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  3. FBC: Firebreak released on Steam [mixed Review]

FBC: Firebreak released on Steam [mixed Review]

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  • alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.ca
    wrote on last edited by
    #1
    This post did not contain any content.
    Link Preview Image
    FBC: Firebreak on Steam

    A three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.

    favicon

    (store.steampowered.com)

    malix@sopuli.xyzM zecg@lemmy.worldZ 2 Replies Last reply
    29
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      Link Preview Image
      FBC: Firebreak on Steam

      A three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.

      favicon

      (store.steampowered.com)

      malix@sopuli.xyzM This user is from outside of this forum
      malix@sopuli.xyzM This user is from outside of this forum
      malix@sopuli.xyz
      wrote on last edited by
      #2

      huh, 5 levels? Even if sizeable, still sounds like vast majority of coop-shooters where the idea is to run the same missions over and over again.

      Are there any coop shooters with actual campaigns anymore? Running same missions gets samey really fast.

      1 Reply Last reply
      9
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        Link Preview Image
        FBC: Firebreak on Steam

        A three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.

        favicon

        (store.steampowered.com)

        zecg@lemmy.worldZ This user is from outside of this forum
        zecg@lemmy.worldZ This user is from outside of this forum
        zecg@lemmy.world
        wrote on last edited by
        #3

        Remedy, you could have sold to Microsoft if you’re going to make their mistakes anyway. Control is one of my favorite games ever, but its assets are not all that, especially once you remove the central third-person figure. If I wanted to play a live service game, I’d play Deep Rock Galactic (much better gameplay, deformable terrain, no-FOMO seasons) or Helldivers 2 (shit monetization but it’s got mortar turrets that flong shit in a parabolic arc that never gets old). Nota bene: when I see shit like “watch three hours of Twitch to get this skin”, I automatically despise your game. I hope you haven’t overextended and this turd is really cobbled together quickly from textures and models you had lying around.

        S AlexisFRA Z 3 Replies Last reply
        6
        • zecg@lemmy.worldZ zecg@lemmy.world

          Remedy, you could have sold to Microsoft if you’re going to make their mistakes anyway. Control is one of my favorite games ever, but its assets are not all that, especially once you remove the central third-person figure. If I wanted to play a live service game, I’d play Deep Rock Galactic (much better gameplay, deformable terrain, no-FOMO seasons) or Helldivers 2 (shit monetization but it’s got mortar turrets that flong shit in a parabolic arc that never gets old). Nota bene: when I see shit like “watch three hours of Twitch to get this skin”, I automatically despise your game. I hope you haven’t overextended and this turd is really cobbled together quickly from textures and models you had lying around.

          S This user is from outside of this forum
          S This user is from outside of this forum
          solsangraal
          wrote on last edited by
          #4

          i love control but was extremely skeptical that this game would be a winner for many reasons, but yea–good luck competing with DRG in the whimsical co-op shooter dept

          1 Reply Last reply
          1
          • zecg@lemmy.worldZ zecg@lemmy.world

            Remedy, you could have sold to Microsoft if you’re going to make their mistakes anyway. Control is one of my favorite games ever, but its assets are not all that, especially once you remove the central third-person figure. If I wanted to play a live service game, I’d play Deep Rock Galactic (much better gameplay, deformable terrain, no-FOMO seasons) or Helldivers 2 (shit monetization but it’s got mortar turrets that flong shit in a parabolic arc that never gets old). Nota bene: when I see shit like “watch three hours of Twitch to get this skin”, I automatically despise your game. I hope you haven’t overextended and this turd is really cobbled together quickly from textures and models you had lying around.

            AlexisFRA This user is from outside of this forum
            AlexisFRA This user is from outside of this forum
            AlexisFR
            wrote on last edited by
            #5

            Calling HD2’s monetization bad is just unhinged.

            zecg@lemmy.worldZ Uninvited GuestU 2 Replies Last reply
            5
            • AlexisFRA AlexisFR

              Calling HD2’s monetization bad is just unhinged.

              zecg@lemmy.worldZ This user is from outside of this forum
              zecg@lemmy.worldZ This user is from outside of this forum
              zecg@lemmy.world
              wrote on last edited by
              #6

              Yeah, I stand by it, ever noticed how effectivness of weapons and general strategy changes when the new wARbOnD drops? They are fiddling with the knobs to make people pay more and there’s way too many opportunities to spend money. And an ingame currency they control how fast you acquire. It’s not as bad as some other games, but I don’t play those.

              1 Reply Last reply
              3
              • AlexisFRA AlexisFR

                Calling HD2’s monetization bad is just unhinged.

                Uninvited GuestU This user is from outside of this forum
                Uninvited GuestU This user is from outside of this forum
                Uninvited Guest
                wrote on last edited by
                #7

                The war-bond setup is what killed my interest in the game. I had the time to play 1 - 2 drops a week in which there is no way to earn enough premium currency to come anywhere close to unlocking a war-bond, meaning all the glory points (or whatever it’s called) from completing missions sit there maxed out and any new ones are lost until some are spent - but I have nothing to spend it on until I unlock a war-bond.

                Too much of the design is around FOMO, so I opted out and shelved it.

                B 1 Reply Last reply
                4
                • zecg@lemmy.worldZ zecg@lemmy.world

                  Remedy, you could have sold to Microsoft if you’re going to make their mistakes anyway. Control is one of my favorite games ever, but its assets are not all that, especially once you remove the central third-person figure. If I wanted to play a live service game, I’d play Deep Rock Galactic (much better gameplay, deformable terrain, no-FOMO seasons) or Helldivers 2 (shit monetization but it’s got mortar turrets that flong shit in a parabolic arc that never gets old). Nota bene: when I see shit like “watch three hours of Twitch to get this skin”, I automatically despise your game. I hope you haven’t overextended and this turd is really cobbled together quickly from textures and models you had lying around.

                  Z This user is from outside of this forum
                  Z This user is from outside of this forum
                  zahille7@lemmy.world
                  wrote on last edited by
                  #8

                  Damn you actually just reminded me that Enshrouded, an open world survival game that came out in early access earlier this year, has already had a couple twitch “events” where they give “exclusive” armors and gear to the people who watch.

                  I mean, sure there’s all the other cool stuff already actually in the game, but it does leave a bad taste in my mouth whenever I see it.

                  1 Reply Last reply
                  1
                  • Uninvited GuestU Uninvited Guest

                    The war-bond setup is what killed my interest in the game. I had the time to play 1 - 2 drops a week in which there is no way to earn enough premium currency to come anywhere close to unlocking a war-bond, meaning all the glory points (or whatever it’s called) from completing missions sit there maxed out and any new ones are lost until some are spent - but I have nothing to spend it on until I unlock a war-bond.

                    Too much of the design is around FOMO, so I opted out and shelved it.

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    blemgo@lemmy.world
                    wrote on last edited by
                    #9

                    How do you play the missions? Generally I usually have almost enough for the next warbond after I maxed out the last one. I did hear that this struggle usually happens when people don’t look for POIs, which also results in resources always being rather slow to accumulate.

                    Overall, the game encourages to not beeline for primary objectives and rather plan out a route, especially for side objectives, as they can often be further away. It does help a lot that crashed resource drops (or what they are called) have a beacon that flashes higher the further away you are from them.

                    Uninvited GuestU 1 Reply Last reply
                    0
                    • B blemgo@lemmy.world

                      How do you play the missions? Generally I usually have almost enough for the next warbond after I maxed out the last one. I did hear that this struggle usually happens when people don’t look for POIs, which also results in resources always being rather slow to accumulate.

                      Overall, the game encourages to not beeline for primary objectives and rather plan out a route, especially for side objectives, as they can often be further away. It does help a lot that crashed resource drops (or what they are called) have a beacon that flashes higher the further away you are from them.

                      Uninvited GuestU This user is from outside of this forum
                      Uninvited GuestU This user is from outside of this forum
                      Uninvited Guest
                      wrote on last edited by
                      #10

                      Fairly completionist which is part of why there was only time for a couple drops per week.

                      1 Reply Last reply
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