Valve Claims Steam Machine Outperforms 70% of Current Gaming PCs
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itt gamers act like anything that doesn’t do ray tracing is literally a commodore 64.
yall got some spoiled child ass ideas about hardware longevity, im over here on a 3gb 960 running most things just fine on lowered settings.
I remember playing a game, I think it was either Spiderman or Control with Ray Tracing on and I was like “wow, these are amazing!” Then I realized I didn’t actually turn it on. My dumb ass can’t tell the difference.
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Source on RDNA3 on Linux not doing FSR4? Linux drivers are far ahead of Windows drivers.
Source is RDNA3 not being able to handle FP8 on any OS. It just can’t do FSR4.
There is an unofficial INT8 version of FSR4 that was leaked from AMD that works on RDNA3, but it’s a lot slower, and FSR4 is already pretty heavy.
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The majority of gamers game at 1080p. Both on PCs, and especially on consoles. Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.
So the question to ask is if the steam deck is too slow, because the steam machine at 1080p will solidly beat the steam deck at 800p.
If you want something faster for desktop, just build a matx mid tower with a 9070xt. It’ll cost double, but you’ll be able to game in 2160p.
I’m amazed they went for 4k.
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itt gamers act like anything that doesn’t do ray tracing is literally a commodore 64.
yall got some spoiled child ass ideas about hardware longevity, im over here on a 3gb 960 running most things just fine on lowered settings.
Exactly. One of the benefits of patient gaming (shoutout to !patientgamers@sh.itjust.works) is I don’t need top of the line hardware to enjoy my hobby. I’m sure the GabeCube will run multi-year old games very well.
Between working >40 hours a week and raising a kid I only really care if the game I spent 2 hours a week on is going to run and look good enough. If I have to play on high instead of ultra I’m not gonna have a meltdown.
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Please do tell which games force ray tracing?
Alan Wake 2, Indiana Jones, Doom TDA, Stalker 2 all have no fallback lighting option and won’t work on PCs less capable than a Series S or Nintendo Switch 2.
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Some modern games look like absolute dirty brown water trash when you lower the settings a ton
granted but i feel like the expectation there ought to be on the dev to not rely on resource intensive post processing gimmicks to make their game not look like trash
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Please do tell which games force ray tracing?
Indiana Jones and the Great Circle, The Last Caretaker, Squad, anything using UE5 and Lumen.
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The majority of gamers game at 1080p. Both on PCs, and especially on consoles. Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.
So the question to ask is if the steam deck is too slow, because the steam machine at 1080p will solidly beat the steam deck at 800p.
If you want something faster for desktop, just build a matx mid tower with a 9070xt. It’ll cost double, but you’ll be able to game in 2160p.
Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.
Why do people keep repeating something so easily disprovable? You can tell 1080p and 1440p apart on a laptop, let alone 1080p to 4k on a TV.
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AMD FSR Upscaling - AMD GPUOpen
AMD FSR™ Upscaling is our cutting-edge ML-based upscaler. It delivers significant image quality improvements with reduced ghosting, better particle preservation, and superior detail.
(gpuopen.com)
uses the hardware-accelerated feature of the AMD RDNA
4 architectureAMD FidelityFX
Super Resolution 4 upscaling requires an AMD Radeon RX 9000 Series GPU or better and can only be used on appropriate hardware.Requirements
[FSR 4 Upscaling] AMD Radeon
RX 9000 Series and aboveIt’s possible they add compatibility at a later time (with reduced performance and/or quality due to lack of hardware acceleration), but they haven’t announced anything like that currently
It’s not a hard requirement. Gamers have used the SDK to get FSR4 working on Steam Deck. Here’s a video of it in action.
TL;DW – It’s good to have as an option but not necessarily better than FSR3 on Deck due to tradeoffs. Depends on the game.
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I’m amazed they went for 4k.
It’s fake upscaled 4k from 1080, though.
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itt gamers act like anything that doesn’t do ray tracing is literally a commodore 64.
yall got some spoiled child ass ideas about hardware longevity, im over here on a 3gb 960 running most things just fine on lowered settings.
People in this thread may be hardcore and spend a lot on their game consoles, but Valve’s statement is probably accurate, they’ve got the most data on computer hardware usage.
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I think the goal was 4K at 60 fps, but likely varying level of “detail” like you can probably do it with lower detailed settings rather than ultra or epic or what-have-you.
Just keep in mind that those targets are with FSR.
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Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.
Why do people keep repeating something so easily disprovable? You can tell 1080p and 1440p apart on a laptop, let alone 1080p to 4k on a TV.
It really depends on your viewing distance and the size of the display. If you’re sitting 15 feet away fom a 55 inch TV, the difference between 1440p and 4k is going to be a lot less noticable than when you’re 2 feet from a 32 inch monitor.
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I rarely play the latest games, so that machine would be a good upgrade for me. Especially with the ability to load a different OS that I could use for both productivity and gaming.
Bump it to a bigger SSD and 64GB of RAM and I’ll be happy with it.
I believe I saw that both were user upgradeable in YouTube videos, though I am curious what options they will have for purchase.
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Looks like many do forgot, this is mid-cheap intended machine, not top tier tech race.
Still some depends on price, but I’m hyped for 500€ upgrade of whole 6yo rig, all in one, well build (not like most supermarket prebuild crap). I see flaws in Cube, may need to spend some 100€ extra for missing things (sdd to usb adapters, audio extractor from hdmi to 3.5jacks, extra sdcard for less intense data), still hyped.
Like this is cheap family car talks, Koenigsegg is 2 links to the left.
+1 for Koenigsegg. always have been some of the coolest cars around.
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I believe I saw that both were user upgradeable in YouTube videos, though I am curious what options they will have for purchase.
if you can find any RAM at a decent price at all
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It really depends on your viewing distance and the size of the display. If you’re sitting 15 feet away fom a 55 inch TV, the difference between 1440p and 4k is going to be a lot less noticable than when you’re 2 feet from a 32 inch monitor.
they did the maths
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Just keep in mind that those targets are with FSR.
That’s great info, I had to read up on it
FSR (FidelityFX Super Resolution) is an open-source technology from AMD that improves gaming performance by rendering games at a lower resolution and then upscaling the image to a higher resolution, with versions also including frame generation to increase frame rates.
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I rarely play the latest games, so that machine would be a good upgrade for me. Especially with the ability to load a different OS that I could use for both productivity and gaming.
Bump it to a bigger SSD and 64GB of RAM and I’ll be happy with it.
SteamOS in desktop mode is still pretty great for productivity, im pretty sure you can set it to automatically boot into desktop mode too.
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Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.
Why do people keep repeating something so easily disprovable? You can tell 1080p and 1440p apart on a laptop, let alone 1080p to 4k on a TV.
If you have 20/20 vision, you need to sit 2 meters away from a 55" to be able to tell the pixels apart. You might see some improvement from 4K but it wont be that significant. If you are 3-4 meters away, you need a bigger TV if you want to start thinking about gaming in 4K.