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Wandering Adventure Party

underpantsweevil@lemmy.worldU

underpantsweevil@lemmy.world

@underpantsweevil@lemmy.world
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Recent Best Controversial

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    If they play a system, they probably like that system

    I don’t think you’ve ever actually gamed before.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    DnD has often been portrayed as appealing to the kind of nerdy rules-lawyers that like to argue

    Not a totally unfair critique, but also not unique to D&D.

    I’d say the bigger issue tends to be around certain players feeling creative or desperate and trying to lean into the plot/setting with less respect for the rules. So, for instance, “If I can’t move the big rock with a Strength check alone, can I get some ropes and set up a pulley system?” <throws a bunch of math at the table> “See? This should give me a 3x multiplier to my Strength, so I should be able to move it easily?” And the DM just looks at that, shakes his head, and replies “All that’ll do is give you Advantage (and if you move the rock you’ll derail my plot)”.

    But more broadly, I’d say the problem with D&D is that it’s inevitably the same Medieval High Fantasy setting in one way or another. The format of the game is geared towards the classic Journey to Mordor, with challenges and story beats and pacing to match. It doesn’t play well with modern settings, because modern and futuristic technology tends to trivialize magic (especially under the Vancian system). It doesn’t play well with the Horror genre, because the game rewards “winning” rather than “survival”. It doesn’t play well with PC antagonists/betrayers as the class system puts you at a huge disadvantage when you’re not working as a team, so heel-turns and dramatic reveals can leave players with a sour taste in their mouths in a way a game more explicitly geared towards Finding The Traitor does not.

    But DnD is in the unique position of already having proven with 4e that it can nail down a rigorous set of principles and a style guide that leaves ambiguity behind, courting a whole section of RPG players who desire that, and then retreating from that position with a new, fuzzier, system document.

    As I understood it, 4e was an attempt to bridge the gap between the strategic tabletop genre and the D&D style of play. It was a kind-of Return To Chainmail, with this whole vision of the game really going back to these very grandious geographical set-pieces and large army combats, with the heroes playing as champions of great armies rather than rag-tag murder hobos. Very much inspired by Warhammer and Warcraft.

    5e was more of a back-to-basics dungeon crawling game, keeping the streamlining of 4e but reintroducing a lot of the customization and flavor of 3e/2e/1e.

    But they were still ultimately board games in practice. Positioning your models to flank or ambush or avoid a fireball remained a pivotal part of the game. Hell, the very act of flinging a fireball or swinging a sword to resolve a conflict was a fundamental cornerstone of the game.

    Compare that to a game of Vampire or Call of Cthulhu, where a lot of the story is about investigating a conspiracy and surviving when you are surrounded by people who want to kill (and very likely eat) you, who you cannot trivially club to death in response. That’s the real bridge that you have to get people over. This idea that you’re not going into the spooky old house to simply loot it and bludgeon to death everything you find inside. The idea that you’re not playing in a world where Good Guys and Bad Guys are these equal-but-opposite forces clashing together along a territorial border. The idea that magic isn’t natural and meddling with these kinds of arcane forces comes at a terrible price.

    Nevermind how the character sheets are all topsy turvy and new players - especially players coming from D&D - simply do not know how to build/play a character that isn’t geared to punch every problem directly in the face.

    Why is this a “problem” for DnD specifically?

    It’s a problem with any game that abstracts away reality in favor of dice and event tables, but still expects the players to Theater of the Mind their way through the abstractions.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    “Well, fuck them then”

    Isn’t what I said. But if that’s what you’ve heard, you’re illustrating my point.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    D&D isn’t just a game anymore, it’s an identity signifier

    Which is part of the problem. Like talking to someone who only drinks Coca-Cola about trying a new bag of tea you brought over.

    attacking their identity

    If you’ve wedded yourself so deeply to the brand that you feel attacked whenever someone levels a critique, you’re probably not mature enough to be at my table.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    If you lead with “Thing you like is actually bad”

    Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.

    To get through to people, find common ground and build off that.

    Often, simply catering to people’s priors means never leaving their comfort zone.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    👅 Thank goodness for D&D, a game where character optimization and mechanical balance has never been an issue.

    The thing about Mage is that you probably can engineer a way to fling fireballs every round if you’re reasonably clever. It’s a modern setting, hand grenades and incendiary bombs and flame throwers exist, and shoving a rag (covered in arcana) into a beer bottle would probably be enough to cause any witnesses to accept what they were seeing at face value.

    But the game isn’t D&D. Who do you think you’re throwing that fireball at? As often as not, the primary antagonists are The Cops, the Corporate Executives, the Pharmaceutical Industry, and Silicon Valley. You can’t beat a Pentex sponsored Facebook smear campaign or an FBI/Palantir partnered surveillance state by spamming it with Fire damage.

    sigh

    Easy enough to hash out between folks who have seriously played the game. Much harder to explain this to someone who only ever knows how to roll for initiative.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    Anyway the only thing about 5e that does suck is Wizards of the Coast.

    The race/class system, the leveling mechanics, the Vancian Magic mechanics, and the general need to get into conflicts in order to progress the story / advance your characters has been a thorn in the side of the entire d20 universe from day one.

    5e stripped out a lot of the math (which is good for bringing in new players but bad because actually having lots of gritty math in a game can be part of the fun of designing and playing) and smoothed the edges off 3.5e. But 4e also did this arguably too aggressively, giving us a game that was so bland and so generic that people flocked to alternatives for a good five years.

    WotC is a mixed bag of old school TTRPG nerds and corporate suits that have somehow managed to keep the game cheap and fun while heavily investing in promotion. As enshittification goes, it could have been a lot worse. They’re a meaningful improvement over TSR, which is a low fucking bar. Lots to dislike, but nothing I can point to that I wouldn’t find in another system easily enough.

    I’m more of a Pathfinder 2e guy tho.

    IMHO, the math on PF2e is bad. They stripped out a lot of the more interesting abilities and features of 1e to make the game simpler. But, as a result, writing encounters is a balancing act between “trivially easy” and “functionally impossible”. Like, why even use the d20 if you’re going to build a game this way? Just make it an entirely points-based resource management game, with High Fantasy color.

    I’d rather run up against the Big Red Dragon and have my DM say “You swing with all your might, but the beast barely notices” than to get handed a d20 while the DM laughs up his sleeve.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

    Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior… who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

    I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

    Ducks: ducks are cool and not to be under-estimated.

    Pathfinder rpgmemes
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