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Golems for Paladins?

Scheduled Pinned Locked Moved rpg
rpg
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  • WugmeisterT Wugmeister

    Ok, so I’ve been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I’ve given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment.

    To clarify the vibe I am going for, here’s a a paraphrased version of each one’s fluff text:

    • “This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity.”
    • “The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough.”
    • “You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this.”

    Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I’ve come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.)

    I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon.

    For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?

    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.works
    wrote last edited by susaga@sh.itjust.works
    #3

    My first thought is brass, as in a machine made of brass gears. Because a machine has nothing in its mind but the instructions it was created with. But that might be too sci-fi, depending on what vibe you’re going for.

    My second thought is statues, either marble or copper? The monuments of the nation’s heroes. It might not have the massive numbers that chaos does, but law need not match chaos when it can contrast it.

    S 1 Reply Last reply
    4
    • susaga@sh.itjust.worksS susaga@sh.itjust.works

      My first thought is brass, as in a machine made of brass gears. Because a machine has nothing in its mind but the instructions it was created with. But that might be too sci-fi, depending on what vibe you’re going for.

      My second thought is statues, either marble or copper? The monuments of the nation’s heroes. It might not have the massive numbers that chaos does, but law need not match chaos when it can contrast it.

      S This user is from outside of this forum
      S This user is from outside of this forum
      sbv@sh.itjust.works
      wrote last edited by
      #4

      I like the statue/monument idea.

      1 Reply Last reply
      0
      • WugmeisterT Wugmeister

        Ok, so I’ve been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I’ve given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment.

        To clarify the vibe I am going for, here’s a a paraphrased version of each one’s fluff text:

        • “This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity.”
        • “The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough.”
        • “You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this.”

        Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I’ve come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.)

        I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon.

        For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?

        samuraibeandog@lemmy.worldS This user is from outside of this forum
        samuraibeandog@lemmy.worldS This user is from outside of this forum
        samuraibeandog@lemmy.world
        wrote last edited by
        #5

        You could give them the spirits of the righteous dead, the fallen soldiers and heroes of the realm that continue to fullfill their duty even in death.

        Summoning undead is usually an evil act in most fantasy, but you can easily write it to suit this purpose.

        susaga@sh.itjust.worksS Xilabar the Dice GoblinS 2 Replies Last reply
        2
        • samuraibeandog@lemmy.worldS samuraibeandog@lemmy.world

          You could give them the spirits of the righteous dead, the fallen soldiers and heroes of the realm that continue to fullfill their duty even in death.

          Summoning undead is usually an evil act in most fantasy, but you can easily write it to suit this purpose.

          susaga@sh.itjust.worksS This user is from outside of this forum
          susaga@sh.itjust.worksS This user is from outside of this forum
          susaga@sh.itjust.works
          wrote last edited by
          #6

          Like a Lord of the Rings “fulfill your oath” sort of deal?

          samuraibeandog@lemmy.worldS 1 Reply Last reply
          2
          • WugmeisterT Wugmeister

            Ok, so I’ve been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I’ve given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment.

            To clarify the vibe I am going for, here’s a a paraphrased version of each one’s fluff text:

            • “This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity.”
            • “The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough.”
            • “You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this.”

            Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I’ve come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.)

            I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon.

            For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?

            S This user is from outside of this forum
            S This user is from outside of this forum
            sunsofold@lemmings.world
            wrote last edited by
            #7

            Mechanical would be the obvious choice. Hard to think of something more aligned to specific ‘codes’ (laws) than a robot, possibly clockwork.

            Less obvious would be rectilinear quarried stone for its unyielding straight lines. Think the bot from Interstellar made of enchanted marble/obsidian.

            You could also go for more of a literal interpretation in that they are formed of written laws on basically any material, written on paper for fast, vulnerable units, inscribed into stone for slow, resilient units, carved into the skin of corpses for a necromantic unit, etc.

            Or take it in a more fluid direction by having them be akin to an air elemental, spoken into existence by legal decree.

            1 Reply Last reply
            1
            • susaga@sh.itjust.worksS susaga@sh.itjust.works

              Like a Lord of the Rings “fulfill your oath” sort of deal?

              samuraibeandog@lemmy.worldS This user is from outside of this forum
              samuraibeandog@lemmy.worldS This user is from outside of this forum
              samuraibeandog@lemmy.world
              wrote last edited by
              #8

              I was thinking of a scene from a Discworld book but that’s also a good example.

              1 Reply Last reply
              0
              • samuraibeandog@lemmy.worldS samuraibeandog@lemmy.world

                You could give them the spirits of the righteous dead, the fallen soldiers and heroes of the realm that continue to fullfill their duty even in death.

                Summoning undead is usually an evil act in most fantasy, but you can easily write it to suit this purpose.

                Xilabar the Dice GoblinS This user is from outside of this forum
                Xilabar the Dice GoblinS This user is from outside of this forum
                Xilabar the Dice Goblin
                wrote last edited by
                #9

                @SamuraiBeandog @ThisIsAManWhoKnowsHowToGling

                Ooh this is a cool idea. And I wouldn't worry about the evilness of the act since Lawful Evil is a Lawful alignment

                WugmeisterT 1 Reply Last reply
                1
                • Xilabar the Dice GoblinS Xilabar the Dice Goblin

                  @SamuraiBeandog @ThisIsAManWhoKnowsHowToGling

                  Ooh this is a cool idea. And I wouldn't worry about the evilness of the act since Lawful Evil is a Lawful alignment

                  WugmeisterT This user is from outside of this forum
                  WugmeisterT This user is from outside of this forum
                  Wugmeister
                  wrote last edited by thisisamanwhoknowshowtogling@lemmy.dbzer0.com
                  #10

                  I agree. In fact, already took the idea. Of course, more things is more gooder. I did a quick survey of my feats and realized the amount of features available to the lawful alignment is rather anemic.

                  samuraibeandog@lemmy.worldS 1 Reply Last reply
                  1
                  • WugmeisterT Wugmeister

                    I agree. In fact, already took the idea. Of course, more things is more gooder. I did a quick survey of my feats and realized the amount of features available to the lawful alignment is rather anemic.

                    samuraibeandog@lemmy.worldS This user is from outside of this forum
                    samuraibeandog@lemmy.worldS This user is from outside of this forum
                    samuraibeandog@lemmy.world
                    wrote last edited by
                    #11

                    It’s not a big deal but if you’re using my idea it would be nice to reply to my comment :]

                    WugmeisterT 1 Reply Last reply
                    1
                    • samuraibeandog@lemmy.worldS samuraibeandog@lemmy.world

                      It’s not a big deal but if you’re using my idea it would be nice to reply to my comment :]

                      WugmeisterT This user is from outside of this forum
                      WugmeisterT This user is from outside of this forum
                      Wugmeister
                      wrote last edited by
                      #12

                      Sorry. I just got excited and ran off with it.

                      samuraibeandog@lemmy.worldS 1 Reply Last reply
                      0
                      • WugmeisterT Wugmeister

                        Sorry. I just got excited and ran off with it.

                        samuraibeandog@lemmy.worldS This user is from outside of this forum
                        samuraibeandog@lemmy.worldS This user is from outside of this forum
                        samuraibeandog@lemmy.world
                        wrote last edited by
                        #13

                        All good.

                        1 Reply Last reply
                        1
                        • WugmeisterT Wugmeister

                          Ok, so I’ve been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I’ve given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment.

                          To clarify the vibe I am going for, here’s a a paraphrased version of each one’s fluff text:

                          • “This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity.”
                          • “The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough.”
                          • “You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this.”

                          Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I’ve come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.)

                          I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon.

                          For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?

                          INeedManaI This user is from outside of this forum
                          INeedManaI This user is from outside of this forum
                          INeedMana
                          wrote last edited by
                          #14

                          Animating armor seems very scary and somewhat evil

                          IMO that fits paladins’ zeal. Those who oppose them should fear the wrath of their righteousness, right? Taking a look at other piece of culture: “Smite Evil” does not leave a lot of gray area on both words.

                          WugmeisterT 1 Reply Last reply
                          2
                          • INeedManaI INeedMana

                            Animating armor seems very scary and somewhat evil

                            IMO that fits paladins’ zeal. Those who oppose them should fear the wrath of their righteousness, right? Taking a look at other piece of culture: “Smite Evil” does not leave a lot of gray area on both words.

                            WugmeisterT This user is from outside of this forum
                            WugmeisterT This user is from outside of this forum
                            Wugmeister
                            wrote last edited by
                            #15

                            That’s actually a good point. I forgot that armor is a work of art, sort of like a statue that you wear.

                            1 Reply Last reply
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