'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'
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'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'
Third Person in Stadium is an experience for sure.
PC Gamer (www.pcgamer.com)
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This post did not contain any content.
'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'
Third Person in Stadium is an experience for sure.
PC Gamer (www.pcgamer.com)
Playing movement-based heroes like Lucio is a little weird and aiming is harder, but it probably just comes down to getting used to it
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This post did not contain any content.
'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'
Third Person in Stadium is an experience for sure.
PC Gamer (www.pcgamer.com)
“We were super confident in third-person”“We wanted to be more like marvel rivals” -
“We were super confident in third-person”“We wanted to be more like marvel rivals”“Third person perspectives incentivise purchases of hero skins, with players buying 62% more on average” - Executive leadership
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This post did not contain any content.
'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'
Third Person in Stadium is an experience for sure.
PC Gamer (www.pcgamer.com)
I tried it in the training mode, but switched back to first-person and forgot it even exists most of the time.