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Wandering Adventure Party

S

sbv@sh.itjust.works

@sbv@sh.itjust.works
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Recent Best Controversial

  • A lesson so many need to learn
    S sbv@sh.itjust.works
    • Encounter design and balancing is easy for the busy GM
    • Teamwork is highly encouraged through class and ability design

    ngl, you’re selling it.

    Anything that improves combat is a win in my book. I’ve switched to Cyberpunk RED, and I’m discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    S sbv@sh.itjust.works

    thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature

    That’s exactly what I want. I spent so much time looking at https://www.themonstersknow.com/ when DMing 5e. I like encounter design, but I feel like I had to work hard to make it passable, rather than work hard to make it excellent.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    S sbv@sh.itjust.works

    Exactly! Play the system everyone wants to play.

    I’d love to give Shadowrun a shot at my current table, but nobody else wants it so we settled on Cyberpunk RED. I’m GM, so I can port most of the stuff I like from SR to RED. Everybody wins!

    Pathfinder rpgmemes

  • A lesson so many need to learn
    S sbv@sh.itjust.works

    Neat! Thanks for mentioning that.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    S sbv@sh.itjust.works

    That sounds great!

    I ended up using a remix of the 5e Waterdeep: Dragonheist module because it really didn’t work for me. It would be a nice change to use a well-written module.

    I’ve Cyberpunk RED’s Tales of the RED to be hit or miss. Some adventures are great, but many are meh.

    Pathfinder rpgmemes
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