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Wandering Adventure Party

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  3. You can never exceed the party's WIS score in real life

You can never exceed the party's WIS score in real life

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  • G gonzako@lemmy.world

    nah, my +4 wis char has adhd he’s just wise cuz of the fancy beard

    M This user is from outside of this forum
    M This user is from outside of this forum
    mushroommunk@lemmy.today
    wrote on last edited by
    #9

    I’ve got major ADHD and try to role play regular people. It’s such a pain. Going the other way might be easier

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    • T The Picard Maneuver
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      nimble@lemmy.blahaj.zone
      wrote on last edited by
      #10

      Missing the bottom pane: going and standing in the corner looking at the picture, then spending 15-60 minutes debating the relevance of this object

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        mic_check_one_two@lemmy.dbzer0.com
        wrote on last edited by
        #11

        Rule of threes. Every clue should be presented to the party three different times, in three different (increasingly aggressive and hard to dismiss) ways. Maybe the first is a note in a locked chest. The second is a note on the dead body of a relevant NPC. And the third is a note on an enemy courier who is very obviously trying to get it to the BBEG. That last one is important, because it gives the party a chance to murder-hobo, while still providing them with the clue.

        If, after three times, they still haven’t gotten it? The BBEG gets the message, and {bad thing} happens in the background, (which probably makes their eventual assault on the BBEG’s lair harder.)

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          diabetic_porcupine@lemmy.world
          wrote on last edited by
          #12

          YOURE EATING THE DOG!!!

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            huquad@lemmy.ml
            wrote on last edited by
            #13

            There will always be clues…

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              freddieslantern@leminal.space
              wrote on last edited by
              #14

              My group consists of veterans to newcomers (it’s always such an honour).

              Me: ok guys so you’re all captured by the local law enforcement/gestapo and escorted to the city gates towards the prison district.

              Most players: oh no what do we do? Let’s carefully plan something.

              New player once the doors unlock: * starts graciously doing acrobatics all over the place killing guards and even kissing a guard while she stabs him in the neck.

              Like goddamnit guys, the clue was gestapo guards taking you away. The new one gets it!!!

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                geedubhayduke@lemmy.dbzer0.com
                wrote on last edited by
                #15

                Unless you’re Matt Mercer. Then, it’s sigull. Put that in your toothy maw and smoke it!

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                • F freddieslantern@leminal.space

                  My group consists of veterans to newcomers (it’s always such an honour).

                  Me: ok guys so you’re all captured by the local law enforcement/gestapo and escorted to the city gates towards the prison district.

                  Most players: oh no what do we do? Let’s carefully plan something.

                  New player once the doors unlock: * starts graciously doing acrobatics all over the place killing guards and even kissing a guard while she stabs him in the neck.

                  Like goddamnit guys, the clue was gestapo guards taking you away. The new one gets it!!!

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  rooster326@programming.dev
                  wrote on last edited by rooster326@programming.dev
                  #16

                  Next scene:

                  You’re in your pub looking for information. It is filled with one, or two plains clothes gestapo but mostly innocent NPCs

                  New Players: oh no what do we do? Let’s carefully plan something.

                  Most players: *starts graciously doing acrobatics all over the place killing civilians and even kissing a patron while she stabs him in the neck. Full on Murder Hobo.

                  That one player: Has already tried to fuck half the building.

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                  • F freddieslantern@leminal.space

                    My group consists of veterans to newcomers (it’s always such an honour).

                    Me: ok guys so you’re all captured by the local law enforcement/gestapo and escorted to the city gates towards the prison district.

                    Most players: oh no what do we do? Let’s carefully plan something.

                    New player once the doors unlock: * starts graciously doing acrobatics all over the place killing guards and even kissing a guard while she stabs him in the neck.

                    Like goddamnit guys, the clue was gestapo guards taking you away. The new one gets it!!!

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jounniy@ttrpg.network
                    wrote on last edited by jounniy@ttrpg.network
                    #17

                    I can now confidently say that I am a Veteran because I have no idea how the players should’ve known to just start murdering people.

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                      iunnrais@lemmy.world
                      wrote last edited by
                      #18

                      I had one of these in my last game. It wasn’t as obvious as some of the others being commented on here, but there were still just two pieces to put together.

                      Fact 1: the players learned that the evil cultists are being lied to by the cult leader— the promised vision of a glorious future that solves all the world’s problems is not, amazingly enough, a genuine glimpse of the future, no matter how emotionally fulfilling and sensorially overwhelming it seemed to them. They have complete proof of this.

                      Fact 2: evil cultist minion who is obtaining godlike powers from a ritual has written in her diary about how horrified she is at all the terrible things that they’ve been doing in the cult, and that it’s only the complete certainty that she has of the promised future where all the world’s problems are solved that keeps her going. If there was even a single crack in this belief, she wouldn’t be able to go on doing all the horrible evil shit the cult leader is having them do.

                      Can you guys put the two pieces together? Please? Can I remind you of the two pieces of this puzzle again? How about a third time? No? The only solution you see is to kill the cultist after she’s obtained godlike powers? Ooookaaayyy….

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