@stux Yes, but... Can you pet the cat?
Also hitting the cat should be strictly forbidden. Like doing so should cause instant death to the person who dared break the law of the land.
@stux Yes, but... Can you pet the cat?
Also hitting the cat should be strictly forbidden. Like doing so should cause instant death to the person who dared break the law of the land.
@stux Trying it out in Linux. Not getting the best performance so far on my 7800XT.
The quality settings are a bit odd in that they don't really show where you've set them. And the control settings aren't saving. In fact, controls reset just clicking start.
A punch might help with fighting before making items.
Since interaction is based on where the cursor points instead of where the character physically is, IMO there should be a crosshair dot.
First person view bob is a bit excessive. It's making me a little nauseous.
I'm guessing you can't climb ladders?
No tooltips/names in inventory.
Crafting menu randomizes order frequently and can't cancel.
And I got a crash saying only "Fatal Error" near the magic tree. Darn.
If resources overlap, taking one deletes the other.
@stux This just seems silly. Wouldn't it make more sense just for it to be sealed and waterproofed like every other smartwatch?
@stux Lol, what is water mode? Did they put a little pump inside there? Otherwise I don't see what a software solution could possibly do to affect its water handling...
@stux Rofl, well, at least during an emergency you'll definitely have light!
You may not have oxygen though.
@stux I just did a double take and realized you have like 10,000 emergency candles back there. Sheesh. Wouldn't a few LEDs and a solar charger suffice?
@stux 2D is different from 3D.
I'll fire up one of the 3D games that doesn't ignore/bypass the INI file and provide a screenshot I guess. Just have to think of which ones I have installed atm.
@stux I've always found it surprisingly difficult to get all the blurring methods off in Unreal Engine. I usually have to manually modify the INI files after initial startup and configuration.
To be fair, I'm sure most devs wouldn't want to present their games with such ugly dithering and such I'm sure. But still, I have yet to see a game where turning off antialiasing in the game itself truly 100% disabled it.
@stux I can't see the video, but glad to hear it.
How do you compensate for the ugly dithering? That's the main reason they force TAA on. (I can't believe it's 2025 and one of the most advanced game engines out there relies on heavy dithering for shadows and such then just blurs it out. *Sigh*)
@stux Maybe a controversial opinion, but I don't dig vignettes, motion blur, etc etc as "realistic."
Not a fan of any of the stuff that decreases visual clarity such as the TAA that is on by default in Unreal Engine, DOF, motion blur, DLSS/FSR, etc etc. And vignettes mess with my head. I can't tell what all is turned on at the resolution video, but a lot of that is built in and on by default...