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  3. BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

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  • E evotech@lemmy.world

    Gamers reward good games

    P This user is from outside of this forum
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    paddzr@lemmy.world
    wrote on last edited by
    #69

    Exactly. You make good MMORPG and money will come in droves too. Same for RPG or fuck it, even poker game on crack. Just make good games, but it’s not as easy as it sounds… No one just clicks “make game bad” and often the Microtransactions are dictated by whatever publishing deal they have.

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    • bdonvr@thelemmy.clubB bdonvr@thelemmy.club

      I think it’s a bit more nuanced - for example MMOs. But for the most part yeah.

      F This user is from outside of this forum
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      flames5123@sh.itjust.works
      wrote on last edited by flames5123@sh.itjust.works
      #70

      Exactly. With my FFXIV subscription, I’m storing actual data that can be accessed any time (houses/rooms/apartments), and they provide quarterly updates and events.

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      • P paddzr@lemmy.world

        There is very little FOMO in warframe. The unsealing you speak of is a rotation due to the game having over a thousand of things to unlock so farming specific weapon part when you need 5 parts would be very difficult. It’s there to limit the pool. If you want something specific? That’s what trade is for.

        Relic system is quite fair but you do need to somewhat understand the full system to see it.

        The one thing that WF does fairly annoyingly are weapon slots. You have to buy them off the market with platinum so either you buy it at 75% discount or trade prime parts to get it. A single gold part will be worth more than the 2 weapon slot but it’s the one example that makes you “spend money”.

        I’m playing since closed beta and have thousands of hours, got my wife and son into it. I must’ve spent maybe £300 in total (maybe more) to show my support, but I could’ve easily just done trading and bought all the cosmetics I wanted that way too.

        WF makes you spend money on things you want to, not need to. No bullshit paid for battle pass or battle pass paid for skips etc.

        M This user is from outside of this forum
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        maalus@lemmy.world
        wrote on last edited by
        #71

        Sealing / unsealing is 100% FOMO and I have seen people go “Ivara Prime is out now I need to play Warframe”. You can easily setup a system where you choose a rotation to go for when choosing a mission. It wouldn’t even split the playerbase since it only affects the rewards at the end. But they don’t, they do this song and dance about removing and bringing back specific weapons and warframes.

        P manticore@lemmy.nzM 2 Replies Last reply
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        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
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          alexc@lemmy.world
          wrote on last edited by
          #72

          This is because we feel we paid for something that expects nothing in return.

          When you pay for a game that includes add ons and microtransactions, all of a sudden we‘re back to being a marketing target, and we implicitly know we‘re pushed to spend money.

          We play games to escape the real world…

          T F 2 Replies Last reply
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          • E evotech@lemmy.world

            Gamers reward good games

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            S This user is from outside of this forum
            scmstr@lemmy.blahaj.zone
            wrote on last edited by
            #73

            Unfortunately, they also reward bad games.

            1 Reply Last reply
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            • A alexc@lemmy.world

              This is because we feel we paid for something that expects nothing in return.

              When you pay for a game that includes add ons and microtransactions, all of a sudden we‘re back to being a marketing target, and we implicitly know we‘re pushed to spend money.

              We play games to escape the real world…

              T This user is from outside of this forum
              T This user is from outside of this forum
              thewriteraleph@lemmy.blahaj.zone
              wrote on last edited by
              #74

              More than that. When you buy a game with microtransactions in it, you’re volunteering to be a marketing target and paying for the privilege. Publishers aren’t trying to get everyone to buy mtx, only the people who bought the game. You’re giving them money and saying, “yes, I want to be targeted, please.”

              1 Reply Last reply
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              • alessandro@lemmy.caA alessandro@lemmy.ca
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                grizzlyboy@lemmy.zip
                wrote on last edited by
                #75

                There’s a difference between a game made with passion and a game by EA/Ubisoft.

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                • S slightlyincandescent@lemmy.world

                  The type of monetisation that especially confuses me as a guy brought up on pre-internet era gaming is any kind of pay to win. You’re buying a game then paying extra money so you don’t have to then go through the tedious task of actually playing the game.

                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.uk
                  wrote on last edited by
                  #76

                  I’ve had a few games come with a handful of items for some reason, and very quickly learned to never use them.

                  Pre order now and ruin the game!

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                  • M maalus@lemmy.world

                    Sealing / unsealing is 100% FOMO and I have seen people go “Ivara Prime is out now I need to play Warframe”. You can easily setup a system where you choose a rotation to go for when choosing a mission. It wouldn’t even split the playerbase since it only affects the rewards at the end. But they don’t, they do this song and dance about removing and bringing back specific weapons and warframes.

                    P This user is from outside of this forum
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                    paddzr@lemmy.world
                    wrote on last edited by
                    #77

                    They already split it in 4 ways with lith neo meso and axi.

                    I see your point, but missing out and the fear of it? I’m not sure. But maybe it’s because I’ve played for longer than some of these players have been alive for… There’s just so much that the whole “OMG I need this specific thing!!!” Doesn’t add up as there’s just so much good stuff in there and power creep has been insane prioritising new things or ever green items.

                    M 1 Reply Last reply
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                    • P paddzr@lemmy.world

                      They already split it in 4 ways with lith neo meso and axi.

                      I see your point, but missing out and the fear of it? I’m not sure. But maybe it’s because I’ve played for longer than some of these players have been alive for… There’s just so much that the whole “OMG I need this specific thing!!!” Doesn’t add up as there’s just so much good stuff in there and power creep has been insane prioritising new things or ever green items.

                      M This user is from outside of this forum
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                      maalus@lemmy.world
                      wrote on last edited by
                      #78

                      There are various warframes that work completely different when they are prime. And yeah, you spending so much time with the game makes it that the things that it does bad seem normal to you.

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                      • A alexc@lemmy.world

                        This is because we feel we paid for something that expects nothing in return.

                        When you pay for a game that includes add ons and microtransactions, all of a sudden we‘re back to being a marketing target, and we implicitly know we‘re pushed to spend money.

                        We play games to escape the real world…

                        F This user is from outside of this forum
                        F This user is from outside of this forum
                        flipper@feddit.org
                        wrote on last edited by
                        #79

                        I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

                        Positiv example would be Factorio. Negative example is Stellaris.

                        S A L 3 Replies Last reply
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                        • F flipper@feddit.org

                          I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

                          Positiv example would be Factorio. Negative example is Stellaris.

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          seefoo@lemmy.world
                          wrote on last edited by
                          #80

                          I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on

                          L K 2 Replies Last reply
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                          • S seefoo@lemmy.world

                            I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on

                            L This user is from outside of this forum
                            L This user is from outside of this forum
                            lagoon8622@sh.itjust.works
                            wrote on last edited by
                            #81

                            I feel like RimWorld has also done well with this

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                            • F flipper@feddit.org

                              I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

                              Positiv example would be Factorio. Negative example is Stellaris.

                              A This user is from outside of this forum
                              A This user is from outside of this forum
                              alexc@lemmy.world
                              wrote on last edited by
                              #82

                              Tend to agree about DLC - Some times the Devs have too many ideas - DLC is way to manage costs. But only if it expands the game

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                              • M maalus@lemmy.world

                                Sealing / unsealing is 100% FOMO and I have seen people go “Ivara Prime is out now I need to play Warframe”. You can easily setup a system where you choose a rotation to go for when choosing a mission. It wouldn’t even split the playerbase since it only affects the rewards at the end. But they don’t, they do this song and dance about removing and bringing back specific weapons and warframes.

                                manticore@lemmy.nzM This user is from outside of this forum
                                manticore@lemmy.nzM This user is from outside of this forum
                                manticore@lemmy.nz
                                wrote on last edited by
                                #83

                                You’re right that you can’t personally farm them, but you can still end up getting them from publics. The old relics are still operable. I have hundreds of old relics that I open as fodder, as do other regular players. And ofc trading. The surplus of old relics helps keep down trade prices because they’re still trickling into the market, albeit slower.

                                A better example is prime accessories. These are real-money only, and can only be bought from Prime Access (when a Prime is released) or a Prime Resurgence (Prime temporarily back for sale a year or so later). Stuff like Octavia Prime’s shawzin/sitar being $35 or gone for (effecively) forever.

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                                • F flipper@feddit.org

                                  I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

                                  Positiv example would be Factorio. Negative example is Stellaris.

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  lifter@discuss.tchncs.de
                                  wrote on last edited by
                                  #84

                                  I’ve been wanting to spend more money towards the development of Factorio. I’ve played around 1500 hours before the DLC and they have very limited merch. While I am usually sceptical towards DLC in general, it was a no-brainer in this case.

                                  They should sell some more merch though.

                                  1 Reply Last reply
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                                  • alessandro@lemmy.caA alessandro@lemmy.ca
                                    This post did not contain any content.
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                                    randomgal@lemmy.ca
                                    wrote on last edited by
                                    #85

                                    Complete games. They are called complete games.

                                    1 Reply Last reply
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                                    • S seefoo@lemmy.world

                                      I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on

                                      K This user is from outside of this forum
                                      K This user is from outside of this forum
                                      Ketram
                                      wrote on last edited by
                                      #86

                                      Agreed, Owlcat has always earned my money and then some, I think. Especially with the new rogue trader DLCs, which are all connected to the main story somehow and playable in a new playthrough.

                                      1 Reply Last reply
                                      0
                                      • S slightlyincandescent@lemmy.world

                                        The type of monetisation that especially confuses me as a guy brought up on pre-internet era gaming is any kind of pay to win. You’re buying a game then paying extra money so you don’t have to then go through the tedious task of actually playing the game.

                                        B This user is from outside of this forum
                                        B This user is from outside of this forum
                                        ballgoat@lemmy.zip
                                        wrote on last edited by
                                        #87

                                        I too grew up gaming in the pre internet era, and I love pay to win. My favorite is when they just let me press A and the rest of the game just unfolds and plays itself while I watch.

                                        1 Reply Last reply
                                        0

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