One thing I don't enjoy in some modern games is the adoption of the milestone/GM fiat character advancement as the only option.
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One thing I don't enjoy in some modern games is the adoption of the milestone/GM fiat character advancement as the only option.
As I run things I like to see things like "okay, this amount of challenges is the default and this is how that feels" so that if I shift to milestone I have some feel for how often the default is and how satisfying that path is.
Using session based advancement in my latest #5e game, I can see and feel the pacing and write sessions around that