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Wandering Adventure Party

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  3. I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

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  • Moreau VazhT Moreau Vazh

    I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

    One area where those responsibilities have bite is that I make concessions to what different players like doing. I like running quite socially dense crime stuff but people in the group love magic, puzzles, and... Dungeons.

    Sin VegaS This user is from outside of this forum
    Sin VegaS This user is from outside of this forum
    Sin Vega
    wrote on last edited by
    #20

    @Taskerland I think there's a similar responsibility on the part of players: not to take the piss.

    I've been very spoiled by my first and only DM being fantastic, and really going out of his way for us, both in terms of prep, and in accommodating our preferences, quirks, and derailing of things.

    But in return, I try to reign myself in when I'm getting too pedantic, or selfish, or doing stuff that is clearly creating lots of work/problems or noclipping to an unreasonable extent

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    • Moreau VazhT Moreau Vazh

      @SJohnRoss I think the caves are really interesting as they look to me more like a refugee camp than a lair of evil. I think there are ways to do interesting things with these dynamics.

      Strange QuarkS This user is from outside of this forum
      Strange QuarkS This user is from outside of this forum
      Strange Quark
      wrote on last edited by
      #21

      @Taskerland Ha ha, that's an interesting take!

      What I enjoy most about the Caves of Chaos is the relationships between groups of humanoids. There are some implied power dynamics, some groups are bullying others, etc. but really it's a blank canvas for the DM.

      I have had great fun in the past developing the cult of Evil Chaos. I just like having cultists in my games.

      You can also easily drop in your own additional caves. Once I added a Dwarven bathhouse cave inhabited by a demon.

      @SJohnRoss

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      • Moreau VazhT Moreau Vazh

        @Printdevil There are loads of different remixes now. Which one is Return to the Keep on the Borderlands?

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote on last edited by
        #22

        @Taskerland 25th Anniversary one, it's quite old now itself. It just has a lot of "nods of the head" to the original scenario which is meant to make it endearing to old soaks like us, but just mystified my group entirely.

        it's a jolly little mini campaign too, bit of wilderness, bit of dungeon, bit of classic random encounters. I ran it with some time-travel mirror stuff, so you could enter the original scenario too. Looking back I should have run it the other way round

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        • Moreau VazhT Moreau Vazh

          @SJohnRoss I think the caves are really interesting as they look to me more like a refugee camp than a lair of evil. I think there are ways to do interesting things with these dynamics.

          Dave JD This user is from outside of this forum
          Dave JD This user is from outside of this forum
          Dave J
          wrote on last edited by
          #23

          @Taskerland @SJohnRoss Same. I toyed for a while with running KotB in Owl Hoot Trail (a minimalistic fantasy western RPG published by Pelgrane, if you’re unfamiliar). I had the Caves at the end of an underground railroad for goblinoid slaves; the evil cult was evangelising them to use as sacrifices, and the Keep (a frontier army fort) wanted the escaped slaves out of the way because whilst the nation it was in had banned slavery, the refugees’ presence drew attention to other dubious affairs.

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          • Moreau VazhT Moreau Vazh

            Reading it has been interesting as there are a lot of assumptions made about context but they're barely stated and aren't supported.

            I am intrigued because a) I have never run it before and b) the lack of a properly developed social layer invites re-interpretation.

            I feel like, at this point, Keep is almost like a folk or jazz standard. It is there to be adapted and re-worked.

            Kera VortiwifeV This user is from outside of this forum
            Kera VortiwifeV This user is from outside of this forum
            Kera Vortiwife
            wrote on last edited by
            #24

            @Taskerland Keep is a GM Rorschach Test ngl

            Moreau VazhT 1 Reply Last reply
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            • Moreau VazhT Moreau Vazh shared this topic on
            • Kera VortiwifeV Kera Vortiwife

              @Taskerland Keep is a GM Rorschach Test ngl

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote on last edited by
              #25

              @vortiwife It really is... it reveals a lot about not only your politics and sympathies, but also your interests.

              CharnockP S. John RossS 2 Replies Last reply
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              • Moreau VazhT Moreau Vazh

                @vortiwife It really is... it reveals a lot about not only your politics and sympathies, but also your interests.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote on last edited by
                #26

                as a microcosm of gaming "base with plots - wilderness to get to place with plots - place with plots (and subplot)" all in one or two sessions is very hard to beat as an introduction to gaming.

                I argue for TAT test - Thematic Apperception Test. Not because as a projective test it's any more valid, but because the art is nice. And you can go "this test is tat" and very very small things amuse me.

                @Taskerland @vortiwife

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                • Moreau VazhT Moreau Vazh

                  @vortiwife It really is... it reveals a lot about not only your politics and sympathies, but also your interests.

                  S. John RossS This user is from outside of this forum
                  S. John RossS This user is from outside of this forum
                  S. John Ross
                  wrote on last edited by
                  #27
                  This post is deleted!
                  Kera VortiwifeV 1 Reply Last reply
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                  • S. John RossS S. John Ross

                    This post is deleted!

                    Kera VortiwifeV This user is from outside of this forum
                    Kera VortiwifeV This user is from outside of this forum
                    Kera Vortiwife
                    wrote on last edited by
                    #28

                    @SJohnRoss @Taskerland it's not halloumi mate

                    S. John RossS 1 Reply Last reply
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                    • Kera VortiwifeV Kera Vortiwife

                      @SJohnRoss @Taskerland it's not halloumi mate

                      S. John RossS This user is from outside of this forum
                      S. John RossS This user is from outside of this forum
                      S. John Ross
                      wrote on last edited by
                      #29
                      This post is deleted!
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