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Wandering Adventure Party

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  3. Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.'nAnd then they quietly released a version of the book that wasn't completely unreadable.

Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.'nAnd then they quietly released a version of the book that wasn't completely unreadable.

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  • CharnockP Charnock

    @Taskerland I've always thought it would be good industry practice to always have a base-text version of a game formatted first (because that is a good process anyway, as it means you're writing the game not a magazine), but also it then makes it relatively trivial to make a braille/screen reader version available free. Which I think is just.. what you should do.

    Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote on last edited by
    #4

    @Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.

    CharnockP 1 Reply Last reply
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    • Moreau VazhT Moreau Vazh

      @Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #5

      @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

      However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

      RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

      Moreau VazhT devilsjunkshopD 2 Replies Last reply
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      • CharnockP Charnock

        @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

        However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

        RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #6

        @Printdevil Rpg books are tools allowing you to build The Thing. Artwork is The Thing.

        I feel as though The Thing can be difficult, inaccessible, weird and hostile but the means of getting to The Thing shouldn't be.

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        • Moreau VazhT Moreau Vazh

          Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.

          And then they quietly released a version of the book that wasn't completely unreadable. Yeah.

          S. John RossS This user is from outside of this forum
          S. John RossS This user is from outside of this forum
          S. John Ross
          wrote on last edited by
          #7
          This post is deleted!
          Moreau VazhT 1 Reply Last reply
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          • S. John RossS S. John Ross

            This post is deleted!

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #8
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            • CharnockP Charnock

              @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

              However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

              RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

              devilsjunkshopD This user is from outside of this forum
              devilsjunkshopD This user is from outside of this forum
              devilsjunkshop
              wrote on last edited by
              #9

              @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

              sbszineS Moreau VazhT 2 Replies Last reply
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              • devilsjunkshopD devilsjunkshop

                @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

                sbszineS This user is from outside of this forum
                sbszineS This user is from outside of this forum
                sbszine
                wrote on last edited by
                #10

                @Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.

                Moreau VazhT 1 Reply Last reply
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                • devilsjunkshopD devilsjunkshop

                  @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote on last edited by
                  #11
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                  • sbszineS sbszine

                    @Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote on last edited by
                    #12
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                    • Moreau VazhT Moreau Vazh

                      This post is deleted!

                      devilsjunkshopD This user is from outside of this forum
                      devilsjunkshopD This user is from outside of this forum
                      devilsjunkshop
                      wrote on last edited by
                      #13

                      @Taskerland I have another game I've not managed to run called iirc Arc: Doom which has a similar world is ending premise but has a much more whimsical art and design style which seems really out of step with the subject matter. Although to be fair it's not as 'messy' as Mork Borg. @Printdevil

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