Big Boii test round 1
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Big Boii test round 1
Added input buffering so the player can keeps spamming left mouse but with the correct animation time in between
Collectable bows and arrows also added, now only create a switch function or something
And also an unlimited amount of maps can be used and will be saved with the right data per map aka levels or something

It almost looks like a game so far
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Big Boii test round 1
Added input buffering so the player can keeps spamming left mouse but with the correct animation time in between
Collectable bows and arrows also added, now only create a switch function or something
And also an unlimited amount of maps can be used and will be saved with the right data per map aka levels or something

It almost looks like a game so far
Should I add an "aim assist"?
Perhaps optional since the bow shooting is kinda the main game thing and now it requires a bit of aiming skill
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Should I add an "aim assist"?
Perhaps optional since the bow shooting is kinda the main game thing and now it requires a bit of aiming skill
@stux
Yes. If the game is not an online PvP game, provide an *optional* aim-assist for people with disabilities (nerve damage, twitches, etc)Fun tidbit for some folks: using a gamepad or joystick enables slight aimassist in **MOST** games - even online PvP ones.
So why not make it a toggle that then also improves accessibility?

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Should I add an "aim assist"?
Perhaps optional since the bow shooting is kinda the main game thing and now it requires a bit of aiming skill
@stux add it, but have it have some sort of cost.
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@stux add it, but have it have some sort of cost.
@DoctorDNS I currently have it on a toggle, simply on-off but perhaps yes!