Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. The Dice Giveth...

The Dice Giveth...

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
37 Posts 17 Posters 236 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • StametsS Stamets
    This post did not contain any content.
    Link Preview Image
    mousekeyboard@ttrpg.networkM This user is from outside of this forum
    mousekeyboard@ttrpg.networkM This user is from outside of this forum
    mousekeyboard@ttrpg.network
    wrote on last edited by
    #4

    Here it is upside down

    IndiBronyI 1 Reply Last reply
    84
    • J jeeve65@ttrpg.network

      Last Thursday, 2 characters hiding: nat 1, nat 1

      😓

      M This user is from outside of this forum
      M This user is from outside of this forum
      mindbleach@sh.itjust.works
      wrote on last edited by
      #5

      “Achoo!”

      “Gesundheit.”

      1 Reply Last reply
      8
      • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

        Here it is upside down

        IndiBronyI This user is from outside of this forum
        IndiBronyI This user is from outside of this forum
        IndiBrony
        wrote on last edited by
        #6

        Now I can’t see what the upside down bit says

        edgemaster72@lemmy.worldE PsaldornP 2 Replies Last reply
        30
        • IndiBronyI IndiBrony

          Now I can’t see what the upside down bit says

          edgemaster72@lemmy.worldE This user is from outside of this forum
          edgemaster72@lemmy.worldE This user is from outside of this forum
          edgemaster72@lemmy.world
          wrote on last edited by
          #7

          What upside down bit?

          1 Reply Last reply
          6
          • IndiBronyI IndiBrony

            Now I can’t see what the upside down bit says

            PsaldornP This user is from outside of this forum
            PsaldornP This user is from outside of this forum
            Psaldorn
            wrote on last edited by
            #8

            I gotchu

            1 Reply Last reply
            40
            • StametsS Stamets
              This post did not contain any content.
              Link Preview Image
              P This user is from outside of this forum
              P This user is from outside of this forum
              psud@aussie.zone
              wrote on last edited by
              #9

              When you’re +12 to stealth a 1 isn’t that critical

              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K KichaeK 2 Replies Last reply
              7
              • P psud@aussie.zone

                When you’re +12 to stealth a 1 isn’t that critical

                🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                wrote on last edited by kolanaki@pawb.social
                #10

                Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                C U C P 4 Replies Last reply
                25
                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                  Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  carrot@lemmy.today
                  wrote on last edited by
                  #11

                  Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

                  P 1 Reply Last reply
                  3
                  • J jeeve65@ttrpg.network

                    Last Thursday, 2 characters hiding: nat 1, nat 1

                    😓

                    V This user is from outside of this forum
                    V This user is from outside of this forum
                    voodooattack@lemmy.world
                    wrote on last edited by
                    #12

                    My boys are otherwise engaged…

                    1 Reply Last reply
                    9
                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                      U This user is from outside of this forum
                      U This user is from outside of this forum
                      untorquer@lemmy.world
                      wrote on last edited by
                      #13

                      Best DMs did “whimsical” failures and successes.

                      🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                      3
                      • U untorquer@lemmy.world

                        Best DMs did “whimsical” failures and successes.

                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                        wrote on last edited by kolanaki@pawb.social
                        #14

                        That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                        “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                        U S 2 Replies Last reply
                        4
                        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                          That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                          “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                          U This user is from outside of this forum
                          U This user is from outside of this forum
                          untorquer@lemmy.world
                          wrote on last edited by untorquer@lemmy.world
                          #15

                          Yessss!!!

                          In your haste to investigate the desk you fling open the desk’s drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.

                          1 Reply Last reply
                          5
                          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                            Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            chicagohuman@lemm.ee
                            wrote on last edited by
                            #16

                            Free Parking with extra money is an abomination

                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                            3
                            • C chicagohuman@lemm.ee

                              Free Parking with extra money is an abomination

                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                              wrote on last edited by
                              #17

                              “Expensive Parking”

                              Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.

                              1 Reply Last reply
                              1
                              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                                P This user is from outside of this forum
                                P This user is from outside of this forum
                                psud@aussie.zone
                                wrote on last edited by psud@aussie.zone
                                #18

                                Yeah and free parking jackpots break monopoly by making the game run for hours

                                Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                                One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                                When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

                                S 1 Reply Last reply
                                11
                                • P psud@aussie.zone

                                  Yeah and free parking jackpots break monopoly by making the game run for hours

                                  Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                                  One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                                  When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  squaresinger@lemmy.world
                                  wrote on last edited by
                                  #19

                                  If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                  Rolling dice implies that there’s a chance of failure.

                                  Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                  Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                                  macmacfire@lemmy.mlM P 3 Replies Last reply
                                  6
                                  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                    That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                                    “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    squaresinger@lemmy.world
                                    wrote on last edited by
                                    #20

                                    If the action is something that can never fail, there shouldn’t be a skill check.

                                    You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.

                                    The Lockpicking Lawyer doesn’t play with dice either.

                                    1 Reply Last reply
                                    2
                                    • S squaresinger@lemmy.world

                                      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                      Rolling dice implies that there’s a chance of failure.

                                      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                                      macmacfire@lemmy.mlM This user is from outside of this forum
                                      macmacfire@lemmy.mlM This user is from outside of this forum
                                      macmacfire@lemmy.ml
                                      wrote on last edited by
                                      #21

                                      The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                      1/20 is much less regular than 5/20 or even 19/20

                                      It’s still far more common than is reasonable.

                                      S 1 Reply Last reply
                                      3
                                      • macmacfire@lemmy.mlM macmacfire@lemmy.ml

                                        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                        1/20 is much less regular than 5/20 or even 19/20

                                        It’s still far more common than is reasonable.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        squaresinger@lemmy.world
                                        wrote on last edited by
                                        #22

                                        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                        The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

                                        And even if I don’t, the players can tell me the stat before a potential check.

                                        macmacfire@lemmy.mlM 1 Reply Last reply
                                        3
                                        • S squaresinger@lemmy.world

                                          The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                          The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

                                          And even if I don’t, the players can tell me the stat before a potential check.

                                          macmacfire@lemmy.mlM This user is from outside of this forum
                                          macmacfire@lemmy.mlM This user is from outside of this forum
                                          macmacfire@lemmy.ml
                                          wrote on last edited by macmacfire@lemmy.ml
                                          #23

                                          I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

                                          S 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post