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  3. Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

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  • Martin RundkvistM This user is from outside of this forum
    Martin RundkvistM This user is from outside of this forum
    Martin Rundkvist
    wrote on last edited by
    #1

    Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

    #ttrpg

    Martin RundkvistM ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ crabsoftC Jรผrgen HubertJ 4 Replies Last reply
    0
    • Martin RundkvistM Martin Rundkvist

      Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

      #ttrpg

      Martin RundkvistM This user is from outside of this forum
      Martin RundkvistM This user is from outside of this forum
      Martin Rundkvist
      wrote on last edited by
      #2

      A computer can't avoid executing programme code. But an RPG group has endless opportunity to either forget or wilfully ignore code that's too complicated or doesn't work well.

      Si FullerS 1 Reply Last reply
      0
      • Martin RundkvistM Martin Rundkvist

        Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

        #ttrpg

        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
        wrote on last edited by
        #3

        @mrundkvist This is me staring at you across the table in Chivalry & Sorcery...

        Martin RundkvistM 1 Reply Last reply
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        • ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ

          @mrundkvist This is me staring at you across the table in Chivalry & Sorcery...

          Martin RundkvistM This user is from outside of this forum
          Martin RundkvistM This user is from outside of this forum
          Martin Rundkvist
          wrote on last edited by
          #4

          @ZDL
          Am I the GM? If you're lucky you will get to roll dice once in that C&S sesh. ๐Ÿ˜„

          ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ 1 Reply Last reply
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          • Martin RundkvistM Martin Rundkvist

            A computer can't avoid executing programme code. But an RPG group has endless opportunity to either forget or wilfully ignore code that's too complicated or doesn't work well.

            Si FullerS This user is from outside of this forum
            Si FullerS This user is from outside of this forum
            Si Fuller
            wrote on last edited by
            #5

            @mrundkvist I wonder if a computer game will ever be able to say "but that's stupid, let's say this happens instead". Or more importantly "that's not possible, but it's really cool, so yeah, you do it."

            Martin RundkvistM 1 Reply Last reply
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            • Si FullerS Si Fuller

              @mrundkvist I wonder if a computer game will ever be able to say "but that's stupid, let's say this happens instead". Or more importantly "that's not possible, but it's really cool, so yeah, you do it."

              Martin RundkvistM This user is from outside of this forum
              Martin RundkvistM This user is from outside of this forum
              Martin Rundkvist
              wrote on last edited by
              #6

              @si_fuller
              Or "I vaguely remember that there's detailed rules for getting shot at while partly covered, but never mind, the villain misses you."

              Si FullerS 1 Reply Last reply
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              • Martin RundkvistM Martin Rundkvist

                @si_fuller
                Or "I vaguely remember that there's detailed rules for getting shot at while partly covered, but never mind, the villain misses you."

                Si FullerS This user is from outside of this forum
                Si FullerS This user is from outside of this forum
                Si Fuller
                wrote on last edited by
                #7

                @mrundkvist I don't know if I'd call that a feature, but it is a bug I regularly rely on!

                1 Reply Last reply
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                • Martin RundkvistM Martin Rundkvist

                  @ZDL
                  Am I the GM? If you're lucky you will get to roll dice once in that C&S sesh. ๐Ÿ˜„

                  ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
                  ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
                  ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
                  wrote on last edited by
                  #8

                  @mrundkvist The largest amount of work in C&S has nothing to do with dice. Playing a C&S mage involves huge amounts of inter-session paperwork for enchanting materials, making magick (sic) items and learning spells.

                  Martin RundkvistM 1 Reply Last reply
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                  • Martin RundkvistM Martin Rundkvist

                    Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

                    #ttrpg

                    crabsoftC This user is from outside of this forum
                    crabsoftC This user is from outside of this forum
                    crabsoft
                    wrote on last edited by
                    #9

                    @mrundkvist I've certainly come to the point that mechanics have to be justified. I've got a simple system that I consider to be rules-minimal. So, if you're going to add a rule, it better model and enable something awesome, that isn't possible with less.

                    Martin RundkvistM 1 Reply Last reply
                    0
                    • ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ

                      @mrundkvist The largest amount of work in C&S has nothing to do with dice. Playing a C&S mage involves huge amounts of inter-session paperwork for enchanting materials, making magick (sic) items and learning spells.

                      Martin RundkvistM This user is from outside of this forum
                      Martin RundkvistM This user is from outside of this forum
                      Martin Rundkvist
                      wrote on last edited by
                      #10

                      @ZDL
                      It's a fabled system! But I am very, very good at ignoring the system, often through actual ignorance. ๐Ÿ˜„

                      ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ 1 Reply Last reply
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                      • Martin RundkvistM Martin Rundkvist

                        @ZDL
                        It's a fabled system! But I am very, very good at ignoring the system, often through actual ignorance. ๐Ÿ˜„

                        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
                        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
                        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
                        wrote on last edited by
                        #11

                        @mrundkvist It's not a system I would pick up today if I were looking at new games. But it's a system I love from the many, many, many hours of fun it has afforded me in the '80s and '90s. And the latest (5th) edition is also actually, while quite the tome, far more playable.

                        Because it has precisely *two* systems: the "Skillskape" (sic) resolution system and the old-school influence system (slightly modified to work with Skillskape).

                        It's actually playable without postgrad degrees!

                        1 Reply Last reply
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                        • crabsoftC crabsoft

                          @mrundkvist I've certainly come to the point that mechanics have to be justified. I've got a simple system that I consider to be rules-minimal. So, if you're going to add a rule, it better model and enable something awesome, that isn't possible with less.

                          Martin RundkvistM This user is from outside of this forum
                          Martin RundkvistM This user is from outside of this forum
                          Martin Rundkvist
                          wrote on last edited by
                          #12

                          @crabsoft
                          Unworkable rules are often the result of simulationist over-ambition. But the combat system in Swords of the Serpentine manages to be both unworkable AND non-simulationist.

                          It's a 2008 rules-lite system that by 2022 had mutated into a hideous bush of exceptions and odd links to the game's skill system, all because the designer wanted to insert hard-coded narrative opportunities into combat. Also unintended exploits...

                          #ttrpg

                          crabsoftC ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ 2 Replies Last reply
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                          • Martin RundkvistM Martin Rundkvist

                            @crabsoft
                            Unworkable rules are often the result of simulationist over-ambition. But the combat system in Swords of the Serpentine manages to be both unworkable AND non-simulationist.

                            It's a 2008 rules-lite system that by 2022 had mutated into a hideous bush of exceptions and odd links to the game's skill system, all because the designer wanted to insert hard-coded narrative opportunities into combat. Also unintended exploits...

                            #ttrpg

                            crabsoftC This user is from outside of this forum
                            crabsoftC This user is from outside of this forum
                            crabsoft
                            wrote on last edited by
                            #13

                            @mrundkvist "Simulation" is code for "lazy". Game design is all about making abstractions both satisfying and fun. Calling it simulation is just refusing to do the work.

                            Martin RundkvistM 1 Reply Last reply
                            0
                            • crabsoftC crabsoft

                              @mrundkvist "Simulation" is code for "lazy". Game design is all about making abstractions both satisfying and fun. Calling it simulation is just refusing to do the work.

                              Martin RundkvistM This user is from outside of this forum
                              Martin RundkvistM This user is from outside of this forum
                              Martin Rundkvist
                              wrote on last edited by
                              #14

                              @crabsoft
                              Or it's a yearning to do another kind of work than functional RPG design. Akin to coding a physics engine for video games.

                              LexTenebrisL 1 Reply Last reply
                              0
                              • Martin RundkvistM Martin Rundkvist

                                Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

                                #ttrpg

                                Jรผrgen HubertJ This user is from outside of this forum
                                Jรผrgen HubertJ This user is from outside of this forum
                                Jรผrgen Hubert
                                wrote on last edited by juergen_hubert@mementomori.social
                                #15

                                @mrundkvist

                                Apropos of nothing, RPGNet currently has a thread on "Aria: Canticle of the Monomyth".

                                Link Preview Image
                                How we figured out how to play Aria: Canticle of the Monomyth | Tabletop Roleplaying Open

                                Aria: Canticle of the Monomyth promises a game where you can create a world, zoom in and out of aspects of it and speed up and slow down time as you play...

                                favicon

                                RPGnet Forums (forum.rpg.net)

                                Martin RundkvistM 1 Reply Last reply
                                0
                                • Jรผrgen HubertJ Jรผrgen Hubert

                                  @mrundkvist

                                  Apropos of nothing, RPGNet currently has a thread on "Aria: Canticle of the Monomyth".

                                  Link Preview Image
                                  How we figured out how to play Aria: Canticle of the Monomyth | Tabletop Roleplaying Open

                                  Aria: Canticle of the Monomyth promises a game where you can create a world, zoom in and out of aspects of it and speed up and slow down time as you play...

                                  favicon

                                  RPGnet Forums (forum.rpg.net)

                                  Martin RundkvistM This user is from outside of this forum
                                  Martin RundkvistM This user is from outside of this forum
                                  Martin Rundkvist
                                  wrote on last edited by
                                  #16

                                  @juergen_hubert

                                  "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                                  Link Preview Image
                                  Aria: Canticle of the Monomyth - Wikipedia

                                  favicon

                                  (en.wikipedia.org)

                                  Jรผrgen HubertJ Bookhouse.UKB 2 Replies Last reply
                                  0
                                  • Martin RundkvistM Martin Rundkvist

                                    @juergen_hubert

                                    "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                                    Link Preview Image
                                    Aria: Canticle of the Monomyth - Wikipedia

                                    favicon

                                    (en.wikipedia.org)

                                    Jรผrgen HubertJ This user is from outside of this forum
                                    Jรผrgen HubertJ This user is from outside of this forum
                                    Jรผrgen Hubert
                                    wrote on last edited by
                                    #17

                                    @mrundkvist

                                    I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.

                                    Bookhouse.UKB Martin RundkvistM 2 Replies Last reply
                                    0
                                    • Martin RundkvistM Martin Rundkvist

                                      @juergen_hubert

                                      "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                                      Link Preview Image
                                      Aria: Canticle of the Monomyth - Wikipedia

                                      favicon

                                      (en.wikipedia.org)

                                      Bookhouse.UKB This user is from outside of this forum
                                      Bookhouse.UKB This user is from outside of this forum
                                      Bookhouse.UK
                                      wrote on last edited by
                                      #18

                                      @mrundkvist @juergen_hubert

                                      "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea.โ€œ

                                      Thought they were talking about me for a second.

                                      1 Reply Last reply
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                                      • Jรผrgen HubertJ Jรผrgen Hubert

                                        @mrundkvist

                                        I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.

                                        Bookhouse.UKB This user is from outside of this forum
                                        Bookhouse.UKB This user is from outside of this forum
                                        Bookhouse.UK
                                        wrote on last edited by
                                        #19

                                        @juergen_hubert @mrundkvist

                                        I have read it once. It was excellent for generating interesting dreams.

                                        Martin RundkvistM 1 Reply Last reply
                                        0
                                        • Bookhouse.UKB Bookhouse.UK

                                          @juergen_hubert @mrundkvist

                                          I have read it once. It was excellent for generating interesting dreams.

                                          Martin RundkvistM This user is from outside of this forum
                                          Martin RundkvistM This user is from outside of this forum
                                          Martin Rundkvist
                                          wrote on last edited by
                                          #20

                                          @BOOKHOUSE
                                          Aaaaw! โค๏ธ

                                          1 Reply Last reply
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