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  3. NVIDIA have discontinued Quake II RTX

NVIDIA have discontinued Quake II RTX

Scheduled Pinned Locked Moved PC Gaming
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  • alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.ca
    wrote last edited by
    #1
    This post did not contain any content.
    J die4ever@retrolemmy.comD L 3 Replies Last reply
    63
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      J This user is from outside of this forum
      J This user is from outside of this forum
      jedibob5@lemmy.world
      wrote last edited by
      #2

      I didn’t even realize they even had any active development on Q2RTX up to this point… Six years is a long time to support what’s basically a novelty tech demo.

      MudManM paraphrandP 2 Replies Last reply
      48
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        die4ever@retrolemmy.comD This user is from outside of this forum
        die4ever@retrolemmy.comD This user is from outside of this forum
        die4ever@retrolemmy.com
        wrote last edited by
        #3

        It’s still open source, anyone can fork it

        1 Reply Last reply
        15
        • J jedibob5@lemmy.world

          I didn’t even realize they even had any active development on Q2RTX up to this point… Six years is a long time to support what’s basically a novelty tech demo.

          MudManM This user is from outside of this forum
          MudManM This user is from outside of this forum
          MudMan
          wrote last edited by mudman@fedia.io
          #4

          I also didn’t realize they had done anything to it in a while.

          Buuuut this is still the first thing I fire up on new hardware to test RT performance AND it’s still the best Id remake/reissue yet, and they’ve done a bunch recently.

          1 Reply Last reply
          4
          • J jedibob5@lemmy.world

            I didn’t even realize they even had any active development on Q2RTX up to this point… Six years is a long time to support what’s basically a novelty tech demo.

            paraphrandP This user is from outside of this forum
            paraphrandP This user is from outside of this forum
            paraphrand
            wrote last edited by paraphrand@lemmy.world
            #5

            It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.

            So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.

            J W O 3 Replies Last reply
            21
            • R This user is from outside of this forum
              R This user is from outside of this forum
              ramrabbit@lemmy.world
              wrote last edited by
              #6

              It wouldn’t sadden me in the least if video cards would stop shipping with RT cores. I would rather that go to more raster cores so every game can benefit from the performance boost.

              MudManM 1 Reply Last reply
              5
              • paraphrandP paraphrand

                It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.

                So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.

                J This user is from outside of this forum
                J This user is from outside of this forum
                jedibob5@lemmy.world
                wrote last edited by
                #7

                Lack of adoption of ray tracing is one thing, but halting development on a 6-year-old tech demo is completely reasonable on all fronts. They aren’t even delisting it from Steam or anything, it’s still fully playable.

                1 Reply Last reply
                19
                • paraphrandP paraphrand

                  It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.

                  So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.

                  W This user is from outside of this forum
                  W This user is from outside of this forum
                  warm
                  wrote last edited by
                  #8

                  Because using tricks is just much better right now. Realistic reflections and lighting can also have negative effects on the overall look of a game. It can make it look uncanny.

                  1 Reply Last reply
                  5
                  • R ramrabbit@lemmy.world

                    It wouldn’t sadden me in the least if video cards would stop shipping with RT cores. I would rather that go to more raster cores so every game can benefit from the performance boost.

                    MudManM This user is from outside of this forum
                    MudManM This user is from outside of this forum
                    MudMan
                    wrote last edited by mudman@fedia.io
                    #9

                    Cool.

                    So, anyway…

                    (For the record, tensor cores don’t just accelerate calculations for raytracing, as is obvious from the entire AI bubble built on the technology, and I have no idea what GPU “performance boost” you’d want from additional raster graphics when you have RT-less stuff running at stupid framerates on current hardware and being consistently CPU-limited, but the Internet gets the memetic obsessions it gets. I suppose online nerds will pay for a 1080p 1000Hz monitor with no self-awareness as long as the two popular Youtube tech channels keep repeating the same memes and testing the same four games forever)

                    1 Reply Last reply
                    5
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      L This user is from outside of this forum
                      L This user is from outside of this forum
                      LiveLM
                      wrote last edited by livelm@lemmy.zip
                      #10

                      I suppose RTX Remix is what they’ll focus on going forward?

                      1 Reply Last reply
                      3
                      • paraphrandP paraphrand

                        It’s funny to me that 6 years latter, we still don’t have fully ray traced lighting like this in very many games.

                        So we haven’t even seen the payoff of Nvidia’s expensive fucking hardware and they are already abandoning software that does show it off.

                        O This user is from outside of this forum
                        O This user is from outside of this forum
                        orioler25@lemmy.ca
                        wrote last edited by
                        #11

                        Turns out speculative value is made up.

                        1 Reply Last reply
                        3
                        • O This user is from outside of this forum
                          O This user is from outside of this forum
                          orygin@sh.itjust.works
                          wrote last edited by
                          #12

                          You seem like a great guy to talk to.

                          Fyi, tensor cores and RT cores are not the same thing. But I suppose nerds online will just parrot whatever marketing bs the manufacturer says.

                          MudManM 1 Reply Last reply
                          1
                          • O orygin@sh.itjust.works

                            You seem like a great guy to talk to.

                            Fyi, tensor cores and RT cores are not the same thing. But I suppose nerds online will just parrot whatever marketing bs the manufacturer says.

                            MudManM This user is from outside of this forum
                            MudManM This user is from outside of this forum
                            MudMan
                            wrote last edited by mudman@fedia.io
                            #13

                            I’m trying to be generic here. For these purposes I don’t particularly care about manufacturer customizations beyond "does it tensor math good and/or talk to DXR/Vulkan raytracing. I guess that accidentally includes actually useless CPU-baked NPUs, but I’ll accept that as being potentially part of it if someone actually used them for something.

                            For the record, even if I was wrong about or unaware of your kinda pedantic distinction, it’d still be irrelevant to the point.

                            1 Reply Last reply
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