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  2. PC Gaming
  3. BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    watsonW This user is from outside of this forum
    watsonW This user is from outside of this forum
    watson
    wrote on last edited by
    #21

    Hell yeah! Give us more of that!

    1 Reply Last reply
    1
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      UlrichU This user is from outside of this forum
      UlrichU This user is from outside of this forum
      Ulrich
      wrote on last edited by
      #22

      What about games like Fortnite? Are they rewarded?

      apotheotic (she/her)A 1 Reply Last reply
      1
      • M mog_fanatic@lemmy.world

        I appreciate the sentiment but the (very shitty) reality is single player games don’t come any where near the profitability of these multiplayer games in the current climate. Like no where even remotely close in terms of effort to profit. You can straight up clone call of duty every year, or add a few maps to fortnite, or add a new operator to siege, and monetize every tiny fraction of the game thru micro transactions and people will keep on playing and keep on paying.

        Single player games operate pretty much the opposite. You buy it once. Play thru it. Beat it. And generally never touch it again unless maybe some dlc comes out and you might add a few more hours to it and then never think about it again.

        I say this as a giant fan of single narrative games, it’s just a much smarter business move to pump out shitty online multiplayer games.

        Fortnite was released in 2017, last year it netted almost $6 billion.

        Call of duty has been dog water for like a decade. Its been the best selling game every single year since 2009 unless Rockstar releases a game (and Hogwarts legacy randomly dominating one year).

        World of Warcraft came out in 2004. Last year they announced they had over 7 million active subscribers… Over two decades later.

        Apex legends came out in 2019, last year it made over $3 billion.

        The list goes on and on and on. You just can’t compete with weirdos obsessed with showing off a wizard hat on their character in an online game or busting open a loot box to get a new weapon skin or something.

        J This user is from outside of this forum
        J This user is from outside of this forum
        jaycifer@lemmy.world
        wrote on last edited by
        #23

        On the one hand, you’re right that the market for micro transaction laden multiplayer games is much larger than single player games. On the other hand, the market for people who want single player games is still very large. You showed that yourself mentioning Rockstar games and Harry Potter.

        So while many publishers want a piece of that larger pie, every publisher trying for it just leads to over saturation and greater odds that a game will fail entirely. So there is still incentive for publishers to release large single player games even if the pie is smaller since there may be less competition making it easier to stand out. And what the article is saying is that, within that pie, one way to stand out is to avoid micro transactions. And since it’s discussing single player games specifically, I don’t see a lot of relevance for bringing up multiplayer games that exist in a different part of the gaming world.

        1 Reply Last reply
        2
        • brobot9000@lemmy.worldB brobot9000@lemmy.world

          Absolutely!

          Games as a service is a scam.

          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.world
          wrote on last edited by
          #24

          I mean, MMOs were supposed to be continuously supported and developed during the enrollment period. Earlier iterations of the model had live DMs running encounters, active continuous releases to expand the game world and advance the storyline, and robust customer support to address the bugs and defects. Also, just maintaining the servers necessary to support that much data processing was hella-expensive on its face.

          Games as a service don’t need to be a scam.

          But eventually, the studios figured out they can do the MMO business model on any game. Justifying a fee for Everquest was a lot more reasonable than justifying it for a glorified Team Fortress knock off. Or a freaking platformer.

          steve@communick.newsS ZeroOneM 2 Replies Last reply
          48
          • M mog_fanatic@lemmy.world

            I appreciate the sentiment but the (very shitty) reality is single player games don’t come any where near the profitability of these multiplayer games in the current climate. Like no where even remotely close in terms of effort to profit. You can straight up clone call of duty every year, or add a few maps to fortnite, or add a new operator to siege, and monetize every tiny fraction of the game thru micro transactions and people will keep on playing and keep on paying.

            Single player games operate pretty much the opposite. You buy it once. Play thru it. Beat it. And generally never touch it again unless maybe some dlc comes out and you might add a few more hours to it and then never think about it again.

            I say this as a giant fan of single narrative games, it’s just a much smarter business move to pump out shitty online multiplayer games.

            Fortnite was released in 2017, last year it netted almost $6 billion.

            Call of duty has been dog water for like a decade. Its been the best selling game every single year since 2009 unless Rockstar releases a game (and Hogwarts legacy randomly dominating one year).

            World of Warcraft came out in 2004. Last year they announced they had over 7 million active subscribers… Over two decades later.

            Apex legends came out in 2019, last year it made over $3 billion.

            The list goes on and on and on. You just can’t compete with weirdos obsessed with showing off a wizard hat on their character in an online game or busting open a loot box to get a new weapon skin or something.

            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.world
            wrote on last edited by underpantsweevil@lemmy.world
            #25

            single player games don’t come any where near the profitability of these multiplayer games

            True, but they are still very lucrative. You can make them, release them, generate a healthy surplus, and roll that into making the next game with plenty of cash to spare.

            Also, you don’t have half your dev team stuck supporting a legacy release, constantly fixated on juicing engagement and monetization. There’s a lot less overhead involved in a single-iteration.

            Fortnite

            Call of duty

            World of Warcraft

            Apex legends

            Had truly phenomenal marketing budgets. It’s the same thing with AAA movies. 25-50% of the budget goes to marketing, on a title that eats up hundreds of millions to produce and support.

            You didn’t need $100M to make BG3. You didn’t need an extra $25-50M to get people to notice it and pony up. These bigger titles have invested billions in their PR. And that’s paid out well in the end. But it also requires huge lines of credit, lots of mass media connections, and a lot of risk in the face of a flop.

            For studios that can’t fling around nine figures to shout “Look At Me!” during the Super Bowl, there’s no reason to follow this model of development.

            1 Reply Last reply
            20
            • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

              I mean, MMOs were supposed to be continuously supported and developed during the enrollment period. Earlier iterations of the model had live DMs running encounters, active continuous releases to expand the game world and advance the storyline, and robust customer support to address the bugs and defects. Also, just maintaining the servers necessary to support that much data processing was hella-expensive on its face.

              Games as a service don’t need to be a scam.

              But eventually, the studios figured out they can do the MMO business model on any game. Justifying a fee for Everquest was a lot more reasonable than justifying it for a glorified Team Fortress knock off. Or a freaking platformer.

              steve@communick.newsS This user is from outside of this forum
              steve@communick.newsS This user is from outside of this forum
              steve@communick.news
              wrote on last edited by steve@communick.news
              #26

              I miss EverCrack.
              Not the actual mechanics, things have come a long way since then. But the concepts. No end game. Mobs that take 100+ people all day to take down. And that last piece of armor you want, has a 2% drop rate off them. And even when it does drop, there are 10 of your class who wants it, and you have to work out who gets it. Levels took so long nobody worried about getting to cap, and just hung out. The grind and the community were the point. Not the next piece of gear.

              X K 2 Replies Last reply
              10
              • P punnyname@lemmy.world

                Vampire Survivors is an exception.

                C This user is from outside of this forum
                C This user is from outside of this forum
                caurvo@aussie.zone
                wrote on last edited by
                #27

                $ for hours on VS is insane, even with all the DLC it’s pennies. I feel like I’m stealing from the dev.

                H 1 Reply Last reply
                6
                • S saigot@lemmy.ca

                  Depends on how old the game is and how big the DLC is IMO. Rimworld, for instance, has quite a few DLCs now, but they are all well worth it if you like the base game. OTOH if a game just has cosmetic DLC or the DLC is coming out super near release that’s a red flag.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  Goodeye8
                  wrote on last edited by
                  #28

                  I’m of the opinion that Rimworld DLCs don’t actually improve the base game, they simply build an extra layer of isolated complexity ontop of the base game. I like the base game but I didn’t really enjoy the DLCs (at least not the first 2) because they didn’t actually expand the base game. They felt like mods I paid for.

                  1 Reply Last reply
                  6
                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    solarboy@slrpnk.net
                    wrote on last edited by
                    #29

                    I feel the same about multiplayer games without gated progression and LAN server hosting. (Or local/splitscreen)

                    These days I can’t even play a multiplayer game with friends somewhere with shitty internet. And because of progression you have to force yourself to only play together, but never with different people or by yourself because then you will get ahead.

                    1 Reply Last reply
                    18
                    • steve@communick.newsS steve@communick.news

                      I miss EverCrack.
                      Not the actual mechanics, things have come a long way since then. But the concepts. No end game. Mobs that take 100+ people all day to take down. And that last piece of armor you want, has a 2% drop rate off them. And even when it does drop, there are 10 of your class who wants it, and you have to work out who gets it. Levels took so long nobody worried about getting to cap, and just hung out. The grind and the community were the point. Not the next piece of gear.

                      X This user is from outside of this forum
                      X This user is from outside of this forum
                      xabis@lemmy.world
                      wrote on last edited by
                      #30

                      Oh and they were what weekly spawn on top of that too that were also open world spawns to boot, so quite often you had competition just laying claim to it.

                      Our server had some quite… colorful guilds that didn’t play nice and would train attempts, or bum rush it in an attempt to do more damage to steal the claim, among other nastiness. Imagine you spent hours getting 80 people together, prepping, and then getting ganked at the last minute. lol pure chaos.

                      The GMs were constantly involved sorting out the aftermath. Which was funny in its own right I suppose. Which is probably why they leaned hard into instances in later expansions.

                      Fun times. Dont think there will be another experience like it was its hayday.

                      adr1anA 1 Reply Last reply
                      4
                      • alessandro@lemmy.caA alessandro@lemmy.ca
                        This post did not contain any content.
                        I This user is from outside of this forum
                        I This user is from outside of this forum
                        isthisanai@lemmy.world
                        wrote on last edited by
                        #31

                        This is pure unadulterated copium. Numbers don’t support this

                        Regardless, I’m tired of this shit. There is clearly room for both.

                        1 Reply Last reply
                        3
                        • brobot9000@lemmy.worldB brobot9000@lemmy.world

                          Absolutely!

                          Games as a service is a scam.

                          bdonvr@thelemmy.clubB This user is from outside of this forum
                          bdonvr@thelemmy.clubB This user is from outside of this forum
                          bdonvr@thelemmy.club
                          wrote on last edited by
                          #32

                          I think it’s a bit more nuanced - for example MMOs. But for the most part yeah.

                          F 1 Reply Last reply
                          7
                          • brobot9000@lemmy.worldB brobot9000@lemmy.world

                            Absolutely!

                            Games as a service is a scam.

                            N This user is from outside of this forum
                            N This user is from outside of this forum
                            neon_nova@lemmy.dbzer0.com
                            wrote on last edited by
                            #33

                            Neither don’t play them or ignore additional methods of monetization built into the game. It’s like they don’t exist.

                            If there is too much dlc, it makes me feel like the base game is an empty shell. Even if it’s not true, it turns me off from the game. Look at sims 4 and one of those city builder games.

                            1 Reply Last reply
                            0
                            • alessandro@lemmy.caA alessandro@lemmy.ca
                              This post did not contain any content.
                              SabataS This user is from outside of this forum
                              SabataS This user is from outside of this forum
                              Sabata
                              wrote on last edited by
                              #34

                              I don’t buy single player games with other monetization. You want another $30 you add another 30 hours of good content.

                              blackmist@feddit.ukB J 2 Replies Last reply
                              18
                              • yardratiansoma@lemmy.caY yardratiansoma@lemmy.ca

                                Minecraft is the most popular best selling game of all time, and the single-player mode is still being updated. Granted, many people play on multiplayer servers, but still.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                Magiilaro
                                wrote on last edited by
                                #35

                                And Minecraft has a huge pool of paid content, especially with Bedrock Edition

                                1 Reply Last reply
                                1
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
                                  carlossurf@lemmy.ca
                                  wrote on last edited by
                                  #36

                                  Yup I do not buy single player games that have monitizacion, indiana jones game was so far game of the year for me

                                  1 Reply Last reply
                                  3
                                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                    I mean, MMOs were supposed to be continuously supported and developed during the enrollment period. Earlier iterations of the model had live DMs running encounters, active continuous releases to expand the game world and advance the storyline, and robust customer support to address the bugs and defects. Also, just maintaining the servers necessary to support that much data processing was hella-expensive on its face.

                                    Games as a service don’t need to be a scam.

                                    But eventually, the studios figured out they can do the MMO business model on any game. Justifying a fee for Everquest was a lot more reasonable than justifying it for a glorified Team Fortress knock off. Or a freaking platformer.

                                    ZeroOneM This user is from outside of this forum
                                    ZeroOneM This user is from outside of this forum
                                    ZeroOne
                                    wrote on last edited by
                                    #37

                                    But they are a scam

                                    1 Reply Last reply
                                    2
                                    • UlrichU Ulrich

                                      What about games like Fortnite? Are they rewarded?

                                      apotheotic (she/her)A This user is from outside of this forum
                                      apotheotic (she/her)A This user is from outside of this forum
                                      apotheotic (she/her)
                                      wrote on last edited by
                                      #38

                                      I would say its less that they’re “rewarded” and more like they’re turning every customer upside down and shaking them until the money falls out

                                      1 Reply Last reply
                                      2
                                      • alessandro@lemmy.caA alessandro@lemmy.ca
                                        This post did not contain any content.
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                                        evotech@lemmy.world
                                        wrote on last edited by
                                        #39

                                        Gamers reward good games

                                        P S 2 Replies Last reply
                                        15
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.uk
                                          wrote on last edited by blackmist@feddit.uk
                                          #40

                                          Thing is, I’ve seen funbucks stuffed into various single player games over the years. The first was probably Mass Effect 3, but some of the Assassin’s Creed games have it too.

                                          But who are they for? Who buys them? They’ve never really felt like anything that would be useful. It’s usually just some crappy cosmetics, or something you can get through normal play. It’s like they’ve been stuffed in at the request of management, but also like nobody has ever checked up on what they actually put in, or whether anybody bought it…

                                          D twisterpop3@lemmy.worldT S 3 Replies Last reply
                                          22

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