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Wandering Adventure Party

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The only 12 NPCs you need

Scheduled Pinned Locked Moved rpg
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    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
    This post did not contain any content.

    https://murkdice.substack.com/p/the-only-12-npcs-you-need

    A M J INeedManaI 4 Replies Last reply
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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.

      https://murkdice.substack.com/p/the-only-12-npcs-you-need

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      A This user is from outside of this forum
      alphabethunter@lemmy.world
      wrote on last edited by
      #2

      This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.

      S 1 Reply Last reply
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      • A alphabethunter@lemmy.world

        This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.

        S This user is from outside of this forum
        S This user is from outside of this forum
        sbv@sh.itjust.works
        wrote on last edited by
        #3

        Agreed, I like the mechanic tho.

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        • C copacetic@discuss.tchncs.de
          This post did not contain any content.

          https://murkdice.substack.com/p/the-only-12-npcs-you-need

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          M This user is from outside of this forum
          mossberg590@lemmy.world
          wrote on last edited by mossberg590@lemmy.world
          #4

          NPCs shouldn’t be fully fledged out characters. They are many to be encouragement for the party to improv/ roleplay. If they are hard coded with weakness or aspirations you can’t adapt as the DM/GM. If this is a plot centered NPC such as a patron or BBEG, sure.

          The most memorable NPCs either work as a foil for humor or cause a split in the parties loyalties/morality. Too do those things, you need to adapt to a moment.

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          • C copacetic@discuss.tchncs.de
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            https://murkdice.substack.com/p/the-only-12-npcs-you-need

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            J This user is from outside of this forum
            jjjalljs@ttrpg.network
            wrote on last edited by
            #5

            This seems a little more detailed than I usually go with.

            I’m happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather)

            If they need more flesh, they can pick up more aspects or goals.

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            • C copacetic@discuss.tchncs.de
              This post did not contain any content.

              https://murkdice.substack.com/p/the-only-12-npcs-you-need

              INeedManaI This user is from outside of this forum
              INeedManaI This user is from outside of this forum
              INeedMana
              wrote last edited by
              #6

              If I wanted an NPC to have so much meat on them, I would do a Tarot relationship/love spread (5 cards creating a cross + 4 on the side) and interpret it in the scope of the plot. More options and flexibility than a stiff d12

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