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  3. #ttrpg folks (players and designers): do you like character classes?

#ttrpg folks (players and designers): do you like character classes?

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  • nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
    nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
    nickdrawthing🗡️👹🛡️🇨🇦
    wrote on last edited by
    #1

    #ttrpg folks (players and designers): do you like character classes? Elaborate in the comments if you want.

    Levi KornelsenL 1 Reply Last reply
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    • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

      #ttrpg folks (players and designers): do you like character classes? Elaborate in the comments if you want.

      Levi KornelsenL This user is from outside of this forum
      Levi KornelsenL This user is from outside of this forum
      Levi Kornelsen
      wrote on last edited by
      #2

      @nickdrawthing - I like chunky starting packages and don't mind advancing via further packages (WFRP), but I'm less in love with the extensive advancement table.

      nickdrawthing🗡️👹🛡️🇨🇦N 1 Reply Last reply
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      • Levi KornelsenL Levi Kornelsen

        @nickdrawthing - I like chunky starting packages and don't mind advancing via further packages (WFRP), but I'm less in love with the extensive advancement table.

        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦
        wrote on last edited by
        #3

        @LeviKornelsen @nickdrawthing Ooh, that's a system I keep meaning to check out. You've added to my growing curiosity.

        Levi KornelsenL 1 Reply Last reply
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        • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

          @LeviKornelsen @nickdrawthing Ooh, that's a system I keep meaning to check out. You've added to my growing curiosity.

          Levi KornelsenL This user is from outside of this forum
          Levi KornelsenL This user is from outside of this forum
          Levi Kornelsen
          wrote on last edited by
          #4

          @nickdrawthing - I'm mostly thinking of... Second edition? Where it was an extremely visible thing.

          "I'm a [career]! I can buy this and that features while I'm here, and then exit to my choice of [A, B, C, D]".

          I didn't love all that much about the system, but that was just *chef kiss.*

          vdonnutV 1 Reply Last reply
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          • Levi KornelsenL Levi Kornelsen

            @nickdrawthing - I'm mostly thinking of... Second edition? Where it was an extremely visible thing.

            "I'm a [career]! I can buy this and that features while I'm here, and then exit to my choice of [A, B, C, D]".

            I didn't love all that much about the system, but that was just *chef kiss.*

            vdonnutV This user is from outside of this forum
            vdonnutV This user is from outside of this forum
            vdonnut
            wrote on last edited by
            #5

            @LeviKornelsen @nickdrawthing I also liked it a lot. Take this, take that, move away. There were some rules that made it less appealing, like the need to take ALL profession advancements before you can move to advanced class.

            Also in campaigns with little to no downtime it was hard imagining how can you take up your new social class on the road.

            But it was fun in this metagamey dndish way of planning your advancement. Dipping into peasant to take Oh Shit! ability xd

            CharnockP 1 Reply Last reply
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            • vdonnutV vdonnut

              @LeviKornelsen @nickdrawthing I also liked it a lot. Take this, take that, move away. There were some rules that made it less appealing, like the need to take ALL profession advancements before you can move to advanced class.

              Also in campaigns with little to no downtime it was hard imagining how can you take up your new social class on the road.

              But it was fun in this metagamey dndish way of planning your advancement. Dipping into peasant to take Oh Shit! ability xd

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote on last edited by
              #6

              I think there's a lot to be said for games that present characters as "why did I not starve in 1456" as the character generation, it brings a lot to the table on day one. WHFRP was very clunky, but you could see it was very productive concept. It just seems turning into an adventurer made sense after other careers didn't pan out.

              I'm also very fond of the FASA Star Trek for that sort of "evolution" of a generation system

              @vdonnut @LeviKornelsen @nickdrawthing

              mozzriboI 1 Reply Last reply
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              • CharnockP Charnock

                I think there's a lot to be said for games that present characters as "why did I not starve in 1456" as the character generation, it brings a lot to the table on day one. WHFRP was very clunky, but you could see it was very productive concept. It just seems turning into an adventurer made sense after other careers didn't pan out.

                I'm also very fond of the FASA Star Trek for that sort of "evolution" of a generation system

                @vdonnut @LeviKornelsen @nickdrawthing

                mozzriboI This user is from outside of this forum
                mozzriboI This user is from outside of this forum
                mozzribo
                wrote on last edited by
                #7

                @Printdevil @vdonnut @LeviKornelsen @nickdrawthing

                For me, it really depends on the gestalt of the game (mechanics, theme, worldbuilding, etc.). It certainly makes it way more fun when it checks many of those boxes (e.g. Numenera, DnD4e, Bastionlands).

                But being uniformly an "adventurer" (e.g. Mausritter) also works splendidly when the game is designed around that. I agree with backgrounds being handy for RP.

                I'm still to play anything where slowly gaining a "class" is central to gameplay.

                CharnockP 1 Reply Last reply
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                • mozzriboI mozzribo

                  @Printdevil @vdonnut @LeviKornelsen @nickdrawthing

                  For me, it really depends on the gestalt of the game (mechanics, theme, worldbuilding, etc.). It certainly makes it way more fun when it checks many of those boxes (e.g. Numenera, DnD4e, Bastionlands).

                  But being uniformly an "adventurer" (e.g. Mausritter) also works splendidly when the game is designed around that. I agree with backgrounds being handy for RP.

                  I'm still to play anything where slowly gaining a "class" is central to gameplay.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote on last edited by
                  #8

                  Nephilim is as close as I can think, it was heavy on your development in what you were doing. Maybe C&S?

                  @illumniscate @vdonnut @LeviKornelsen @nickdrawthing

                  mozzriboI 1 Reply Last reply
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                  • CharnockP Charnock

                    Nephilim is as close as I can think, it was heavy on your development in what you were doing. Maybe C&S?

                    @illumniscate @vdonnut @LeviKornelsen @nickdrawthing

                    mozzriboI This user is from outside of this forum
                    mozzriboI This user is from outside of this forum
                    mozzribo
                    wrote on last edited by
                    #9

                    @Printdevil @vdonnut @LeviKornelsen @nickdrawthing

                    Nephilim looks intriguing. Any suggestions on which edition to approach first?

                    CharnockP 1 Reply Last reply
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                    • mozzriboI mozzribo

                      @Printdevil @vdonnut @LeviKornelsen @nickdrawthing

                      Nephilim looks intriguing. Any suggestions on which edition to approach first?

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote on last edited by
                      #10

                      eek, I only know one. @Taskerland would be a better ask.

                      @illumniscate @vdonnut @LeviKornelsen @nickdrawthing

                      Moreau VazhT 1 Reply Last reply
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                      • CharnockP Charnock

                        eek, I only know one. @Taskerland would be a better ask.

                        @illumniscate @vdonnut @LeviKornelsen @nickdrawthing

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote on last edited by
                        #11
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