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  3. Interesting playing a Lovecraft-themed boardgame last night.

Interesting playing a Lovecraft-themed boardgame last night.

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  • Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote on last edited by
    #1

    Interesting playing a Lovecraft-themed boardgame last night. I was thinking of that 'Look at what they need to immitate a fraction of our power' meme but actually it was a lot closer to 'Damn girl, you live like this?'

    £150 for what is basically Lovecraftian heroquest. Fully half of the session was people rooting around in boxes to find things that were placed on the board only to be immediately removed.

    Moreau VazhT sbszineS 2 Replies Last reply
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    • Moreau VazhT Moreau Vazh

      Interesting playing a Lovecraft-themed boardgame last night. I was thinking of that 'Look at what they need to immitate a fraction of our power' meme but actually it was a lot closer to 'Damn girl, you live like this?'

      £150 for what is basically Lovecraftian heroquest. Fully half of the session was people rooting around in boxes to find things that were placed on the board only to be immediately removed.

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote on last edited by
      #2

      Somewhat amusingly, there's a second edition that has an app. The app handles automates a lot of the gameplay but also renders the tiles and minis completely superfluous. You could literally play it on the app but what you couldn't do was charge £150 for it.

      Moreau VazhT 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        Somewhat amusingly, there's a second edition that has an app. The app handles automates a lot of the gameplay but also renders the tiles and minis completely superfluous. You could literally play it on the app but what you couldn't do was charge £150 for it.

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #3

        It also made me think about whether that was what they were trying to achieve with that fancy 3D VTT thing they were developing for D&D.

        One of the most toxic ideas to have come out of the forge is the idea that play needs to be *focussed* but who decides what receives the most focus?

        One of the lovely thing about the old White Wolf games in particular is that they covered DOZENS of themes with mechanical support. The group gravitated towards what it enjoyed and cared about.

        Moreau VazhT KobiacK 2 Replies Last reply
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        • Moreau VazhT Moreau Vazh

          It also made me think about whether that was what they were trying to achieve with that fancy 3D VTT thing they were developing for D&D.

          One of the most toxic ideas to have come out of the forge is the idea that play needs to be *focussed* but who decides what receives the most focus?

          One of the lovely thing about the old White Wolf games in particular is that they covered DOZENS of themes with mechanical support. The group gravitated towards what it enjoyed and cared about.

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote on last edited by
          #4

          Build a game that is laser-focused on clattering around maps twatting things and what you get is an experience that is not only narrow but also repressive.

          You literally cannot run sessions about anything else as there isn't support for it.

          I felt that about the early Forge games and I felt it about that boardgame: Vast mechanical and physical infrastructure for what turns out to be a super-narrow experience of play.

          CharnockP 1 Reply Last reply
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          • Moreau VazhT Moreau Vazh

            It also made me think about whether that was what they were trying to achieve with that fancy 3D VTT thing they were developing for D&D.

            One of the most toxic ideas to have come out of the forge is the idea that play needs to be *focussed* but who decides what receives the most focus?

            One of the lovely thing about the old White Wolf games in particular is that they covered DOZENS of themes with mechanical support. The group gravitated towards what it enjoyed and cared about.

            KobiacK This user is from outside of this forum
            KobiacK This user is from outside of this forum
            Kobiac
            wrote on last edited by
            #5

            @Taskerland That’s the «Designer is God»-belief, isn’t it? We experience a carefully crafted «experience» that is meant to evoke certain patterns, certain choices, certain themes... I find it problematic.

            Moreau VazhT 1 Reply Last reply
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            • KobiacK Kobiac

              @Taskerland That’s the «Designer is God»-belief, isn’t it? We experience a carefully crafted «experience» that is meant to evoke certain patterns, certain choices, certain themes... I find it problematic.

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote on last edited by
              #6
              This post is deleted!
              Moreau VazhT 1 Reply Last reply
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              • Moreau VazhT Moreau Vazh

                Build a game that is laser-focused on clattering around maps twatting things and what you get is an experience that is not only narrow but also repressive.

                You literally cannot run sessions about anything else as there isn't support for it.

                I felt that about the early Forge games and I felt it about that boardgame: Vast mechanical and physical infrastructure for what turns out to be a super-narrow experience of play.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote on last edited by
                #7

                @Taskerland I have to say though, you knew that all going in, I mean.. it even looks like CoC Heroquest, what possessed you?

                Moreau VazhT 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

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                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote on last edited by
                  #8
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                  • CharnockP Charnock

                    @Taskerland I have to say though, you knew that all going in, I mean.. it even looks like CoC Heroquest, what possessed you?

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote on last edited by
                    #9
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                    • Moreau VazhT Moreau Vazh

                      This post is deleted!

                      CharnockP This user is from outside of this forum
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                      Charnock
                      wrote on last edited by
                      #10

                      @Taskerland You let the darkness in...

                      Moreau VazhT 1 Reply Last reply
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                      • CharnockP Charnock

                        @Taskerland You let the darkness in...

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote on last edited by
                        #11
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                        • Moreau VazhT Moreau Vazh

                          This post is deleted!

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote on last edited by
                          #12

                          @Taskerland Any of it worth cannibalising for a proper.. game..

                          Moreau VazhT 1 Reply Last reply
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                          • CharnockP Charnock

                            @Taskerland Any of it worth cannibalising for a proper.. game..

                            Moreau VazhT This user is from outside of this forum
                            Moreau VazhT This user is from outside of this forum
                            Moreau Vazh
                            wrote on last edited by
                            #13
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                            • Moreau VazhT Moreau Vazh

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                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote on last edited by
                              #14

                              @Taskerland maps no good for like a really claustrophobic single room is haunted ghost breaking game? Like a Carnacki? Or too stylised?

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                              • Moreau VazhT Moreau Vazh

                                Interesting playing a Lovecraft-themed boardgame last night. I was thinking of that 'Look at what they need to immitate a fraction of our power' meme but actually it was a lot closer to 'Damn girl, you live like this?'

                                £150 for what is basically Lovecraftian heroquest. Fully half of the session was people rooting around in boxes to find things that were placed on the board only to be immediately removed.

                                sbszineS This user is from outside of this forum
                                sbszineS This user is from outside of this forum
                                sbszine
                                wrote on last edited by
                                #15

                                @Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.

                                Moreau VazhT 1 Reply Last reply
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                                • sbszineS sbszine

                                  @Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote on last edited by
                                  #16
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                                  sbszineS Pasadena CASP 2 Replies Last reply
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                                  • Moreau VazhT Moreau Vazh

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                                    sbszineS This user is from outside of this forum
                                    sbszineS This user is from outside of this forum
                                    sbszine
                                    wrote on last edited by
                                    #17

                                    @Taskerland Never heard of it! There really are heaps of these things.

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                                    • Moreau VazhT Moreau Vazh

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                                      Pasadena CASP This user is from outside of this forum
                                      Pasadena CASP This user is from outside of this forum
                                      Pasadena CAS
                                      wrote on last edited by
                                      #18

                                      @Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props

                                      Moreau VazhT 1 Reply Last reply
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                                      • Pasadena CASP Pasadena CAS

                                        @Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props

                                        Moreau VazhT This user is from outside of this forum
                                        Moreau VazhT This user is from outside of this forum
                                        Moreau Vazh
                                        wrote on last edited by
                                        #19
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