons. And there’s a lot of undead in the Abomination Vaults campaign.

                                        Plus, there’s a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat

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                                        • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                                          Pathfinder is for my soul. I live off that crunchy shit.

                                          however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

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                                          shyfer@ttrpg.network
                                          wrote last edited by shyfer@ttrpg.network
                                          #51

                                          Haha we used to live for that shit in the days of 3e/3.5

                                          EDIT: I see now you thought they meant Pathfinder 1e, which explains it. Since that’s basically the same as 3.5 but better lol.

                                          1 Reply Last reply
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