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Wandering Adventure Party

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Meetings? Pssh

Scheduled Pinned Locked Moved RPGMemes
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  • W whiskytangofoxtrot@lemmy.world

    I mean, they’d have to. There’s six movies, each a little over two hours long. Let’s say that gets you up to 14 hours. Then there’s the two Ewok movies. Assuming that they’re each two hours long (I can’t be bothered to check) that gets you to 18 hours. The Holiday Special is 98 minutes long, but even rounding that up to two hours that only gets you to 20 in total. Then what? Watch the cutscenes for Dark Forces 2 and Rebel Assault 2? There’s only so much Star Wars available.

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    outhouseperilous@lemmy.dbzer0.com
    wrote last edited by
    #37

    No. Bad.

    You watch the distillation series’, because all three got at least one extremely good season.

    ‘Star wars is about dad stuff’

    ‘Star wars is a wuxia thing’

    ‘Star wars is about fighting fascism’

    Add in ‘rogue one’ and holiday special to clear the room.

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    • S sbv@sh.itjust.works

      GM/DM/Ref’ing makes you think about everybody’s experience at the table. Are they engaged? Having fun? Invested? Getting to do the stuff they’re here for? Feel safe and able to talk freely?

      It should be the same for the chair of work meeting.

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      outhouseperilous@lemmy.dbzer0.com
      wrote last edited by
      #38

      Managers do not learn these skills. Professional managerial class culture devalues them.

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      • baltakateiB baltakatei

        Fun comes from overcoming challenges which imply problems existed which implies inefficiency at turning money into more money. … Huh. Capitalism is just letting money munchkins min/max society for their own personal benefit.

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        outhouseperilous@lemmy.dbzer0.com
        wrote last edited by outhouseperilous@lemmy.dbzer0.com
        #39

        And we only get to have things as the inefficiencies of them having their fun.

        So once the meta cracks, and their builds optomize tighter and tighter (includibg with access to hier tier loot) we get nothing, and must cast them off to play some rules light shit that doesn’t cater to them.

        Did i just reinvent marxism?

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        • phase@lemmy.8th.worldP phase@lemmy.8th.world

          I don’t like the concept of wargames. We don’t need war to do this, nor conflict.

          I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.

          One rule we adopted is that when the responder doesn’t know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don’t know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).

          I now realize that perhaps I could write a blog post on this.

          For links, see my response to the other comment.

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          outhouseperilous@lemmy.dbzer0.com
          wrote last edited by
          #40

          concept of wargaming

          Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including ‘vs self’ and ‘vs nature’). ‘Hes a fighter’ ‘soldier on’ ‘war on drugs’.

          I agree it’s toxic as hell, but it’s deeply entrenched and i yhink needs to be acknowledged to be solved

          phase@lemmy.8th.worldP 1 Reply Last reply
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          • O outhouseperilous@lemmy.dbzer0.com

            concept of wargaming

            Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including ‘vs self’ and ‘vs nature’). ‘Hes a fighter’ ‘soldier on’ ‘war on drugs’.

            I agree it’s toxic as hell, but it’s deeply entrenched and i yhink needs to be acknowledged to be solved

            phase@lemmy.8th.worldP This user is from outside of this forum
            phase@lemmy.8th.worldP This user is from outside of this forum
            phase@lemmy.8th.world
            wrote last edited by
            #41

            Nop. The concept goes farrer is the past, from people inventing stories together to just people asking “what if”.

            All isn’t from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered).

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            • phase@lemmy.8th.worldP phase@lemmy.8th.world

              Nop. The concept goes farrer is the past, from people inventing stories together to just people asking “what if”.

              All isn’t from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered).

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              outhouseperilous@lemmy.dbzer0.com
              wrote last edited by
              #42

              The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place.

              Look I’m with you in spirit, but i think you’re missing the secret ending here.

              phase@lemmy.8th.worldP 1 Reply Last reply
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              • O outhouseperilous@lemmy.dbzer0.com

                The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place.

                Look I’m with you in spirit, but i think you’re missing the secret ending here.

                phase@lemmy.8th.worldP This user is from outside of this forum
                phase@lemmy.8th.worldP This user is from outside of this forum
                phase@lemmy.8th.world
                wrote last edited by
                #43

                I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it’s a sexist story in this example). This is also a source of role-playing.

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                • phase@lemmy.8th.worldP phase@lemmy.8th.world

                  I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it’s a sexist story in this example). This is also a source of role-playing.

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                  outhouseperilous@lemmy.dbzer0.com
                  wrote last edited by
                  #44

                  True, but if you want to get that basic, nearly all human behavior is intuitive.

                  phase@lemmy.8th.worldP 1 Reply Last reply
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                  • O outhouseperilous@lemmy.dbzer0.com

                    True, but if you want to get that basic, nearly all human behavior is intuitive.

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                    phase@lemmy.8th.world
                    wrote last edited by
                    #45

                    Perhaps. But it was only that war isn’t needed to imagine stories, even if those stories follow some rules.

                    I was expecting that you would say that not war but conflict is always present.

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                    • phase@lemmy.8th.worldP phase@lemmy.8th.world

                      Perhaps. But it was only that war isn’t needed to imagine stories, even if those stories follow some rules.

                      I was expecting that you would say that not war but conflict is always present.

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                      outhouseperilous@lemmy.dbzer0.com
                      wrote last edited by
                      #46

                      Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took.

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