I am trying to create a dungeon and my mind just rejects the idea like a crudely transplanted kidney.'nI was looking back over the reviews I've written of adventures that feature dungeons and I'm aware that I rarely engage with them at all.
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I am trying to create a dungeon and my mind just rejects the idea like a crudely transplanted kidney.
I was looking back over the reviews I've written of adventures that feature dungeons and I'm aware that I rarely engage with them at all. I'll run them but I have no real sense of the difference between a good one and a bad one.
As a result, if I try to create one of my own I just look at it and go 'but this is bobbins'
@Taskerland I've written dungeons, but generally never with a BBEG waiting at the end of them. They're almost always a place to go to pick up something to use somewhere else.
Or sometimes they're outdoor areas with constrained exits. I wrote a scenario with a giant (okay, a titan, because he's bigger than a D&D giant and people complain about this shit) tied down on a mountain like Gulliver so he can be bled by evil folks for magic. You can wander from his knee to his arm to his head. Dungeon?
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@Taskerland I've written dungeons, but generally never with a BBEG waiting at the end of them. They're almost always a place to go to pick up something to use somewhere else.
Or sometimes they're outdoor areas with constrained exits. I wrote a scenario with a giant (okay, a titan, because he's bigger than a D&D giant and people complain about this shit) tied down on a mountain like Gulliver so he can be bled by evil folks for magic. You can wander from his knee to his arm to his head. Dungeon?
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@Taskerland Yeah, well, don't write *those* dungeons. Make them big and incredible spaces to fight over.

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I am trying to create a dungeon and my mind just rejects the idea like a crudely transplanted kidney.
I was looking back over the reviews I've written of adventures that feature dungeons and I'm aware that I rarely engage with them at all. I'll run them but I have no real sense of the difference between a good one and a bad one.
As a result, if I try to create one of my own I just look at it and go 'but this is bobbins'
This post is deleted! -
I am trying to create a dungeon and my mind just rejects the idea like a crudely transplanted kidney.
I was looking back over the reviews I've written of adventures that feature dungeons and I'm aware that I rarely engage with them at all. I'll run them but I have no real sense of the difference between a good one and a bad one.
As a result, if I try to create one of my own I just look at it and go 'but this is bobbins'
@Taskerland Oddly, if I try to create a non-dungeon thing, I feel the same way.
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@Taskerland Oddly, if I try to create a non-dungeon thing, I feel the same way.
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@Taskerland At some level, I'm always trying to recreate the excitement I felt as a young player when entering my first abandoned citadel. Impossible, yes.
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@Taskerland At some level, I'm always trying to recreate the excitement I felt as a young player when entering my first abandoned citadel. Impossible, yes.
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@Taskerland The diversity of our experiences does lend richness! I was exclusively about fantasy, since that was mostly THE dominant trope in the mid 80s.
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@Taskerland The diversity of our experiences does lend richness! I was exclusively about fantasy, since that was mostly THE dominant trope in the mid 80s.
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