#ttrpg folks (players and designers): do you like character classes?
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#ttrpg folks (players and designers): do you like character classes? Elaborate in the comments if you want.
@nickdrawthing - I like chunky starting packages and don't mind advancing via further packages (WFRP), but I'm less in love with the extensive advancement table.
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@nickdrawthing - I like chunky starting packages and don't mind advancing via further packages (WFRP), but I'm less in love with the extensive advancement table.
@LeviKornelsen @nickdrawthing Ooh, that's a system I keep meaning to check out. You've added to my growing curiosity.
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@LeviKornelsen @nickdrawthing Ooh, that's a system I keep meaning to check out. You've added to my growing curiosity.
@nickdrawthing - I'm mostly thinking of... Second edition? Where it was an extremely visible thing.
"I'm a [career]! I can buy this and that features while I'm here, and then exit to my choice of [A, B, C, D]".
I didn't love all that much about the system, but that was just *chef kiss.*
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@nickdrawthing - I'm mostly thinking of... Second edition? Where it was an extremely visible thing.
"I'm a [career]! I can buy this and that features while I'm here, and then exit to my choice of [A, B, C, D]".
I didn't love all that much about the system, but that was just *chef kiss.*
@LeviKornelsen @nickdrawthing I also liked it a lot. Take this, take that, move away. There were some rules that made it less appealing, like the need to take ALL profession advancements before you can move to advanced class.
Also in campaigns with little to no downtime it was hard imagining how can you take up your new social class on the road.
But it was fun in this metagamey dndish way of planning your advancement. Dipping into peasant to take Oh Shit! ability xd
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@LeviKornelsen @nickdrawthing I also liked it a lot. Take this, take that, move away. There were some rules that made it less appealing, like the need to take ALL profession advancements before you can move to advanced class.
Also in campaigns with little to no downtime it was hard imagining how can you take up your new social class on the road.
But it was fun in this metagamey dndish way of planning your advancement. Dipping into peasant to take Oh Shit! ability xd
I think there's a lot to be said for games that present characters as "why did I not starve in 1456" as the character generation, it brings a lot to the table on day one. WHFRP was very clunky, but you could see it was very productive concept. It just seems turning into an adventurer made sense after other careers didn't pan out.
I'm also very fond of the FASA Star Trek for that sort of "evolution" of a generation system
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I think there's a lot to be said for games that present characters as "why did I not starve in 1456" as the character generation, it brings a lot to the table on day one. WHFRP was very clunky, but you could see it was very productive concept. It just seems turning into an adventurer made sense after other careers didn't pan out.
I'm also very fond of the FASA Star Trek for that sort of "evolution" of a generation system
@Printdevil @vdonnut @LeviKornelsen @nickdrawthing
For me, it really depends on the gestalt of the game (mechanics, theme, worldbuilding, etc.). It certainly makes it way more fun when it checks many of those boxes (e.g. Numenera, DnD4e, Bastionlands).
But being uniformly an "adventurer" (e.g. Mausritter) also works splendidly when the game is designed around that. I agree with backgrounds being handy for RP.
I'm still to play anything where slowly gaining a "class" is central to gameplay.
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@Printdevil @vdonnut @LeviKornelsen @nickdrawthing
For me, it really depends on the gestalt of the game (mechanics, theme, worldbuilding, etc.). It certainly makes it way more fun when it checks many of those boxes (e.g. Numenera, DnD4e, Bastionlands).
But being uniformly an "adventurer" (e.g. Mausritter) also works splendidly when the game is designed around that. I agree with backgrounds being handy for RP.
I'm still to play anything where slowly gaining a "class" is central to gameplay.
Nephilim is as close as I can think, it was heavy on your development in what you were doing. Maybe C&S?
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Nephilim is as close as I can think, it was heavy on your development in what you were doing. Maybe C&S?
@Printdevil @vdonnut @LeviKornelsen @nickdrawthing
Nephilim looks intriguing. Any suggestions on which edition to approach first?
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@Printdevil @vdonnut @LeviKornelsen @nickdrawthing
Nephilim looks intriguing. Any suggestions on which edition to approach first?
eek, I only know one. @Taskerland would be a better ask.
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eek, I only know one. @Taskerland would be a better ask.
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