Shoot straight. Conserve ammo. Never make a deal with a dragon. [Shadowrun]
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Goddammit another game to go on my wishlist apparently.
Goodbye, money
Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.
There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.
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Guys hi, just looking for some support share, a Fantasy Adventure Story, for all ages and just some entertain with some storyes: https://www.youtube.com/watch?v=_mVIvQ1wsgg - maybe you are curious
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Guys hi, just looking for some support share, a Fantasy Adventure Story, for all ages and just some entertain with some storyes: https://www.youtube.com/watch?v=_mVIvQ1wsgg - maybe you are curious
fucking clanker
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Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.
There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.
I recommend Sprawlrunners, a Shadowrun/Cyberpunk ruleset for Savage Worlds. We had a game that had been Shadowrun that we converted to Sprawlrunners rules and it ran fantastically.
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I like the Anarchy version the most. The cover is v4 and v5 is better but it stays too crunchy for me.
If anybody understanding French wants to start Shadowrun, look at Anarchy and Anarchiste. The second one is the best presentation of the universe of Shadowrun over all versions (over all languages between French and English).
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Did anybody tried :Otherscape? I understand it’s a clone of Shadowrun.
Talking about other games, I love Blades in the Dark and CBR+PNK is really great.
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Others have given alternatives, but no one has offered Savage Worlds. It’d probably work great in a cyberpunk setting with magic, and it plays super easy.
You could just run it straight out of the box with the SWADE rulebook, but there’re published books (and free homebrews) that go for that feeling as well (like Sprawlrunners).
kind of curious to how you think SWADE could be good.
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I like the Anarchy version the most. The cover is v4 and v5 is better but it stays too crunchy for me.
If anybody understanding French wants to start Shadowrun, look at Anarchy and Anarchiste. The second one is the best presentation of the universe of Shadowrun over all versions (over all languages between French and English).
I felt like Anarchy was a weird system that was harmed by its nature as an extension of 5e, though I get its appeal. I personally prefer the classic FASA editions.
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I felt like Anarchy was a weird system that was harmed by its nature as an extension of 5e, though I get its appeal. I personally prefer the classic FASA editions.
What made you feel this taste of 5e? I never played 5e.
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What made you feel this taste of 5e? I never played 5e.
I might be wrong but I’m pretty sure Anarchy is a book built off of v5.
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kind of curious to how you think SWADE could be good.
The way it’s made makes it accessible to both combat and non-combat interactions, with lots of GM fiat to affect the story in the best way possible. It is very friendly to homebrew and picking whatever rules you want, and adding skills whenever/wherever you want.
The one thing that makes replicating cyberpunk hard is gear. Since SWADE is a step die you don’t have a ton of space to pump weapon numbers up, and the way that Powers work (with trappings), damage types are more of a flavour-turned-into-mechanics kind of thing. Plus, gear does not degrade in SWADE (though that for me is a plus, just more bookkeeping).
For reference, the thing I like most about SWADE in general, is that I can run almost anything with the same system and that it isn’t crunchy. Doesn’t matter if its a space opera, horror, sci-fi, dark fantasy or high fantasy medieval. Easier to run the campaigns I want if I don’t have to talk my table into learning 5 different systems. The weaknesses of SWADE don’t outweigh that for me.
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I might be wrong but I’m pretty sure Anarchy is a book built off of v5.
I think it isntye case. The background is how it is in the 5th edition of course but it is truly another system.
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Isn’t that still what it is? It’s just that its understanding of what Cyberpunk is is more than just superficial.
Cyberpunk games (including shadows in) quickly end up politics game when you mess with corpo, you make them angry, and need another corpo baking you
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I recommend Sprawlrunners, a Shadowrun/Cyberpunk ruleset for Savage Worlds. We had a game that had been Shadowrun that we converted to Sprawlrunners rules and it ran fantastically.
Saving for later. Thanks