Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.'nhttps://tasker.land/2025/11/13/on-criticism-and-ttrpgs/
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@Printdevil @Taskerland Well, I'd say I feel seen, but I don't think I have any old wounds and I tend to look at the game's history (and the fact that the other half, the variant designed not to be boring, was ignored when it was stolen). And to be fair I don't tend to talk or even think about Monopoly unless someone else brings up the subject.
I don't enjoy monopoly either but there's a definite pathology about it amongst grogs
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I don't enjoy monopoly either but there's a definite pathology about it amongst grogs
@Printdevil Weird thing is that Diplomacy is one of the well-springs from which RPGs originally formed but grogs aren't all that interested in it. Too much talking. @RogerBW
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Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.
On Criticism and TTRPGs
After some amount of reflection, I have decided to stop reviewing RPGs. At least for the foreseeable future. There are a number of motivators behind this decision but the first and foremost is that I am burned out to the point where the sense of fatigue has begun to filter over into other areas. Having…
Taskerland (tasker.land)
@Taskerland Full sympathies and understanding. I do you hope you keep up some RPG writing about your own group's experiences, though!
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@Taskerland Full sympathies and understanding. I do you hope you keep up some RPG writing about your own group's experiences, though!
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@Printdevil Weird thing is that Diplomacy is one of the well-springs from which RPGs originally formed but grogs aren't all that interested in it. Too much talking. @RogerBW
Diplomacy, Credo, there are/were lots of talky games, but I think the talking wasn't as interesting as war-dollies, t-shirts, smelling of stale companioniship and carry outs.
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Diplomacy, Credo, there are/were lots of talky games, but I think the talking wasn't as interesting as war-dollies, t-shirts, smelling of stale companioniship and carry outs.
@Printdevil @Taskerland @RogerBW Is it the talking? or the deviousness and counter-plotting?
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@Taskerland @Printdevil For my group, a campaign is a maximum of two three hour sessions. We will revisit a game but usually with new characters.
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@Printdevil @Taskerland @RogerBW Is it the talking? or the deviousness and counter-plotting?
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And we are not at home to those people.