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Wandering Adventure Party

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  3. Little FYI for (indie) game developers..

Little FYI for (indie) game developers..

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  • stux⚡S This user is from outside of this forum
    stux⚡S This user is from outside of this forum
    stux⚡
    wrote on last edited by
    #1

    Little FYI for (indie) game developers..

    There is nothing wrong with using store bought / free assets for your game❤️

    I often hear from developers that it's not okay because everything has to be "unique" and while I do get that..

    ...having a good game is way more important.

    99.99991% of the players who play your game are not developers and do not know / reconize it's store assets

    There is a reason people spend a lot of time creating those assets, REAL artwork, pay them for it..

    stux⚡S Infrapink (he/his/him)I KrazovK MakiR 4 Replies Last reply
    0
    • stux⚡S stux⚡

      Little FYI for (indie) game developers..

      There is nothing wrong with using store bought / free assets for your game❤️

      I often hear from developers that it's not okay because everything has to be "unique" and while I do get that..

      ...having a good game is way more important.

      99.99991% of the players who play your game are not developers and do not know / reconize it's store assets

      There is a reason people spend a lot of time creating those assets, REAL artwork, pay them for it..

      stux⚡S This user is from outside of this forum
      stux⚡S This user is from outside of this forum
      stux⚡
      wrote on last edited by
      #2

      Ofc there is also the other side where a game is store assets alone without any modification and I am fully against this

      It's called an "asset flip" and it gives developers who are using assets for their game a bad name..

      There is a LOT to game development, do not underestimate that stuff lol

      stux⚡S 1 Reply Last reply
      0
      • stux⚡S stux⚡

        Little FYI for (indie) game developers..

        There is nothing wrong with using store bought / free assets for your game❤️

        I often hear from developers that it's not okay because everything has to be "unique" and while I do get that..

        ...having a good game is way more important.

        99.99991% of the players who play your game are not developers and do not know / reconize it's store assets

        There is a reason people spend a lot of time creating those assets, REAL artwork, pay them for it..

        Infrapink (he/his/him)I This user is from outside of this forum
        Infrapink (he/his/him)I This user is from outside of this forum
        Infrapink (he/his/him)
        wrote on last edited by
        #3

        @stux Sounds like people taking J. Stephanie Sterling too far. Some years ago, they coined the term "asset flip" for a "game" made by buying a pre-made level and selling it as-is as a new game, rather than building something on it. The Internet being what it is, a whole lot of people started using it for any game that had any store-bought models, textures, or sounds, or even when devs reüse stuff they made themselves for other projects.

        stux⚡S 1 Reply Last reply
        0
        • stux⚡S stux⚡

          Ofc there is also the other side where a game is store assets alone without any modification and I am fully against this

          It's called an "asset flip" and it gives developers who are using assets for their game a bad name..

          There is a LOT to game development, do not underestimate that stuff lol

          stux⚡S This user is from outside of this forum
          stux⚡S This user is from outside of this forum
          stux⚡
          wrote on last edited by stux@mstdn.social
          #4

          For my current MMO game I use store-assets alone since I am not a 3D artist (yet)

          I got them on sale so everything has a licence as it should!

          On the other hand, EVERY single function is written from scratch, no templates, no plugins, all my code

          David Chisnall (*Now with 50% more sarcasm!*)D 1 Reply Last reply
          0
          • Infrapink (he/his/him)I Infrapink (he/his/him)

            @stux Sounds like people taking J. Stephanie Sterling too far. Some years ago, they coined the term "asset flip" for a "game" made by buying a pre-made level and selling it as-is as a new game, rather than building something on it. The Internet being what it is, a whole lot of people started using it for any game that had any store-bought models, textures, or sounds, or even when devs reüse stuff they made themselves for other projects.

            stux⚡S This user is from outside of this forum
            stux⚡S This user is from outside of this forum
            stux⚡
            wrote on last edited by
            #5

            @Infrapink Its a thing now.. unfort

            90% of all "crypto multiplayer shooters" are Epic's Lyra template..

            1 Reply Last reply
            0
            • stux⚡S stux⚡

              Little FYI for (indie) game developers..

              There is nothing wrong with using store bought / free assets for your game❤️

              I often hear from developers that it's not okay because everything has to be "unique" and while I do get that..

              ...having a good game is way more important.

              99.99991% of the players who play your game are not developers and do not know / reconize it's store assets

              There is a reason people spend a lot of time creating those assets, REAL artwork, pay them for it..

              KrazovK This user is from outside of this forum
              KrazovK This user is from outside of this forum
              Krazov
              wrote on last edited by
              #6

              @stux The entire Doom scene revolves around reused assets. Granted, it's a bit of a different situation, but what wins in the end is the gameplay.

              1 Reply Last reply
              0
              • stux⚡S stux⚡

                Little FYI for (indie) game developers..

                There is nothing wrong with using store bought / free assets for your game❤️

                I often hear from developers that it's not okay because everything has to be "unique" and while I do get that..

                ...having a good game is way more important.

                99.99991% of the players who play your game are not developers and do not know / reconize it's store assets

                There is a reason people spend a lot of time creating those assets, REAL artwork, pay them for it..

                MakiR This user is from outside of this forum
                MakiR This user is from outside of this forum
                Maki
                wrote on last edited by
                #7

                @stux Dwarf Fortress didn't have graphics for years. XD

                1 Reply Last reply
                0
                • stux⚡S stux⚡

                  For my current MMO game I use store-assets alone since I am not a 3D artist (yet)

                  I got them on sale so everything has a licence as it should!

                  On the other hand, EVERY single function is written from scratch, no templates, no plugins, all my code

                  David Chisnall (*Now with 50% more sarcasm!*)D This user is from outside of this forum
                  David Chisnall (*Now with 50% more sarcasm!*)D This user is from outside of this forum
                  David Chisnall (*Now with 50% more sarcasm!*)
                  wrote on last edited by
                  #8

                  @stux Sell out. I bet you also use a compiler that you didn't write from scratch, on a CPU that you didn't carve out of sand by hand.

                  stux⚡S 1 Reply Last reply
                  0
                  • David Chisnall (*Now with 50% more sarcasm!*)D David Chisnall (*Now with 50% more sarcasm!*)

                    @stux Sell out. I bet you also use a compiler that you didn't write from scratch, on a CPU that you didn't carve out of sand by hand.

                    stux⚡S This user is from outside of this forum
                    stux⚡S This user is from outside of this forum
                    stux⚡
                    wrote on last edited by
                    #9

                    @david_chisnall Haha

                    I know right! 😆

                    1 Reply Last reply
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