RE: https://dice.camp/@martin/115825088027380579
Makes hiring a full team of trailblazers, porters, and muleteers quite the adventure
RE: https://dice.camp/@martin/115825088027380579
Makes hiring a full team of trailblazers, porters, and muleteers quite the adventure
Misspelled quotations make me sic
"Statuette: 20 gp base. Cracked: x3/4. Antique: x5. Jade: x2. Actual value: 150 gp."
Benefits:
1. Players don't get secret information
2. Strong description/value correlation (verisimilitude)
3. Attentive players can learn what matters
4. In-world repairs just change the descriptors: "crudely mended", "restored", etc
5. Infinitely extensible
6. Use as many object classes for base value as you want
7. GM doesn't need to track anything at all
8. Descriptions matter more
Here is I think a good #TTRPG idea: A list of treasure/item classes and associated monetary values. Tables of positive and negative descriptors, each with a fractional modifier, known only to the GM.
Now discovered treasure gets described as e.g. "cracked antique jade statuette". The players aren't given a gp value up front; they just write down the description.
But when time comes for valuation or sale, the GM doesn't need to know where the treasure came from. They just do a table lookup:
I'm taking a peek at the Fomoria RPG quickstart. That is some GORGEOUS illustration work!
Oh no sorry I'm not pondering you, I just have resting wizard face
Antiquated word of the day: Caprification. A supposed method of ripening figs by puncturing them.
The real trick is to make other people suffer for your art