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Wandering Adventure Party

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  3. This is the Super A’Can video game console.

This is the Super A’Can video game console.

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  • Chris TrottierA This user is from outside of this forum
    Chris TrottierA This user is from outside of this forum
    Chris Trottier
    wrote on last edited by
    #1

    This is the Super A’Can video game console.

    Never heard of it? That’s because it was released only in Taiwan, with a limited run in China. It was a massive flop.

    This was a 16-bit console launched in 1995. The worst possible timing. The Saturn and PlayStation had just arrived, and in Taiwan especially, PCs were already pulling ahead. In the 90s, Taiwan was a global hub for PC hardware. Consoles were about to lose relevance fast.

    The Super A’Can never had a chance.

    It failed so badly that the company reportedly lost USD $7M in production costs. To stop the bleeding, they destroyed the manufacturing and development equipment and dumped the remaining units to the United States as scrap.

    Only 12 games were officially released.

    There were still a few standouts. The only console release of Sango Fighter. The RPG Super Light Saga – Dragon Force, if you could read Chinese. And the solid platformer Speedy Dragon.

    What’s more interesting is what never shipped.

    11 completed or near-completed games were cancelled. Demon Island was one of them. Even if you owned a Super A’Can, you never got to play it.

    Funtech, the company behind the console, was a subsidiary of semiconductor giant UMC. After the failure, UMC pulled the plug. Funtech shut down in 1998, just 3 years after the Super A’Can launched.

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    Clive ThompsonC Seppo HelavaH 2 Replies Last reply
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    • Chris TrottierA Chris Trottier

      This is the Super A’Can video game console.

      Never heard of it? That’s because it was released only in Taiwan, with a limited run in China. It was a massive flop.

      This was a 16-bit console launched in 1995. The worst possible timing. The Saturn and PlayStation had just arrived, and in Taiwan especially, PCs were already pulling ahead. In the 90s, Taiwan was a global hub for PC hardware. Consoles were about to lose relevance fast.

      The Super A’Can never had a chance.

      It failed so badly that the company reportedly lost USD $7M in production costs. To stop the bleeding, they destroyed the manufacturing and development equipment and dumped the remaining units to the United States as scrap.

      Only 12 games were officially released.

      There were still a few standouts. The only console release of Sango Fighter. The RPG Super Light Saga – Dragon Force, if you could read Chinese. And the solid platformer Speedy Dragon.

      What’s more interesting is what never shipped.

      11 completed or near-completed games were cancelled. Demon Island was one of them. Even if you owned a Super A’Can, you never got to play it.

      Funtech, the company behind the console, was a subsidiary of semiconductor giant UMC. After the failure, UMC pulled the plug. Funtech shut down in 1998, just 3 years after the Super A’Can launched.

      Link Preview Image
      Clive ThompsonC This user is from outside of this forum
      Clive ThompsonC This user is from outside of this forum
      Clive Thompson
      wrote on last edited by
      #2

      @atomicpoet

      whoa! I’ve never heard of this one!

      Chris TrottierA 1 Reply Last reply
      0
      • Clive ThompsonC Clive Thompson

        @atomicpoet

        whoa! I’ve never heard of this one!

        Chris TrottierA This user is from outside of this forum
        Chris TrottierA This user is from outside of this forum
        Chris Trottier
        wrote on last edited by
        #3

        Clive Thompson Super rare. Costs $1,000s on eBay.

        1 Reply Last reply
        0
        • Chris TrottierA Chris Trottier

          This is the Super A’Can video game console.

          Never heard of it? That’s because it was released only in Taiwan, with a limited run in China. It was a massive flop.

          This was a 16-bit console launched in 1995. The worst possible timing. The Saturn and PlayStation had just arrived, and in Taiwan especially, PCs were already pulling ahead. In the 90s, Taiwan was a global hub for PC hardware. Consoles were about to lose relevance fast.

          The Super A’Can never had a chance.

          It failed so badly that the company reportedly lost USD $7M in production costs. To stop the bleeding, they destroyed the manufacturing and development equipment and dumped the remaining units to the United States as scrap.

          Only 12 games were officially released.

          There were still a few standouts. The only console release of Sango Fighter. The RPG Super Light Saga – Dragon Force, if you could read Chinese. And the solid platformer Speedy Dragon.

          What’s more interesting is what never shipped.

          11 completed or near-completed games were cancelled. Demon Island was one of them. Even if you owned a Super A’Can, you never got to play it.

          Funtech, the company behind the console, was a subsidiary of semiconductor giant UMC. After the failure, UMC pulled the plug. Funtech shut down in 1998, just 3 years after the Super A’Can launched.

          Link Preview Image
          Seppo HelavaH This user is from outside of this forum
          Seppo HelavaH This user is from outside of this forum
          Seppo Helava
          wrote on last edited by
          #4

          @atomicpoet Neat. Never heard of this. Have you ever heard of the Mattel Hyperscan? Because if not, that’s a very similar wild ride.

          Chris TrottierA 1 Reply Last reply
          0
          • Seppo HelavaH Seppo Helava

            @atomicpoet Neat. Never heard of this. Have you ever heard of the Mattel Hyperscan? Because if not, that’s a very similar wild ride.

            Chris TrottierA This user is from outside of this forum
            Chris TrottierA This user is from outside of this forum
            Chris Trottier
            wrote on last edited by
            #5
            @helava Yeah, Hyperscan is fascinating. People tend to focus on the fact that it had underpowered specs or that it was Mattel’s foray back into the console market decades after the Intellivision.

            But in many ways, it was ahead of its time. I mean, Amiibo is essentially the same thing. So Mattel’s core idea was validated in the end.
            Seppo HelavaH 1 Reply Last reply
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            • Chris TrottierA Chris Trottier
              @helava Yeah, Hyperscan is fascinating. People tend to focus on the fact that it had underpowered specs or that it was Mattel’s foray back into the console market decades after the Intellivision.

              But in many ways, it was ahead of its time. I mean, Amiibo is essentially the same thing. So Mattel’s core idea was validated in the end.
              Seppo HelavaH This user is from outside of this forum
              Seppo HelavaH This user is from outside of this forum
              Seppo Helava
              wrote on last edited by
              #6

              @atomicpoet core idea, sure. But it was less powerful than a GBA in the GameCube era, and the build quality and design of the hardware was *comically* atrocious. 🙂

              Chris TrottierA 1 Reply Last reply
              0
              • Seppo HelavaH Seppo Helava

                @atomicpoet core idea, sure. But it was less powerful than a GBA in the GameCube era, and the build quality and design of the hardware was *comically* atrocious. 🙂

                Chris TrottierA This user is from outside of this forum
                Chris TrottierA This user is from outside of this forum
                Chris Trottier
                wrote on last edited by
                #7
                @helava No argument from me. Even if it saw it selling at a thrift store, I’d never pick one up.
                1 Reply Last reply
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