Interesting playing a Lovecraft-themed boardgame last night.
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@Taskerland I have to say though, you knew that all going in, I mean.. it even looks like CoC Heroquest, what possessed you?
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@Taskerland You let the darkness in...
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@Taskerland You let the darkness in...
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@Taskerland Any of it worth cannibalising for a proper.. game..
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@Taskerland Any of it worth cannibalising for a proper.. game..
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@Taskerland maps no good for like a really claustrophobic single room is haunted ghost breaking game? Like a Carnacki? Or too stylised?
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Interesting playing a Lovecraft-themed boardgame last night. I was thinking of that 'Look at what they need to immitate a fraction of our power' meme but actually it was a lot closer to 'Damn girl, you live like this?'
£150 for what is basically Lovecraftian heroquest. Fully half of the session was people rooting around in boxes to find things that were placed on the board only to be immediately removed.
@Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.
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@Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.
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@Taskerland Never heard of it! There really are heaps of these things.
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@Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props
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@Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props
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